Author Topic: High Elven City Tileset  (Read 15562 times)

Legacy_Estelindis

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« Reply #165 on: April 19, 2014, 03:40:22 pm »


               

Thanks, everyone.  Between last night and today, things at home have taken a dramatic lurch for (what I think is) the worse.  No promises at all as to when I'll be able to post anything new, and I know that's okay with all of you.  I appreciate the support.



               
               

               
            

Legacy_3RavensMore

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« Reply #166 on: April 19, 2014, 03:52:57 pm »


               

Best of thoughts to you and your family, Estelindis. 



               
               

               
            

Legacy_KlatchainCoffee

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« Reply #167 on: April 20, 2014, 03:11:27 pm »


               

It's hard to know what to say at a time like this; even in person & let alone with a line of text, far removed by the digital distance, but I'll keep you in my thoughts and wish you every strength and an irrepressible disposition in the face of each new day.


 


Thank you again for all the beautiful work you've created for so many people to enjoy!


 


KC



               
               

               
            

Legacy_Mecheon

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« Reply #168 on: April 20, 2014, 03:51:50 pm »


               

Family's more important than computer games, there's no issue at all with any of that


 


Best of luck with it all Est, my wishes are with you and your family



               
               

               
            

Legacy_Bannor Bloodfist

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« Reply #169 on: April 20, 2014, 06:17:32 pm »


               

Este, as you know I will shortly be facing these same sorts of issues with both of my parents, one already had a stroke phyically paralyzing her entire left side, the other, well, he has had 3 brain surgeries, needs a 4th but dr's won't do it due to his age and the dangers involved, he has also had 4 separate heart attacks and is on his 3rd pacemaker, again the drs refuse to do any more for him.  Anyway, my point being that I do truly understand what you are going through, and you have my complete, truly heartfelt prayers and thoughts as your trial through this horrible time goes forward.  May God be with you and your father and with your entire family.  I truly wish, as others have stated, that we were not distanced by this digital divide and that we could all help in any way that our presence might be a comfort.


 


God Bless.



               
               

               
            

Legacy_Pstemarie

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« Reply #170 on: April 21, 2014, 02:11:57 pm »


               

God bless you and your family, Este.



               
               

               
            

Legacy_kalbaern

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« Reply #171 on: April 21, 2014, 09:22:39 pm »


               


Don't want to rush you, Estelindis.  Just wanted to show my appreciation for the work you've already put into this.  I've not made a tileset from scratch myself, but I know just from modifying existing ones that it's a huge amount of work.


 


And the new screenshots: beautiful work.  Love the leafy open "courtyard" look and the window-lined alleys.  So much potential.




Agreed and no rushing on my part either. Family always comes first afterall.


 


After playing around with this preliminary work ... Wow ... if you stopped work now, I know I'd still use it. '<img'>


 


I do have a few sugestions/requests though.


 


- Can you add a ground level option of some sort with connectors? (elevators, large trees with transitions or stairs)


- Maybe make a version of the "Giant Tree 2x2" that has a doorway and walkway to it so it can be used as access to either the ground or higher up.


- "Platform Placeables" which could be used on ground level maps so you can "see" that there is something high above you or added over treetop areas to make it appear there are higher platforms still.


 


Anyhow, just my own suggestions/requests. I enjoyed playing with the existing options this weekend and look forward to more ... when time and circumstances allow.


               
               

               
            

Legacy_Estelindis

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« Reply #172 on: April 26, 2014, 02:43:23 pm »


               

Thanks to everyone for all the kind, supportive posts.  Just "liking" those posts rather than posting responses, because I don't want to turn the thread too off-topic, but I really appreciate what everyone's said.


 




 


- Can you add a ground level option of some sort with connectors? (elevators, large trees with transitions or stairs)


- Maybe make a version of the "Giant Tree 2x2" that has a doorway and walkway to it so it can be used as access to either the ground or higher up.


- "Platform Placeables" which could be used on ground level maps so you can "see" that there is something high above you or added over treetop areas to make it appear there are higher platforms still.




 


Thanks for the suggestions.  It's good to see what people who've played with the set a bit want.  I can (and intend to) create a variety of transitions.  I've actually done a fair bit of work on various stairs in Max (3dsMax has some very helpful stair primitives), but got more interested in alleys for a bit.  Really should get back to the transitions, as I think they're very important for a set like this.  How is one supposed to get up to the treetops, after all?  Have also put more raise/lower tile combinations on the backburner for a bit, but I know exactly how I want them to be, so it's just a question of doing the work.  Btw, I fully understand that you intend to exert no pressure by making these suggestions.  I am glad to learn what you want.  



               
               

               
            

Legacy_Lord Sullivan

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« Reply #173 on: April 26, 2014, 09:55:57 pm »


               

While I haven't a download of this, judging by the screenies... it is absolutly a charming tileset. Sorry about your Pops, I send positive energy your way.



               
               

               
            

Legacy_Estelindis

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« Reply #174 on: May 24, 2014, 02:22:56 am »


               

I'm sorry to say that my father passed away last week due to cancer.  It has been a huge shock; I honestly didn't know that cancer could act this quickly.  However, many great people in my life are helping me to cope.  Thanks for the support of all those who posted kind thoughts and wishes in this thread.  


 


I find it helpful to be busy at the moment.  In terms of this tileset, I've been doing the dull, time-consuming work of making raise/lower work properly with a variety of forest/platform terrain configurations.  I have updated the project file in my sig with the newest version of the hakpak.  


 


One thing that's puzzling me, however, is that groups/features paint sometimes paint improperly when I'm trying to put them on raised terrain.  This seems to happen when the raised platform is surrounded by forest on all sides.  However, if platform goes right to the edge on at least one side, it works fine.  I am posting some images to help show what I mean.  Does anyone know what's going on here?  (By the way, I hope it doesn't seem weird that I'm doing this at this awfully difficult time in my family's history.  I was with my father every day of his illness and gave him the best help that I could.  Now I need distractions to help me get through each day without being constantly preoccupied with what has happened.)


 


Here you see the large, raised area before I paint a feature.


raise_start.png


 


Now you can see that painting the feature made a ring of tiles go down but left the painted feature at the correct height, so it floats above the surrounding tiles.


raise_done.png


 


Here you can see that this problem is not universal.


raise_anomaly.png


 



               
               

               
            

Legacy_cervantes35

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« Reply #175 on: May 24, 2014, 04:00:52 am »


               

I'm not the by any means a tileset guru but I believe a tileset can have only one raise terrain and you seem to have two the trees and the platform especially since they interact with each other. I believe this is confusing the engine on which tiles to place. I maybe wrong and one of the true tileset gurus can probably help you more.


 


My condolences on your fathers passing. I wish you the very best and my thoughts and prayers are with you and family during these hard times.



               
               

               
            

Legacy_Lord Sullivan

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« Reply #176 on: May 24, 2014, 05:33:15 am »


               

it might be a set file rules issue?



               
               

               
            

Legacy_Estelindis

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« Reply #177 on: May 24, 2014, 10:55:49 am »


               

Thanks for the sympathy, Cervantes.  


 


I am as sure as I can be that tilesets can have more than one raise terrain.  Many tilesets have several, CTP Babylon (the tileset I've worked on most) among them.  Nonetheless, there might be a clue in what you say: as I don't particularly understand tileset rules, I took them wholesale from the Bioware City Exterior (substituting platform for cobble, high forest for water, and building for, well, building), and that *does* only have one raise terrain.  As such, I didn't get all the rules that I needed to.  


 


Basically, I think that the posts from you, Cervantes, and you, Lord Sullivan, together point the way to fixing this.



               
               

               
            

Legacy_Mecheon

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« Reply #178 on: May 24, 2014, 11:14:11 am »


               

My condolences as well. I'm happy you're getting the support from your family in this time, though


 


The thing with tilesets is they have a 'main' raised tile. So while other tiles can be raised and go up and down via it, they can't really be raised themselves, its all because of the base tileset


 


To use Babylon as an example, you couldn't add a cobble set into that and have it function like the desert in regards to raising/lowering, but you could have it as a tile with various crossers that would almost seem as if it could be raised. I believe this is how LoW's seasonal tileset does it: The 'main' thing that is raised is the cobblestone, and all of the various seasonal bits just have enough crossers to function properly


 


Don't quote me on that though



               
               

               
            

Legacy_Estelindis

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« Reply #179 on: May 24, 2014, 11:20:33 am »


               

Thanks, Mecheon.  I appreciate that.


 


Regarding raised terrain: really, is that so?  Well maybe then I need to make the platform terrain into the "main" raise terrain.  


 


Learn something new every day...