Some suggestions as to what I would like to see in a NWN wilderness.
1. Some herbs/berries/muhrooms with certain properties upon eating. Mainly low level healing and small buffs. A few could have unintended side-effects (e.g. if you eat more than a certain amount you fall asleep or get dazed).
2. A predator with 'stalker' AI: When it detects you, it goes into stealth mode and stalks you until it gets close and makes a successful sneak-attack.
3. Camouflaged hide-outs, e.g. a lean-to with a roof of leaves, a turf house that really blends in with the forest/shrubbery, trees with large holes in them (with a set of glowing eyes inside that can be turned on/off).
4. Paths made by animals (would probably have to be associated with particular tilesets to properly blend in).
5. Animal holes and burrows (rabbits, badgers, foxes).
6. Some more 'wilderness' outfits - sown skins or furs; fur hats?
7. A number of placeables which would work as triggers for 'Searching the ground/shrubs/rocks for stuff' purpose. Basically partly overgrown small to larger piles of stones and rubble.
8. Fresh, half-eaten and half-rotten animal corpses, in particular: Deer, Boar, Horse, Bison, Moose and other various herbivores, goats, rabbits. Also more animal skins and bones.
9. A useable hammock (I know it's unlikely, but one can dream).
'>
EDIT:
Placeable wood/stone holes of differnt sizes that can be stuck onto stuff with single or multiple glowing eyes that can be turned on/off or that fade in/out with time OR (if that's even possible) floow the viewer as he walks by them.
Walking shrubs with legs.... and shifty eyes.
Camouflage clothing made of leaves and twigs that makes you look like a shrub.
Modifié par KlatchainCoffee, 16 octobre 2013 - 03:15 .