Author Topic: High Elven City Tileset  (Read 15561 times)

Legacy_Pstemarie

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High Elven City Tileset
« Reply #300 on: November 20, 2014, 11:44:50 pm »


               

Its the walkmesh geometry itself that is off center. The actual walkmesh object - I didn't check all of them mind you - is set to x0 y0 z0. But yeah, I agree its probably a mass export issue caused by a bad x-form. Este, did you by any chance  create a solid 3x3 tile walkmesh then slice it with tileslicer?



               
               

               
            

Legacy_Estelindis

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« Reply #301 on: November 21, 2014, 08:03:25 am »


               

I created a 3x3 walkmesh, but I sliced it manually.  Anyway, hopefully it won't take much to fix.   '<img'>  I'll get around to it soon...  I'm just a bit distracted by Dragon Age: Inquisition at the moment!  '<img'>



               
               

               
            

Legacy_Pstemarie

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« Reply #302 on: November 21, 2014, 10:43:02 am »


               


I created a 3x3 walkmesh, but I sliced it manually.  Anyway, hopefully it won't take much to fix.   '<img'>  I'll get around to it soon...  I'm just a bit distracted by Dragon Age: Inquisition at the moment!   '<img'>




 


Blasphemy! A gamer distracted by a video game? How....cliche  '<img'>



               
               

               
            

Legacy__six

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« Reply #303 on: November 26, 2014, 08:19:02 pm »


               


I created a 3x3 walkmesh, but I sliced it manually.  Anyway, hopefully it won't take much to fix.   '<img'>  I'll get around to it soon...  I'm just a bit distracted by Dragon Age: Inquisition at the moment!   '<img'>




 


Not to drag this off topic*, but how is it?


 


Worth me building a new PC for? '<img'>


 


 


*except that's exactly what I'm doing



               
               

               
            

Legacy_Tarot Redhand

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« Reply #304 on: November 26, 2014, 10:53:22 pm »


               

If it leads you to come back to NwN I'll say whatever you like about da:i  '<img'>


 


TR



               
               

               
            

Legacy_Estelindis

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« Reply #305 on: November 29, 2014, 03:30:06 am »


               


Not to drag this off topic*, but how is it?


 


Worth me building a new PC for? '<img'>


 


 


*except that's exactly what I'm doing




 


It's really freaking good.  And... I kinda built a new PC for it too...  I never did that before, so I'm surprised at how easy it was.  Great value for money too.  '<img'>


 


I'm not saying I don't have criticisms - the writing is a bit shaky during the first few hours, and I wish there were more quickslots for abilities - but on the whole I am extremely pleased with it.  The game world is huge and the characters are excellent.


 


My first playthrough should be finished in a few days, after which I'll get back to working on this group.  '<img'>


               
               

               
            

Legacy_Estelindis

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« Reply #306 on: November 29, 2014, 03:07:02 pm »


               

Actually, I had some time on the go today when I couldn't play DA:I but could work on the group, and it was pretty easy to sort out the walkmesh.  Thanks again for the help!  In the future, I'll make sure to re-import tiles and check the walkmesh if I see a problem like this.  I had assumed that the issue was in the set file, but I won't make such an assumption anymore.  '<img'>


 


82jwYLI.png



               
               

               
            

Legacy_LadyoftheCats

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« Reply #307 on: February 26, 2015, 04:36:11 pm »


               

How is this project coming along? So anxious to use it!


               
               

               
            

Legacy_Estelindis

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« Reply #308 on: February 28, 2015, 02:12:28 am »


               

I'm glad that you're still interested!  Mainly, I've been working on a version of the above group that has round buildings around the big tree instead of just platforms.  A few things about it are trickier than I expected: mainly, it's an issue of getting the doors to play nicely with the roofs and stairs.  As a break from that, I turned my gazebo mini-crosser into a proper, full crosser.  Sorry for the lack of info, but I wanted to have the big new group finished properly before I posted another update.  



               
               

               
            

Legacy_Ssythilac

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« Reply #309 on: March 01, 2015, 07:03:14 pm »


               

Great Estelindis, as always!! '<img'>



               
               

               
            

Legacy_A Darker Shade of Soul

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« Reply #310 on: March 03, 2015, 07:42:45 pm »


               

I am also eagerly waiting for this. I am currently using the version that is up now and it's a really nice addition to my module. It's perfect actually. Thank you for your time in building this wonderful tileset!



               
               

               
            

Legacy_LadyoftheCats

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« Reply #311 on: March 10, 2015, 08:00:12 pm »


               

This is great news and what a creative idea! Thank you for the update. We already have the current version as a separate hak and when we get the news of another update, will be easy for our players to download. Can't wait to see more screenies!



               
               

               
            

Legacy_Silmewen

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« Reply #312 on: April 04, 2015, 01:31:55 pm »


               
Wow Estelindis! I must say i'm impressed! I've been following your work since quite a few months ago and I'm waiting 'till you release this tileset . I'm actually looking for any good enough tilset  to build the city of Suldanessellar from Baldur's Gate II and I think this might adjust all what I need!

 


Any estimated date for the release? =P


 


Keep working and looking forward for this amazing work!. We will all thank you!



               
               

               
            

Legacy_Estelindis

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« Reply #313 on: April 07, 2015, 12:48:51 am »


               

Thank you very much, Silmewen.  '<img'>


 


Still plenty of things to do!  My most recent work has been getting the platform terrain to paint right up to the mountains and putting some doors in the mountains that would lead into caves or whatever.  '<img'>  


 


Got the group with buildings around trees working properly (though haven't put door entries into the set file yet).  Here is a picture!  It seemed to work best leaving the first of the three platforms and turning the other two into buildings.  I am not sure if I should make another version with a tower going up from the ground through the first platform and some other little buildings connected via walkways...  I'll see!


 


f3WsMbf.png


 


I will probably keep tinkering with the tileset for a good while, so it's really a question for you to decide if/when the tileset has enough features for you to be building with, or if you want to wait longer.  For the record, I generally keep a reasonably up-to-date version of the hak in this public onedrive folder, if you ever want to get your hands on the most recent version.  The caveat is that the most recent version may have extra problems that I  introduced without fixing yet (e.g. edge tiles aren't currently up-to-date, due to the addition of the gazebo crosser and mountain-platform intersection tiles).



               
               

               
            

Legacy_Carcerian

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« Reply #314 on: April 07, 2015, 01:52:56 am »


               

Looks amazing '<img'>