Author Topic: Custom Content Challenge: December 2013: Dark Sun  (Read 5671 times)

Legacy_Draygoth28

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Custom Content Challenge: December 2013: Dark Sun
« Reply #135 on: December 19, 2013, 09:32:28 pm »


               Simply amazing...
               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: December 2013: Dark Sun
« Reply #136 on: December 19, 2013, 09:38:06 pm »


               <trying to...>

Just a quick offer, since I'm really in the flow of HA-VFX, are there any really cool bits of DS headgear you'd like to see?

Edit: I'm thinking of that circlet-halo thing on the dwarf and maybe a leather & fang crown...
Edit 2: ok, did the crown of fangs :-)'Posted

<...wrap his head around it>
               
               

               


                     Modifié par Rolo Kipp, 20 décembre 2013 - 03:14 .
                     
                  


            

Legacy_Rolo Kipp

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Custom Content Challenge: December 2013: Dark Sun
« Reply #137 on: December 20, 2013, 05:50:05 pm »


               <doing a little...>

This DS mage-halo thingie was much harder than it looked :-P
The interaction of the object's alpha, the alpha mapped texture and the .txi commands had me tweaking for the last two hours :-/
'Posted
(revised mage-halo)
Inspired by this:
'Posted

<...light modeling>
               
               

               


                     Modifié par Rolo Kipp, 21 décembre 2013 - 12:00 .
                     
                  


            

Legacy_Ssythilac

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Custom Content Challenge: December 2013: Dark Sun
« Reply #138 on: December 20, 2013, 06:30:02 pm »


               Great work all of you, guys! '<img'> With all of this wonderful content is truly possible now to create an authentic Dark Sun module!

Ten days left for the month`s end, a few suggestions:

Placeables: giant bones of long dead draconic creatures (essential for any sword&sorcery desert) or an exotic camp tents (for the Thri-kreen or the gith).

A few inventory icons: bone jewelry, bone coins, etc.
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: December 2013: Dark Sun
« Reply #139 on: December 20, 2013, 06:47:22 pm »


               If I recall correctly, most money in Dark Sun was made up of ceramic coins, each of which was scored so that it could easily be broken into (I think) ten small wedges for smaller transactions.

That fang crown looks very cool.  So do the bone and obsidian daggers.
               
               

               
            

Legacy_henesua

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Custom Content Challenge: December 2013: Dark Sun
« Reply #140 on: December 20, 2013, 06:49:48 pm »


               Great stuff! Wow.
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: December 2013: Dark Sun
« Reply #141 on: December 20, 2013, 10:02:50 pm »


               'Posted

Some Dark Sun Swords, dedicated to Draygoth28.

BTW Nice Crows Rolo...
               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: December 2013: Dark Sun
« Reply #142 on: December 20, 2013, 10:06:01 pm »


               <taking...>

And great weapons, as usual, Shemsu :-)
You are very good with weapons. And heads. And...

You are very good :-)

<...and giving back>
               
               

               
            

Legacy_Draygoth28

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Custom Content Challenge: December 2013: Dark Sun
« Reply #143 on: December 20, 2013, 10:17:21 pm »


               You guys are pumping out a lot of good quality stuff. I'm going to miss making and seeing DS stuff when this month is over. Outstanding work.
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: December 2013: Dark Sun
« Reply #144 on: December 20, 2013, 10:46:45 pm »


               @Rolo Kipp - Thanks

@Draygoth28 - Me too...

I'm wondering, if could be possible, to apply a script, to a certain weapon, in order to change its default sounds. Something like that would be very useful with my bone and obsidian blades, to avoid that the have the metallic sound, that their kind of weapons have as default???
               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: December 2013: Dark Sun
« Reply #145 on: December 20, 2013, 10:59:38 pm »


               <sounding...>

Shemsu-Heru wrote...
...
I'm wondering, if could be possible, to apply a script, to a certain weapon, in order to change its default sounds. Something like that would be very useful with my bone and obsidian blades, to avoid that the have the metallic sound, that their kind of weapons have as default???

The sounds are tied to the baseitem. That said, it is certainly possible to create new baseitems for your bone and stone weapons and apply different sound sets in the baseitems.2da under the column "WeaponMatType" which is an index into the weaponsounds.2da.

Copy the longsword line (1) to the end and renumber it. change the WeaponMatType to something more... er, "bone-ish" (edit: perhaps the axe (16)?) and perhaps change the stats. Give it a try :-)

<...a bit pessimistic>
               
               

               


                     Modifié par Rolo Kipp, 20 décembre 2013 - 11:01 .
                     
                  


            

Legacy_Shemsu-Heru

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Custom Content Challenge: December 2013: Dark Sun
« Reply #146 on: December 20, 2013, 11:23:42 pm »


               Thank you Rolo. That could be a possibility, However I would have to create a lot of new kind of weapons, for the non metallic versions of each one......
               
               

               
            

Legacy_henesua

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Custom Content Challenge: December 2013: Dark Sun
« Reply #147 on: December 20, 2013, 11:34:48 pm »


               I like that, Rolo. I didn't realize we could do this.
               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: December 2013: Dark Sun
« Reply #148 on: December 20, 2013, 11:58:05 pm »


               <misquoting...>

Shemsu-Heru wrote...
Thank you Rolo. That could be a possibility, However I would have to create a lot of new kind of weapons, for the non metallic versions of each one......

Every hak begins with a single model :-)
You do *not* need the full range of variations present in Longswords (for example) in your new baseitem. It is a *new* baseitem and you can start with just a single entry. They do not even need to be the 3-part models that the default longsword uses, though I think you've already used that configuration.

@ Henesua: You can even add to the weaponsounds.2da to put in completely new soundsets. But be forwarned, you need sounds for all the different materials the weapon might *hit* (the columns in weaponsounds.2da).

I really do like how tricky you can get with 2das ;-)

<...ancient proverbs>
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: December 2013: Dark Sun
« Reply #149 on: December 21, 2013, 05:20:49 am »


               
Quote
Tarot Redhand wrote...

I must say that so far I am impressed with both the number and standard of the submissions so far. In fact, as someone who knows very little about the dark sun setting, there is only one thing that I am slightly disappointed with. No one is/has making/made a nightmare beast.

WRONG.
Be afraid, be very afraid... The Rubbish PHoD Nightmare Beast IS coming soon to a desert near you...
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 21 décembre 2013 - 05:23 .