Author Topic: Custom Content Challenge: November 2013: Dr. Who  (Read 461 times)

Legacy_Valthrendir

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Custom Content Challenge: November 2013: Dr. Who
« Reply #15 on: November 06, 2013, 05:18:09 am »


               Hold on, what fansite are we talking about here? And did you receive an e-mail from the BBC? Surely the BBC will understand that this is a fan project without the purpose of monetizing on it?
               
               

               
            

Legacy_dusty.lane

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Custom Content Challenge: November 2013: Dr. Who
« Reply #16 on: November 06, 2013, 06:51:35 am »


               I haven't a shred of care for Doctor Who, but I am unsure who I want to slap harder, BBC or that fan-site. That seriously sucks though, and two years of work is dreadful to just lose at a drop of a hat. Sorry that happened, hope it gets sorted out and you can continue work, but I know how that works, doesn't sound likely.
               
               

               
            

Legacy_Mecheon

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Custom Content Challenge: November 2013: Dr. Who
« Reply #17 on: November 06, 2013, 07:36:34 am »


               Eh, file off the trademarks just enough to let it slip through and release it as an original project. That's why I can play a game where totally-not-Illithids accidentally landed a shard of their distant star in the middle of a city of not-Deep Ones, forcing them to the surface and the the Coast of Bones to survive, despite D&D having Illithids pretty well trademarked

Its basically Legal being a bother and showing that, yes, they are defending their trademark
               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: November 2013: Dr. Who
« Reply #18 on: November 06, 2013, 12:34:46 pm »


               

Valthrendir wrote...

For a preliminary version, that is quite a good sontaran. Although I must say that a sontaran with a crossbow sort of looks silly!


I want to remove the weapon nodes on the model and install one of three weapons I have picked out. I'm going to make a Sontaran handgun, rifle, and medical scanner. I may also need to create some vfx to go along with weaponfire.

I'm also planning on doing a Sontaran Field Marshal with his scepter and power glove.

If I get time, I will do a 1800's tuxedo Strax.
               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: November 2013: Dr. Who
« Reply #19 on: November 06, 2013, 03:59:48 pm »


               what the heck does sontaran gunfire look like?! I cant find it
               
               

               
            

Legacy_Valthrendir

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Custom Content Challenge: November 2013: Dr. Who
« Reply #20 on: November 06, 2013, 04:08:03 pm »


               I PM'd you a link with visual evidence from the ''Modern Who'' series. For the Classic series, I don't have a clue at the moment.
               
               

               
            

Legacy_Grymlorde

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Custom Content Challenge: November 2013: Dr. Who
« Reply #21 on: November 06, 2013, 10:17:03 pm »


               Sorry, wrong discussion. Nothing to see here. . .
               
               

               


                     Modifié par Grymlorde, 06 novembre 2013 - 10:18 .
                     
                  


            

Legacy_MerricksDad

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Custom Content Challenge: November 2013: Dr. Who
« Reply #22 on: November 07, 2013, 05:16:25 pm »


               Working on some weapons for Strax and friends

'Image

ps: they shoot crossbow bolts.....bla. So what is the best way to set up this creature weapon so they use the crossbow animations but fire a plasma bolt on attack? PM me some hints and tips. Its been a long time since I set up this kind of attack.
               
               

               


                     Modifié par MerricksDad, 07 novembre 2013 - 05:19 .
                     
                  


            

Legacy_Valthrendir

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Custom Content Challenge: November 2013: Dr. Who
« Reply #23 on: November 10, 2013, 02:41:52 am »


               I'll give a sneak peek of my two nearly finished placeables as well:

'Image

Both of them posess an activated and deactivated state for animations. For the Tardis exterior that consists of the fade-in and fade-out on landing and take-off whereas the console's time rotor moves up and down when activated.
               
               

               


                     Modifié par Valthrendir, 10 novembre 2013 - 04:07 .
                     
                  


            

Legacy_MerricksDad

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Custom Content Challenge: November 2013: Dr. Who
« Reply #24 on: November 23, 2013, 01:28:45 am »


               Still working on Sontaran stuff. Probably not going to get much more done with it. Stuck on getting weapons to fire off a non-crossbow round. Here's what I've done so far:

Added a new spell called Sontaran_Gunfire
Given Sontarans with attached guns 99 charges of Sontaran_Gunfire
Overridden DetermineCombatRound() so that Sontarans ONLY use Sontaran_Gunfire

Here's the problem:

When I override DetermineCombatRound(), basically I am using onCombatRoundEnd ->

ClearAllActions() to stop them from attempting to revert to ranged weapons equipped
CastSpellAtObject() on GetNearestEnemy() to force the Sontaran to use his pistol or rifle.

The problem is that ClearAllActions() causes units to drop their ready stance -- OR -- using CastSpellAtObject() with a spell having a casting animation of "attack" causes the caster to reset to idle when finished with that attack. I've never really noticed going-to-idle when archer classes use their attack-cast abilities. Either way, this is kinda gimpy looking.

Besides the gimpy flavor I am getting, add to that the fact that attacks per round does not modify the number of "shots" the Sontaran will fire. Using a spell to fire off the rifle causes you to have ONE and ONLY ONE shot per round.

I was thinking of creating a new bolt projectile instead, but I'm guessing making a new bolt projectile ALL bolt-using weapons could use would be more disruptive to games than just making the spell. But I don't know. Maybe I should do that. It would solve ALL the issues.

Alternately, I was thinking I might be able to override the cast-out animation in sontarans model by pasting the range attack sequence over the cast-out sequence. Still would not fix attacks per round issues.

I may try having the spell script force the ranged attack sequence to stutter and fire off multiple shots that way. Do like megaman and rifle off 3 rapid bursts before a pause at end of combat round.

I'd ultimately like the units to fire off ammo using a custom crossbow and rely on built in attack functions, speeds and attack per round data.

Suggestions?
               
               

               
            

Legacy_Urk

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Custom Content Challenge: November 2013: Dr. Who
« Reply #25 on: November 24, 2013, 05:00:19 pm »


               Wow. All I can say. Wow. I'm SO happy.
               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: November 2013: Dr. Who
« Reply #26 on: November 24, 2013, 10:25:33 pm »


                <minding his...>

Nothing spectacular, but the Who Danglymesh Scarf TaVFX are roughed in for all race/genders.

'Image
Edit: Please note, the scarves do blow around in the wind and are TaVFX, so they can be layered with cloaks & robes (like the Who Coat ;-)

<...own knitting>
               
               

               


                     Modifié par Rolo Kipp, 25 novembre 2013 - 01:28 .
                     
                  


            

Legacy_MerricksDad

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Custom Content Challenge: November 2013: Dr. Who
« Reply #27 on: November 24, 2013, 10:56:02 pm »


               Love it!
               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: November 2013: Dr. Who
« Reply #28 on: November 25, 2013, 04:03:52 pm »


               well, it is clunky, but it works in game. I'm uploading the sontaran grunts right now

EDIT: For those that are interested, take a peek early, as I uploaded it to the new vault. I hope to get some of the finer details worked out, maybe even before it goes into packaging with your other goodies. I did say it was clunky. But the model is ok.

Merricksdad's Sontaran Grunts on NeverwinterVault.org
               
               

               


                     Modifié par MerricksDad, 25 novembre 2013 - 07:14 .
                     
                  


            

Legacy_The Amethyst Dragon

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Custom Content Challenge: November 2013: Dr. Who
« Reply #29 on: December 02, 2013, 05:18:34 pm »


               Two submissions in so far, just waiting on two more.