Author Topic: High Elven City Tileset  (Read 15567 times)

Legacy_Estelindis

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High Elven City Tileset
« Reply #225 on: August 30, 2014, 05:50:05 pm »


               


 


As a suggestion have you considered making an entry on NeverwinterVault.Org ?




 


I have considered it, but I'm not really comfortable with putting it up when there are still so many quality issues that I want to fix before putting it on the Vault.  If people think it's a good to put it up as it is, though, I can do it.


               
               

               
            

Legacy_rjshae

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« Reply #226 on: August 30, 2014, 06:23:51 pm »


               

Personally, I'd wait until you're happy with your mod before posting. Somebody may start using it, only to have changes introduced when the final set is loaded.



               
               

               
            

Legacy_Wall3T

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« Reply #227 on: August 30, 2014, 11:42:03 pm »


               

i can wait as long as it takes for you to put it up estelindis. id prefer a completed version, over one where wed get tiny bits at a time.


 


and so to not to contradict anyone here, as a proposed idea for anyone who'd like to use it 'as is' maybe there could be a temporary web file you could upload it to other than the vault? it'd be a hassle to have to constantly update it on the vault. like some sort of temporary file dropper?



               
               

               
            

Legacy_Estelindis

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« Reply #228 on: August 31, 2014, 12:42:00 am »


               


as a proposed idea for anyone who'd like to use it 'as is' maybe there could be a temporary web file you could upload it to other than the vault? it'd be a hassle to have to constantly update it on the vault. like some sort of temporary file dropper?




 


I don't quite follow you here.  I've consistently updated two locations whenever I have a new version of the hakpak: my OneDrive (formerly SkyDrive) and my BSN project page.  Is there some problem with one or both of those?  (Genuine question, not a rhetorical one.)


               
               

               
            

Legacy_Wall3T

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« Reply #229 on: August 31, 2014, 08:41:37 am »


               

oh, you already have one up then? i wasnt aware you had links



               
               

               
            

Legacy_Estelindis

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« Reply #230 on: August 31, 2014, 11:17:58 am »


               


oh, you already have one up then? i wasnt aware you had links




Okay, clearly I need to work on making it more obvious, but it was in the first line of my update post and is also always in my sig.   '<img'>


               
               

               
            

Legacy_Wall3T

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« Reply #231 on: August 31, 2014, 10:41:15 pm »


               

*Takes helmet off* oh! now i see them! yes well the Grey Wall3t is *always* alert and aloof.... yes.... ':whistle:'



               
               

               
            

Legacy_Jedijax

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« Reply #232 on: September 01, 2014, 05:20:05 am »


               

Great job, Estelindis! I've been going through it and think it's the best elven-related tileset yet. I do agree with you on the texture "placeholder" used as planks for walls and such. It's good enough for demo, but a smoother texture could work best; something a more detailed that goes along with the rest of the woodwork while still looking clean and contrasting. In my mind, elvish buildings are pristine, whereas other races' constructions are less tended to.


 


I also think the canopies could be changed for more realistic ones, like helvene's or six's. It would add to the set.


 


Aside of that, your glasswork, frames and rivets flow and work seamlessly. Beautiful project.



               
               

               
            

Legacy_Estelindis

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« Reply #233 on: September 01, 2014, 11:38:23 am »


               

Thanks, Jedijax!  I especially appreciate the compliment on the glasswork, because those textures were hard to get right.  


 


I am not quite sure about certain textures, it's true.  As for the canopies, I feel like some of the trees that reach right up are a worse problem.  The meshes of their leaves need to be much better (some are only slightly better than completely flat, and it looks awful).  Anyway, personally, I actually like this older style of leaves; I feel like it fits in more with what I'm used to in NWN.  Maybe, when the set is finished, I can look at an alternate version that would have a newer style of canopy, like Helvene's or Six's.



               
               

               
            

Legacy_The Mad Poet

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« Reply #234 on: September 01, 2014, 11:46:29 pm »


               

See... this is why I hate elves. They get all the good stuff.  '<img'>



               
               

               
            

Legacy_Iskadrow

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« Reply #235 on: September 04, 2014, 11:18:05 am »


               

I'm almost tempted to use this as is, starved as I have been for a 'proper' elven city tileset. That's to say: Fantastic work, Estelindis! 


 


While toying around with it I found myself wishing for an option to extend the building terrain to the edge of the platform, thinking of a "fortress" hanging in the trees. Although I imagine the Hall crosser being willing to be placed along the edge would also make for an admirable city wall. [Might have to try that visually later today. Gimp gotta earn its keep.] The Royal Tower group, meanwhile, begged for rounded corner tiles to the platform. '<img'>


 


Edit: Ah, just noticed that rounded inner & outer corners are already found within the tileset, just not available next to raised terrain. 


 


(And I'm crossing my fingers for your 'maybe' to come to pass - this tileset combined with Gavin's canopies would mesh perfectly with my module slowly taking form.)



               
               

               
            

Legacy_Estelindis

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« Reply #236 on: September 04, 2014, 01:04:18 pm »


               


I'm almost tempted to use this as is, starved as I have been for a 'proper' elven city tileset. That's to say: Fantastic work, Estelindis! 


 


While toying around with it I found myself wishing for an option to extend the building terrain to the edge of the platform, thinking of a "fortress" hanging in the trees. Although I imagine the Hall crosser being willing to be placed along the edge would also make for an admirable city wall. [Might have to try that visually later today. Gimp gotta earn its keep.] The Royal Tower group, meanwhile, begged for rounded corner tiles to the platform. '<img'>


 




 


Thank you!


 


I actually do want to extend the building terrain to the edge of the platform, but I was purposefully postponing it, because it is way too easy for me to get caught up in terrains and crossers, which I love, and avoid making features and groups, the scarcity of which might put off many people from using the tileset.  I mean, just looking at the measly four features and four groups, people might never guess that the tileset contains over 200 tiles.   '<img'>  Another reason why I've been postponing it is that it would then raise the question of whether I'd need to make the platform-edge building terrain play nicely with all the raise/lower options... and I am totally burned out on raise/lower right now!  While it would be nice, right now I think that, if I did bring the building right to the platform edge, I would not give said tiles raise/lower permutations as yet.


 


I will add rounded corners to raised platforms if I have the time.   '<img'>


 


Something else that I want to do is, once I finish copying the rest of the alley crosser tiles and converting them to the courtyard crosser, then making the walkway crosser work with the building terrain, creating a kind of half-courtyard, half-alley crosser (i.e. courtyard with a little walkway in the middle).  But that'd be way down the line, if I ever do it.  For now: features and groups!   '<img'>



               
               

               
            

Legacy_kalbaern

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« Reply #237 on: September 08, 2014, 07:31:01 pm »


               

Wow, I really like the new stairway option for connecting to areas below the platforms. The mountains are a nice touch as well. I also noticed that when walkways connect at an intersection, there can be a rounded walkway at the junction. Not sure if this existed or is new, but its a nice option.


 


Thanks for all of your hard work and I eagerly await what more you've got in the pipeline.



               
               

               
            

Legacy_Carcerian

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« Reply #238 on: September 15, 2014, 03:52:24 am »


               


Personally, I'd wait until you're happy with your mod before posting. Somebody may start using it, only to have changes introduced when the final set is loaded.




 


Or just name new versions differently and you wont have that problem....


               
               

               
            

Legacy_Carcerian

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« Reply #239 on: September 15, 2014, 01:16:46 pm »


               

Found Missing Texture in thf02_d04_04.mdl


 


@ node trimesh floor


 

  bitmap thf02_planks

 

can be changed to 

 

  bitmap thf02_plank020

 

to fix issue.