Author Topic: High Elven City Tileset  (Read 15554 times)

Legacy_Athain

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High Elven City Tileset
« Reply #105 on: January 21, 2014, 04:59:24 pm »


               I don't currently have anything of particular value to contribute, I just wanted to say that concept art looks extremely promising.
               
               

               
            

Legacy_Nevercallmebyname

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« Reply #106 on: January 21, 2014, 09:34:31 pm »


               I personally like that the elven buildings look like a single big building.
               
               

               
            

Legacy_3RavensMore

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« Reply #107 on: January 21, 2014, 10:19:19 pm »


               Would the "city" tiles have alleys?  I'll admit that the alleys addition to the original bioware city tileset have always been a favorite.  For the elves I'm thinking something more like narrow -- possibly gated -- alleys to inner courtyards, gardens, sacred trees, secret temple entrances, private hidden shrines, all that sort of thing. Alleys break up the uniformity, and add mystery -- just what is down that dim alley past that gate... 
               
               

               


                     Modifié par 3RavensMore, 21 janvier 2014 - 10:21 .
                     
                  


            

Legacy_Estelindis

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« Reply #108 on: January 21, 2014, 10:26:45 pm »


               Thanks for the feedback, Athain and Nevercallme.  '<img'>

Alleys of the type you describe sound great, 3Ravens.  If I have time, I'll do them.  I had been considering making an inner courtyard totally surrounded by the hall crosser that could be entered by a little arch, but what you describe actually sounds nicer and, yes, more mysterious.  '<img'>
               
               

               


                     Modifié par Estelindis, 21 janvier 2014 - 10:27 .
                     
                  


            

Legacy_Ssythilac

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« Reply #109 on: January 22, 2014, 05:35:38 am »


               Nice concepts, Estelindis! '<img'> Looks promising...

The matter of elven aesthetics in a large group of buildings is a very interesting one. I always think that it must be essentially homogeneus, but at the same time with an elegant and somewhat alien variations...

Anyway, I trust completely in your personal vision. '<img'>
               
               

               
            

Legacy_Nevercallmebyname

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« Reply #110 on: January 22, 2014, 05:54:24 am »


               The biggest thing I liked about the city alleyways was the bits of building that crossed over the top. If you do make elven alleyways please don't forget to include some of those as well.

With the city tileset in mind, there are a lot of groups and features I'd love to see reimagined in this tileset such as the 3x2 city gate and the city wall features.
               
               

               
            

Legacy_Sumthing

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« Reply #111 on: January 23, 2014, 05:22:03 am »


               

Bannor Bloodfist wrote...

Sumthing wrote...

I found a great elven tileset in my opinion.
http://nwvault.ign.c....Detail&id=7769


Yeah, that one is not even credited to the original authors which were Pogo Mudder and Little Baron.  It is also missing a huge number of groups and features that were part of the original set(s) (there were two one expanded the other).  So while this author converted it to spanish, I think he broke some things in the process.

CTP, first link in my sig below, has a much improved version of that set, with all of the bugs that were ever found being fixed.  A HUGE amount of work went into that tileset before it was released.  I gaurantee it is in better shape than the tileset listed.  It has also had a few extra groups and features added, as well as additional walls, walkways, bridges etc, added to the set.

the CTP version is found on our Release One page which is located Expanded Elven City and various other tilesets

And yes, it is primarily aimed at the High-Elf set of Elves.


Woah, thanks for sending me the link to the CTP page, I haven't been able to find it for ages and I just used that tileset because it was the only one I could find that was 1.69 compatible.
               
               

               
            

Legacy_Sumthing

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« Reply #112 on: January 23, 2014, 08:50:57 am »


               I should get into making tilesets, I might be able to make amazing locations if I knew how to texture and do other things with nwn tileset making.
               
               

               
            

Legacy_Mecheon

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« Reply #113 on: January 23, 2014, 09:02:05 am »


               Test merging stuff together first, and once you get a hang for how tilesets work, move onto the meat and potatos

And yeah, gotta have alleys. Elves aren't all nice and good. Gotta have somewhere for the backalley dealings, the occaisonal murder, all that fun stuff that elves would get up to the safe as anyone else
               
               

               
            

Legacy_Nevercallmebyname

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« Reply #114 on: January 23, 2014, 10:34:05 am »


               Sinister elf almost sounds like a contradiction but it does sound cool. Sneaking down a long back alley in the middle of the night to get to a single drow building at the end. Can't let the guards see you going down that way though. '<img'>
               
               

               
            

Legacy_Estelindis

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« Reply #115 on: January 23, 2014, 12:56:50 pm »


               My alleys will be pretty and nice, but maybe some dodgy happenings could occur there anyway!  '<img'>

Best of luck, Sumthing.  Let us know if/when you make, ah, something!
               
               

               
            

Legacy_Mecheon

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« Reply #116 on: January 23, 2014, 01:40:20 pm »


               Who said they were drow buildings?

Always that one odd elf shop down the back alley where you can get not-quite legal bits for your latest spells. Eleven smugglers also have a lot more paths to travel than a human one, just being able to teleport contraband in makes them a bit of a thing

... My elves? Not always nice
               
               

               
            

Legacy_Estelindis

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« Reply #117 on: January 23, 2014, 02:24:08 pm »


               Okay, not always nice.  But always pretty, no?  All the better to stab you in the back while you admire them.  '<img'>

Edit: NWExplorer view of my first building tile with the new style of roof.

Edit 2: Huh, some of my windows have different (i.e. wrong) colour settings.  Better fix that...

'Posted
               
               

               


                     Modifié par Estelindis, 23 janvier 2014 - 03:04 .
                     
                  


            

Legacy_Ssythilac

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« Reply #118 on: January 23, 2014, 03:17:16 pm »


               Neat!
               
               

               
            

Legacy_KlatchainCoffee

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« Reply #119 on: January 23, 2014, 04:41:28 pm »


               Very neat!

Just a random idea here for the windows - (and I don't even know if it is remotely possible) - making a an animation loop with the light coming out of those windows for nighttime. Although whether this could actually be synched with night-day rotation is a different matter.