Author Topic: High Elven City Tileset  (Read 15565 times)

Legacy_Tarot Redhand

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« Reply #270 on: October 18, 2014, 03:13:35 pm »


               

@ Estelindis When I said inspirational I only meant the shape of the dormer windows.


 


TR



               
               

               
            

Legacy_LadyoftheCats

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« Reply #271 on: October 19, 2014, 04:37:15 pm »


               

Do you happen to have any updates since January?


I noticed some mini map textures are missing, for example.


Not meaning to rush you at all!


We are going to have this as a separate hak, but still a month or two away from going live with our Big Update and like I said before, I'll keep watching to see if there is a new download!


               
               

               
            

Legacy_Estelindis

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« Reply #272 on: October 19, 2014, 04:43:06 pm »


               

Here are some new images of the dormer windows, incorporating suggestions from the fine folks of this thread!  '<img'>  Unless anyone has serious problems or criticisms, I will probably keep this version.


 


xlMr0Yt.png


 


tee11sy.png


 


m5cT5yb.png


 




Do you happen to have any updates since January?


I noticed some mini map textures are missing, for example.


Not meaning to rush you at all!


We are going to have this as a separate hak, but still a month or two away from going live with our Big Update and like I said before, I'll keep watching to see if there is a new download!




Yes, I have updated since January.  If you check back a few pages, you can see with what.  I know that there are plenty of minimap images missing.  I was planning on doing them all in a batch when the tileset is feature-complete.



               
               

               
            

Legacy_KlatchainCoffee

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« Reply #273 on: October 19, 2014, 06:08:46 pm »


               

I really like your latest version as well, but it would be nice to keep one or both of the versions below for variety. '<img'>


 


 


 




I experimented a bit with the dormer windows.  First, I fixed the regular ones to line them up better with each storey of the building.  Here you can see this in two versions,


 


One row:


zcdFYrm.png


 


 


Two rows:


 


vh6yE3g.png




               
               

               
            

Legacy_3RavensMore

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« Reply #274 on: October 19, 2014, 06:47:20 pm »


               

Would you mind a couple other suggestions?


 


The very large dormers are interesting, but they seem to a bit too extreme to me.  They aren't really balanced with the rest of the design for the structure.  I'm thinking from functionality and well as a stylistic standpoint.  First functionality—how would the top row of windows illuminate anything?  The dormers are so narrow and stick out so far from the roof that they would appear as great dark gashes in the roof from the inside save from when the sun is positioned at a very specific point in the sky.  From the outside, they appear as a stylistic addition without function, and fairly eyebrow rising at that.


 


I’ve two suggestions you may wish to kick around.  The first, if you really want to have that front roof profile—and it does look good IMO—combine the three dormers into a unified roof extension.  Though seeing an interior tileset with this roof is probably unlikely, it adds the—at least illusion of—interior functionality.  It would give you a chance to do some really interesting window as well.


 


Second suggestion is to go with two smaller dormers similar to what you’ve already shown.  They could be a little larger than your original two dormers, but not sticking out so far that they push the realm of believable usefulness.  I’m thinking along the lines of the elves combining graceful and beautiful architecture into something highly elegant, functional, and balanced thoughout the structure.



               
               

               
            

Legacy_henesua

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« Reply #275 on: October 19, 2014, 07:54:59 pm »


               

Este, I really like the direction you are taking with the dormers, but I do think they need a tweak so that you reinforce the form of the building in the silhouette seen from the front and back of the building. In my opinion the most important thing to get right is the silhouette of the model. Whether you have one or three or two dormers won't have much impact on that. The problem I see is that right now the harsh vertical line of the eaves around the dormers squares off your side views in silhouette and that runs counter to the sweeping forms you started with that we've all been responding positively to. The squareness detracts from the graceful down sweep of the main roof's a-frame.


 


Basically you've got a fabric like form on the main roof as it is draped over the form of the building, and the leading edges of the roof curve backward like curtains which have been tied near the base. Thats a nice shape that you should carry through to the dormers albeit not as pronounced.


 


You could push the points of the dormer roofs outward slightly and pull the bottoms back so that you get a similar but muted version of the main roof's sweep backward. This could result in exposing the side walls of the dormer near the base, but that would just add to the visual interest. That said such a move would complicate your geometry, and is not necessary. All you need is a slight curve - likely concave - and an angle back and I think you are good. Just enough so that it breaks the square sides.


 


 


 


Another tweak that I think would be worth while is to slightly lower the middle dormers. If you lower these peaks it allows the main roof to remain dominant in silhouette, and the dormers to be secondary.


 


That you made a taller middle dormer was a great decision, by the way, as it repeats the form of the main roof in the side view elevation. Nice work there.



               
               

               
            

Legacy_Estelindis

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« Reply #276 on: October 19, 2014, 08:26:56 pm »


               


I really like your latest version as well, but it would be nice to keep one or both of the versions below for variety. '<img'>




Sure, I was planning on doing that anyway.  '<img'>


 




Would you mind a couple other suggestions?


 


The very large dormers are interesting, but they seem to a bit too extreme to me.  They aren't really balanced with the rest of the design for the structure.  I'm thinking from functionality and well as a stylistic standpoint.  First functionality—how would the top row of windows illuminate anything?  The dormers are so narrow and stick out so far from the roof that they would appear as great dark gashes in the roof from the inside save from when the sun is positioned at a very specific point in the sky.  From the outside, they appear as a stylistic addition without function, and fairly eyebrow rising at that.


 


I’ve two suggestions you may wish to kick around.  The first, if you really want to have that front roof profile—and it does look good IMO—combine the three dormers into a unified roof extension.  Though seeing an interior tileset with this roof is probably unlikely, it adds the—at least illusion of—interior functionality.  It would give you a chance to do some really interesting window as well.


 


Second suggestion is to go with two smaller dormers similar to what you’ve already shown.  They could be a little larger than your original two dormers, but not sticking out so far that they push the realm of believable usefulness.  I’m thinking along the lines of the elves combining graceful and beautiful architecture into something highly elegant, functional, and balanced thoughout the structure.




I'm confused about a few things.  What is the "front roof profile"?  I think of the side with the full balcony as the "front" of the building, but the way I'm reading your post, it seems like you might be referring to what I think of as the side?  


 


Anyway, I added more height to the tall dormers specifically because of rjshae's suggestion: "The taller dormer windows might fit the style a little better if the peak flared up a bit to match the main roof."  The outside needs a good bit more height if the dormer roof is going to have a curved slope upwards, because otherwise it won't connect to the main structure at the right height for a floor, and thus wouldn't give light to that floor.  See below:  


 


eRRF77k.png


 


However, in spite of my reasons, I acknowledge that the high dormers may now look preposterously tall!  Is this your issue?  If they were at the same height as I showed in the previous version, would you be okay with them?  


 


Anyway, as I said to KlatchianCoffee, I will add a variant with the original small dormers (one or two layers), though I'm not sure if you were suggesting this or referring to the original version of the tall dormers.  As for a unified side structure, I must admit that I have considered this too.  As I was making these dormers taller, and increasing the height of the middle one even more (again, as per suggestions here), I did start to wonder how much sense it made to build like this and not just have one single structure.  Worst comes to worst, I can just make another variant.


               
               

               
            

Legacy_Estelindis

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« Reply #277 on: October 19, 2014, 08:34:48 pm »


               


Este, I really like the direction you are taking with the dormers, but I do think they need a tweak so that you reinforce the form of the building in the silhouette seen from the front and back of the building. In my opinion the most important thing to get right is the silhouette of the model. Whether you have one or three or two dormers won't have much impact on that. The problem I see is that right now the harsh vertical line of the eaves around the dormers squares off your side views in silhouette and that runs counter to the sweeping forms you started with that we've all been responding positively to. The squareness detracts from the graceful down sweep of the main roof's a-frame.


 


Basically you've got a fabric like form on the main roof as it is draped over the form of the building, and the leading edges of the roof curve backward like curtains which have been tied near the base. Thats a nice shape that you should carry through to the dormers albeit not as pronounced.


 


You could push the points of the dormer roofs outward slightly and pull the bottoms back so that you get a similar but muted version of the main roof's sweep backward. This could result in exposing the side walls of the dormer near the base, but that would just add to the visual interest. That said such a move would complicate your geometry, and is not necessary. All you need is a slight curve - likely concave - and an angle back and I think you are good. Just enough so that it breaks the square sides.


 


 


 


Another tweak that I think would be worth while is to slightly lower the middle dormers. If you lower these peaks it allows the main roof to remain dominant in silhouette, and the dormers to be secondary.


 


That you made a taller middle dormer was a great decision, by the way, as it repeats the form of the main roof in the side view elevation. Nice work there.




 


Thank you very much for the suggestions.  I had the middle dormer at the height where it is so that light from its window would reach the top floor, but maybe this isn't the most important consideration.  It might be worth lowering it.  As for lessening the straight rigidity of the dormers from a side view, I can try this, but I'm not sure how well it'll work.  The windows at the very bottom can't actually go much further back into the roof without disappearing into it, you see, and they need to stay at the height where they are so that they're in line with other windows for that storey.


 


I'm finding all the feedback very useful, and I very much welcome anything that anyone has to say (especially people with tileset experience like yourself!), but I don't know if I'll be able to please everyone in the end.  I'll do my best.  '<img'>


               
               

               
            

Legacy_3RavensMore

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« Reply #278 on: October 19, 2014, 09:31:25 pm »


               

 


However, in spite of my reasons, I acknowledge that the high dormers may now look preposterously tall!  Is this your issue?



 


That was basically it.  I'd also forgotten you were planning on doing so variants so...



               
               

               
            

Legacy_henesua

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« Reply #279 on: October 19, 2014, 10:36:40 pm »


               


As for lessening the straight rigidity of the dormers from a side view, I can try this, but I'm not sure how well it'll work.  The windows at the very bottom can't actually go much further back into the roof without disappearing into it, you see, and they need to stay at the height where they are so that they're in line with other windows for that storey.




 


I wouldn't bother with moving the wall of the dormer. If you are thinking of taking my advice, I suggest only adjusting the roof. You could extend the point of the roof outward to gain the space you need to pull this off.


               
               

               
            

Legacy_LadyoftheCats

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« Reply #280 on: October 19, 2014, 11:53:34 pm »


               

This is the link that I'm pointing to for our players to download and it says updated January 17, 2014. But, its been updated since then? Just want to make sure where our players can download this. And, when you are finished, it will be the same link?


 


http://social.biowar...m/project/9069/


 


I'm not at all experienced with working with tilesets but am amazed the detail you are doing with this. I don't find any conflicting resources with our other tilesets, so that is great! Everything in your hak nice and neat and easy to add the SET. I think we can put up with white squares in the mini map until you're ready for full release! So many details with tilesets that its overwhelming!


               
               

               
            

Legacy_Estelindis

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« Reply #281 on: October 20, 2014, 12:11:34 am »


               


This is the link that I'm pointing to for our players to download and it says updated January 17, 2014. But, its been updated since then? Just want to make sure where our players can download this. And, when you are finished, it will be the same link?


 


http://social.biowar...m/project/9069/


 


I'm not at all experienced with working with tilesets but am amazed the detail you are doing with this. I don't find any conflicting resources with our other tilesets, so that is great! Everything in your hak nice and neat and easy to add the SET. I think we can put up with white squares in the mini map until you're ready for full release! So many details with tilesets that its overwhelming!




 


The project says it was updated in January, but if you go to the files section, you'll find that it says it was last updated on the 30th of August.  '<img'>  


 


I'm glad that you find the tileset to be useful!  The only things at the moment that might cause issues would be if you've overridden some default Bioware textures, as I make use of some of those.  As it stands, there's no doortypes.2da, as I haven't added any custom doors.  There is a loadscreens.2da file, but I don't *think* that the lines I used are contentious.  If they are, I can always fix that later.


               
               

               
            

Legacy_LadyoftheCats

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« Reply #282 on: October 20, 2014, 11:10:47 pm »


               

No, no overrides on those textures and when I tested it with F9, it is lovely and not laggy! With all the custom doors out there, you might not have to worry about those... if you don't want to. We're using Gaonengs, Pasillii, CTP, and I forget the others. Loadscreens are working on my end, but I think our's is messed up and will have to go through those another time.Not a big deal for us if our loadscreens are blank or white.


 


As for the new buildings, I think I prefer just one row of roof windows. But, you do what you feel like doing! You might think you're all finished and then think of something else a year from now! Like interiors!  '<img'>


 



               
               

               
            


Legacy_Shemsu-Heru

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« Reply #283 on: October 21, 2014, 01:07:28 am »


               

Estelindis, This tileset is so beautiful, and have so many details. That I can only say, Thank You very much, for doing this!!!



               
               

               
            

Legacy_Estelindis

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« Reply #284 on: October 26, 2014, 04:52:54 pm »


               

Thanks to everyone for all the feedback and kind words!   '<img'>


 


Here is my attempt to incorporate all the suggestions made concerning the tall dormers.  Having done this, I'm going to move on and work on some different groups now, as I'm a little tired of this group.  However, if anyone wants to recommend improvements, please still do so.  I'll come back to them later, when I have a bit more distance and am able to assess the group a bit more neutrally, if that makes sense.


 


rpJWja8.png


 


NZtOMsm.png


 


nfjZNgo.png