Author Topic: Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp  (Read 1386 times)

Legacy_The Amethyst Dragon

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #45 on: October 16, 2013, 05:49:47 pm »


               

CaveGnome wrote...

If CCC accepts custom scripting, may i propose some outdoor custom speed boots ? I need to do these for my OEWTP module (a forest adventure that could probably benefit from this month CC Challenge) and perhaps this can be of interest to someone else.

My idea is to have simple magic running boots giving a boost in speed, limited in effect duration but unlimited in charges. This is to replace the standard HASTE boots for low level characters, without the massive CA increase and other extra advantages permahaste provides. I intend to have some use restrictions: works only outdoor, maximum speed only enabled in the wild, etc.

We like custom scripting for monthly CCC themes. It's custom content.
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Maybe make versions for differnt wilderness evironments?

boots of the stag (forest)
boots of the gazelle (rural)
boots of the cheetah (desert)
boots of the winter hare (rural winter / frozen wastes)
               
               

               
            

Legacy_Wall3T

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #46 on: October 16, 2013, 11:05:30 pm »


               i got the prefab ( turning out to be a two part area module) almost ready to go. i just need to add a few plants mentioned within this thread and its good to go!

as soon as i can figure out how to get my pictures to work again, ill start uploading '<img'>
               
               

               


                     Modifié par oOKyeOo, 16 octobre 2013 - 10:07 .
                     
                  


            

Legacy_CaveGnome

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #47 on: October 17, 2013, 05:57:25 am »


               

The Amethyst Dragon wrote...

We like custom scripting for monthly CCC themes. It's custom content.
'<img'>

Maybe make versions for differnt wilderness evironments?

boots of the stag (forest)
boots of the gazelle (rural)
boots of the cheetah (desert)
boots of the winter hare (rural winter / frozen wastes)


Count me in for a magic pair of wilderness all-terrain speed boots.

These boots will have variable speed boost tied to the location tileset: obviously Forest, Rural and Winter Rural will be their favourite playground and bestow maximum speed, but they will work (with less speed) in Desert, City exterior and Frozen wastes and refuse to run indoor or underground. If everything goes well, i could add your more specific boots suggestion (one Tileset-bound per booty) to the package, but later this month.

Edit:  Will support 1.69 Tilesets: Max speed in "Tropical", partial speed in "Castle exterior rural".
               
               

               


                     Modifié par CaveGnome, 18 octobre 2013 - 09:13 .
                     
                  


            

Legacy_Shemsu-Heru

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #48 on: October 17, 2013, 07:29:29 pm »


               Wild elf head, based on the art of Gerald Brom.

'Image
               
               

               
            

Legacy_Draygoth28

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #49 on: October 17, 2013, 08:15:10 pm »


               That's cool...
               
               

               
            

Legacy_Borden Haelven

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #50 on: October 19, 2013, 12:39:45 pm »


               

KlatchainCoffee wrote...


9. A useable hammock (I know it's unlikely, but one can dream). '<img'>


Mmm, very interesting... ':wizard:'
               
               

               
            

Legacy_Shadooow

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #51 on: October 19, 2013, 01:00:51 pm »


               Idea: someone could modify the SwingingBlock placeable from this package and add a spikes to make a new trap suitable for wilderness environment? Also a net trap probably already fired with some dead victim inside would be great.

And, maybe a new spiíke projectile suitable for wilderness instead of dart projectile trap.
               
               

               


                     Modifié par ShaDoOoW, 19 octobre 2013 - 12:01 .
                     
                  


            

Legacy_Shadooow

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #52 on: October 21, 2013, 12:48:16 pm »


               Another idea: tree placeable with falling animation when lumberjack cut it down. Best would be also "tremor" animation when lumberjack cuts into it, just as it is in warcraft3.':whistle:'
               
               

               


                     Modifié par ShaDoOoW, 21 octobre 2013 - 11:48 .
                     
                  


            

Legacy_henesua

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #53 on: October 21, 2013, 03:36:00 pm »


               ShaDoOoW, Baba Yaga released some trees that have a falling animation.  Perhaps these could be a good starting place for more.
               
               

               
            

Legacy_Borden Haelven

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #54 on: October 21, 2013, 11:48:52 pm »


               Someone mention hammocks?

'Posted

'Posted
               
               

               
            

Legacy_henesua

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #55 on: October 22, 2013, 12:57:36 am »


               Nice hammock. What form is that asset in? Placeable? Tile?
               
               

               
            

Legacy_Borden Haelven

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #56 on: October 22, 2013, 08:31:20 am »


               Placeable. going to make it with & without sleeper. and also make an outdoor version that can be lashed to a standard tree placeable.
               
               

               
            

Legacy_henesua

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #57 on: October 22, 2013, 02:05:30 pm »


               sounds good.
               
               

               
            

Legacy_KlatchainCoffee

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #58 on: October 22, 2013, 08:47:29 pm »


               Wow, those look amazing, Borden Haelven!

From a builder perspective, what would be nice, other than an empty version, is a version with an unidentified humanoid wrapped in a blanket.

Later on maybe someone can make them into usable tiles in a wilderness tileset too, but even as placeables they are very very cool!

Thank you!
               
               

               


                     Modifié par KlatchainCoffee, 22 octobre 2013 - 07:51 .
                     
                  


            

Legacy_Shemsu-Heru

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Custom Content Challenge: October 2013: Masters of the Wild / Let's Make Camp
« Reply #59 on: October 24, 2013, 08:14:54 pm »


               'Posted

Barbarian male head, Based on a concept art picture for Dragon Age. Actually I have made this head to be used in an override of the Uthgards, in the Aurora tolset. However I'm a little tired at the moment, and the month is almost finished. So I have decided to add the head alone, at least.....