Very nice work!
To display a VFX on an NPC try the following OnSpawn Script:
void main()
{
object oTarget = OBJECT_SELF;
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(GetLocalInt(oTarget,"VFX")),oTarget);
}
Make a dynamic NPC for each race and gender, apply the onspawn script, then give the NPC an Integer variable for the VFX # you want it to display.
To quickly test your VFX, place the new 2da and mdl files in your override, then as you create new sets simply reuse the same index #'s in your 2da, and you wont have to constantly change the NPC variables. Once finished, number them properly.
Demo area w/ NPC's of each race and gender displaying a VFX (blue monk eyes):
http://social.biowar...t_file_id=15534
Modifié par Carcerian, 02 décembre 2013 - 09:32 .