Thanks, AD. It's nice to see such interest in the tileset. As I said earlier, my dad's illness has made life difficult. (Thanks very much to everyone who expressed their sympathy.) Nonetheless, I have a lot more done since my last post here. I wanted to pass a few more benchmarks before I updated the project file that anyone can access, but I suppose it can't hurt to update earlier than I'd intended, especially if folks want it. Please see the link in my signature for the project, with the updated file. Alternatively, if I've set things up right, you should be able to download it from my Google Drive: https://drive.google...it?usp=sharingĂ‚Â
I have added three crossers: alley, courtyard, and roof. These are all for the building terrain. Details follow below.
- Alley. There is little to no variation in this crosser yet. All the basic, necessary tiles are there. What I want next is to add lots more variations and also to add "advanced, necessary" tiles - that is, various ways to enter the alley via inside corner building tiles (usually appended 01 by Bioware), not just straight building tiles (02). Having all those options was one thing I had wanted to do before releasing an update, but not to worry.
- Courtyard. This is pretty much the same as the alley, except not walkable, i.e. without platform. Instead, trees grow up through the space. Ideally, I want to make this work with a walkway through the courtyard as well, but I haven't prototyped this yet. As yet, I have only made two basic tiles of this type. Getting to the same number of courtyard tiles as alley was my aim before releasing the update - but, again, that can come later.
- Roof. I noticed that the number of centre tiles, those typically given the number "20" in Bioware terrains, was getting quite large. To help builders who want to "line up" the roof tiles, I have created this crosser. It is, essentially, a "roof helper." It will eventually make edge tiles nicer too. (FYI, I haven't made edge tiles yet for any of this new stuff.) A much smaller number of building centre tiles are left over, now that many of them are integrated into the roof crosser. I still have a *heap* of new building centre tiles that I want to make, though. Also, the little balconies that I've put into some of them have a systematic bug that I haven't fixed yet (the balcony floor should be higher).
As for pictures, I can't seen to get Print Screen to work for NWN at the minute, so you'll have to settle for some small toolset images.