I'm almost tempted to use this as is, starved as I have been for a 'proper' elven city tileset. That's to say: Fantastic work, Estelindis!
While toying around with it I found myself wishing for an option to extend the building terrain to the edge of the platform, thinking of a "fortress" hanging in the trees. Although I imagine the Hall crosser being willing to be placed along the edge would also make for an admirable city wall. [Might have to try that visually later today. Gimp gotta earn its keep.] The Royal Tower group, meanwhile, begged for rounded corner tiles to the platform. '>
Thank you!
I actually do want to extend the building terrain to the edge of the platform, but I was purposefully postponing it, because it is way too easy for me to get caught up in terrains and crossers, which I love, and avoid making features and groups, the scarcity of which might put off many people from using the tileset. I mean, just looking at the measly four features and four groups, people might never guess that the tileset contains over 200 tiles. '> Another reason why I've been postponing it is that it would then raise the question of whether I'd need to make the platform-edge building terrain play nicely with all the raise/lower options... and I am totally burned out on raise/lower right now! While it would be nice, right now I think that, if I did bring the building right to the platform edge, I would not give said tiles raise/lower permutations as yet.
I will add rounded corners to raised platforms if I have the time. '>
Something else that I want to do is, once I finish copying the rest of the alley crosser tiles and converting them to the courtyard crosser, then making the walkway crosser work with the building terrain, creating a kind of half-courtyard, half-alley crosser (i.e. courtyard with a little walkway in the middle). But that'd be way down the line, if I ever do it. For now: features and groups! '>