Author Topic: Custom Content Challenge: December 2013: Dark Sun  (Read 5672 times)

Legacy_Shemsu-Heru

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Custom Content Challenge: December 2013: Dark Sun
« Reply #90 on: December 12, 2013, 08:33:15 pm »


               

Draygoth28 wrote...

Shemsu, I was looking at the bone and obsidian spear tips and thinking those would be great textures for dagger and sword blades.(hinting...fingers crossed.)



Do you mean, the ones in the "Tortoise Blades" or the ones in the "Dragon's Paw"?

Anyway if you are suggesting, to make some swords and daggers like those, That would be possible, when, I'll have finished with the Gith.
Very good thri-kreens BTW, thanks for your work.


@PHOD:
Another amazing creature, thanks for your work...
               
               

               


                     Modifié par Shemsu-Heru, 12 décembre 2013 - 08:34 .
                     
                  


            

Legacy_Draygoth28

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Custom Content Challenge: December 2013: Dark Sun
« Reply #91 on: December 12, 2013, 08:50:45 pm »


               I was speaking of the Dragon's Paw. Also can't wait to see the Gith.
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: December 2013: Dark Sun
« Reply #92 on: December 12, 2013, 09:38:57 pm »


               

The Amethyst Dragon wrote...

Declared/Started Projects:
Athansian Dwarf Head by Shemsu-Heru
Carrikals (battle axes) by Shemsu-Heru
Obsidian Stuff (placeables, weapons) by The Amethyst Dragon
Tembos (creature models) by PLUSH HYENA of DOOM
Chatkchas and Gythkas (weapons) by Shemsu-Heru
Trikals (weapons) by Shemsu-Heru
Dragon's Paws (weapons) by Shemsu-Heru
Jhakar, Zhackal, and Rasclinn (creature models) by PLUSH HYENA of DOOM
Klar (creature model) by PLUSH HYENA of DOOM
Crystal Spider (creature model) by PLUSH HYENA of DOOM
Kirre (creature model) by Mecheon
Stone-Mace and Quabone (weapons) by Shemsu-Heru
Athas Skybox by PLUSH HYENA of DOOM
Earth Drake (creature model) by PLUSH HYENA of DOOM
Tortoise Blade Shields (shields) by Shemsu-Heru
Tortoise Blades (weapon models) by Shemsu-Heru
Sky Fish (creature model) by Rolo Kipp
Esperweed (placeable model) by Valthrendir
Crodlu and Thri-kreen (creature models) by Draygoth28
Gith (creature model) by Shemsu-heru
Kalin (creature model) by PLUSH HYENA of DOOM


So many cool creatures and items being made.  Lots and lots (and lots) of new models to work with.

For the non-model makers out there, how about open up the toolset and your favorite Dark Sun reference material and whip up some prefabs?

You could could make up some creature blueprints with stats/abilities/descriptions/etc., then just save them with generic critter appearance.  Leave a note in the blueprint's comments section about what new appearance you'd like me to give it when I put together a demo module, and folks will get monsters ready to go. '<img'>

Same with the great weapons being made. Anyone could make up some blueprints with the same base item type with good descriptions, then let me know what you want the final appearance to be for the demo.

Someone could still do up some prefab NPCs as well.  Elven bandits set up to ambush PCs on a desert road?  Cannibalistic halflings looking to "have some PCs over for dinner"?  Templars (clerics) that try to bully PCs around when in a city?
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: December 2013: Dark Sun
« Reply #93 on: December 13, 2013, 04:25:12 am »


               I probably shouldn't say this, since it's firmly crossing into the borderlands of "tempting fate", but work on the Velociraptor is going well, since I already had moulds for the teeth and claws and have been able to cast some parts directly off my own Velociraptor which is already here...
Thus, if I avoid sleeping (which is a waste of time anyway) I should be able to continue to hit some more Dark Sun animals with big bricks. In this case, a very big brick... 
'Posted
Having never heard of Dark Sun before this challenge, I can't be sure, but the Mekillot would appear to be a fairly important beast in Athas, the "domesticated" ones apparently the major heavy beasts of burden. Thus, I thought I'd make one on the assumption someone might need one...
Well, two actually, since I also intend to do a domesticated version with a rider in a sort of houda thing and all that sort of over-ambitious rubbish.
This is likely to take a little time (between grappling the Velociraptors) so I thought I'd throw a WIP image on here in the meantime. Clearly this still needs lots of work - like some texturing for a start - but it has the basics; the dorsal armour, head frill, curled horns and, of course, the outrageous bulbous eyes (which will hopefully look less vacuously idiotic when textured with their surrounding bony armour).
And hopefully its beak will look rather less like the prow of the Titanic by the time I've kicked it round in gmax some more; might put more armour plates down over the upper flanks too.
As with almost every other creature I've tackled, the artwork out there keeps changing the way the thing looks but I think this should be a more or less accurate(ish) 2E version. Give or take... (even within the 2E stuff, there seems to be quite a lot of variation, especially in the armour plates).

PS:- Technically, wouldn't "cannibalistic" Halflings ONLY eat other Halflings?
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 13 décembre 2013 - 09:04 .
                     
                  


            

Legacy_Mecheon

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Custom Content Challenge: December 2013: Dark Sun
« Reply #94 on: December 13, 2013, 07:37:41 am »


               

PLUSH HYENA of DOOM wrote...
PS:- Technically, wouldn't "cannibalistic" Halflings ONLY eat other Halflings?

They do. However they're also anthropophagi for what that means in that sort of world. As are the Thri-Kreen, though their tastes are more for delicious elf flesh

Seriously. D&D's best invested race, the Kreen
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: December 2013: Dark Sun
« Reply #95 on: December 13, 2013, 10:34:11 am »


               Halflings never eat another halflings; they have a great sense of racial unity. But they love the taste of another humanoids flesh, so perhaps, canival is not the best term.

PHOD thanks for this, I love the Mekillots. People don't use to mount Mekillots, instead they are used for carrying heavy fortified chariots. Which are use for transporting goods, and guards from the great merchant houses. So perhaps instead of a mounted version you could made a packed one.

'Posted

BTW Mekillots could be very dangerous, even for their masters, this creatures, are use to swallow any fool who stands in front of them, without any warning. They use their huge prehensile tongues, for that, like a chamaleon or a frog.

PS- The Drik is a "domestic animal" even bigger than the Mekillot...

'Posted
               
               

               


                     Modifié par Shemsu-Heru, 13 décembre 2013 - 12:08 .
                     
                  


            

Legacy_Draygoth28

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Custom Content Challenge: December 2013: Dark Sun
« Reply #96 on: December 13, 2013, 11:59:06 am »


               That Mekillot is a nice addition and looks great so far.
               
               

               
            

Legacy_Valthrendir

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Custom Content Challenge: December 2013: Dark Sun
« Reply #97 on: December 13, 2013, 04:13:18 pm »


               I just started the model for the mekillot ram, can't say that it will be a perfect match due to a lack of reference material but it will certainly look similar. One might consider combining it with the creature model when finished.

Edit:
I am mainly using this video, which is the argosy and which is the mekillot ram? (also: what is the main difference?)
               
               

               


                     Modifié par Valthrendir, 13 décembre 2013 - 05:00 .
                     
                  


            

Legacy_Shemsu-Heru

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Custom Content Challenge: December 2013: Dark Sun
« Reply #98 on: December 13, 2013, 06:20:36 pm »


               Thanks! A mekillot ram, even just like a placeable, would be great.
In the video the mekillot ram is the first which is showed. I suppose that both of them are similar "warfare vehicles"; However as I know the mekillot ram, I'm not familiarized with the Argos...

'Posted
               
               

               


                     Modifié par Shemsu-Heru, 13 décembre 2013 - 06:22 .
                     
                  


            

Legacy_Valthrendir

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Custom Content Challenge: December 2013: Dark Sun
« Reply #99 on: December 14, 2013, 03:36:29 am »


               The progress so far:

'Posted

This thing is going to be a nightmare to skin, I guess sandstone-ish textures and wood would be the way to go?
Maybe adding a few spikes here and there, i'll see later this week ; )
               
               

               
            

Legacy_Mecheon

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Custom Content Challenge: December 2013: Dark Sun
« Reply #100 on: December 14, 2013, 03:45:12 am »


               Cannot find a reference for their construction for the life of me, but I'd also say some hide sails or carapace bits would work
               
               

               


                     Modifié par Mecheon, 14 décembre 2013 - 03:50 .
                     
                  


            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: December 2013: Dark Sun
« Reply #101 on: December 14, 2013, 04:06:44 am »


               Shem:- I already started work on a War Drik based on that piece of art you've posted... It went HIDEOUSLY wrong. It became grotesquely rubbish, I mean, not just bad but really TERRIBLE. So I gave up trying to animate a creature that was as broad as it was long, has no legs worth a damn yet is supposed to be able to flail and swipe with its paws (?!) and started on the Mekillot instead.

I did think about making some sort of cargo-wagon sort of thing to be pulled behind one or two Mekillots but that raises the question of animating the finished composite so that when the creatures turn, the wagon follows logically rather than swinging about like an extension of their tails and it... becomes complicated. Unfortunately, I know I'm not going to have time to hit all the animation issues with big bricks, especially given that I'm none too good at complex custom animations anyway.

ALSO, by the time you've got a pair of 30-35 foot Creature models hauling a 50 foot plus trailer around, they take up so much space that they're going to have SERIOUS practical limitations in any normal Area in a Module. You can only create an Area up to 32x32 Tiles at maximum. One PHoD Mekillot is over 2 Tiles in length, add two Mekillots abreast plus a wagon such as the one in the art (above the Drik) and you've got a composite "Creature" model of about 4 or 5 Tiles wide by at least 7 Tiles in length.
Add to that the fact that they won't even remotely fit through any narrow canyon or anything, won't go around any corner without several hundred yards of walkable space all around, PLUS the fact that if there's any kind of sand dune, small rock, etc, in the Mekillots' path that either one of them has to rise to go over, the wagon behind them will levitate freakishly when they do so. And they get stuck a lot... Which means you'd be limited to using the "Mekillots plus Wagon" model to huge Areas of nothing but completely flat, open Tiles which would be distinctly boring.

In other words, it just didn't seem a practical undertaking within the constraints of NWN. That's why I went back to my completely bloody awful War Drik and thought about transposing the rider onto the Mekillot, simply as a means of denoting the beast as "domesticated". I'll probably carry on with that plan anyway, since I've got a use for it in my own Modules, (assuming I ever get around to doing the Modules I have in mind).

In terms of scale, that's a standard-sized Human woman in the WIP image, standing about as close to the Mekillot's front leg as she can. That gives a rough size guide to anyone wanting to build "conveyances" of any sort to be pulled by the beasts. But as to linking the Mekillot(s) to wagons, it's definitely going to be a big animation issue, unless someone has a cunning plan I haven't thought of. If anyone does have any blistering ideas on how to make a Mekillot caravan a viable reality in NWN, given the above problems, I'd be interested to hear them.

EDIT:- I could do THREE versions of the Mekillot without recourse to having them pulling stuff...

1:- Standard Wild Mekillot
2:- Caravan Mekillot with Guardsman rider
3:- Caravan Mekillot with Cargo

(The Cargo version would simply have piles of crates, sacks, etc heaped on its back (something like the Pack Ox models on a huge scale). Several of these, with a few of the Guard version flanking them, plus assorted other NPC's alongside (perhaps some on Draygoth's Crodlu mounts) could make up a trade caravan that might actually be able to follow waypoints and scripts and navigate an Area without getting stuck. Maybe.) It's the best shot at a fully-fledged Athas caravan (which can actually move about) that I can think of within the framework of NWN - and what I can do between poking fibreglass Dinosaurs with pointed sticks).
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 14 décembre 2013 - 04:28 .
                     
                  


            

Legacy_henesua

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Custom Content Challenge: December 2013: Dark Sun
« Reply #102 on: December 14, 2013, 05:27:26 am »


               The best way to do a conveyance of that size is as a tileset rather than as a creature. You could use a big desert placeable skybox sphere animated to suggest movement (ala OTRs and Lord of Worms work on ships and placeable sky spheres) or some super creative use of "windows" on the conveyance itself.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: December 2013: Dark Sun
« Reply #103 on: December 14, 2013, 07:58:59 am »


               Good thought...

It would require a Placeable of a huge, fortified wagon (with some Mekillot standing in front of it), or possibly a Tile group addition to the Desert Tileset, though a Placeable would be more versatile since it could be positioned anywhere. This would have a ramp or other boarding structure which could be equipped with an Area Transition -  into a mini Tileset of the interior as henesua suggested, with scrolling skybox, etc...

Given the limited time I've currently got, however, getting the assorted Mekillot creature versions done to my satisfaction is going to probably be as much as I can get finished on top of the other stuff.
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: December 2013: Dark Sun
« Reply #104 on: December 14, 2013, 10:16:37 am »


               @PLUSH HYENA of DOOM:
You have already made a lot of good stuff for this challenge and I really thank you for that; And the last thing that I want to, would be to abuse of your kindness.

When I posted the Drik picture, my only intention was to show that there is a "domestic animal" even bigger than the Mekillot. Not to direct you in order to made one. Also the Drik is basically a giant tortoise, and I think that there are some models of this in the vault.

As well, when I posted the Mekillot wagon picture, I only wanted to show that this is the way in what mekillots are regulary used, instead of be mounted. I didn't try to convice you to make one. Also make a animated Mekillot wagon could be a great headache. I you really like the mekillot fortified wagons, just a placeable would be enought.

Please, don't do more than you really want to to. I would hate that you become overloaded and exhausted, buy my cause.