I was originally just going to add antlers and spikes to the re-textured yuan-ti abomination, however...
I wanted to change to a more human/demonic looking head, rather than the large snake head. That required modifying the texture. I couldn't get a good color match to one Stylesetter sent to me, so I had to make a fresh one from the yuan-ti and troglodyte textures, along with the texture for the head I used and a lava texture.
Stylesetter, if you prefer the more brown tones you started with, I can do that later (after I save copies in these colors for my PW). Just couldn't match the more brown colors perfectly when adding the head to the texture file.
I re-textured and re-mapped the head model, added it to the body, and resized it so it would look right with the existing body and neck. I made the antlers from scratch...they're separate from the head part, so I'll be able to scale them down a bit for an average salamander.
I'm going to be adding some small flame emitters (nothing too bright), along with recoloring "flaming eye" emitters for the noble version.
I'm going to go ahead and make models for average salamanders and for flame brothers (the weakest ones). Flame brothers will look the weakest, scaled down a bit, with no antlers or emitters, and few spikes.
Yeah, i tend to go a little overboard, even when just helping with something "small" at times. :innocent:
Modifié par The Amethyst Dragon, 06 décembre 2013 - 09:22 .