Here is an update with some of the work I've been doing on the building terrain. I have ten tile variants for the middle "_20" tiles, and that's just the start. These tiles require significant use of shift+r-click, i.e. you need to cycle through the middle tiles to get the look that you want. I am putting in all the variants I can think of to make it possible to craft whatever shape and size of building you want and still have it look like one, single building. (And just noticed some texture bugs with some dormer roofs as I posted this - bah.)
Next will come middle tiles with large walkable areas and some little, walkable balconies. Also, I am working on some side tiles with stairs to get up to there. Making these tiles veeeery vertical has turned the task of cramming in stairs into something of a challenge, but I have finally managed to cram a configuration that satisfies me into a single tile. I can relax some of the restrictions if I want to do a 2x1 group with fancier stairs. The picture below is just to show the general configuration of the single-tile stairs; there's still a lot of work to do to make it look nice, such as stair supports, railings, and modifying underlying building geometry to blend with the stairs.
Once those things are done, I will turn to alleys and middle tiles with trees.
Modifié par Estelindis, 31 janvier 2014 - 12:37 .