Author Topic: Problem with nwncq-scifi  (Read 425 times)

Legacy_TheStoryteller01

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Problem with nwncq-scifi
« on: September 18, 2013, 07:11:54 pm »


               I am desperatley trying to get the placables from nwncq-scifi to work but so far to no avail.

I have all the haks in my hak directory and tried all kinds of loads/load orders in the toolset

This load order on top of the necessary haks for d20 2.0 /CEP is supposed to work:
nwncq-scifi-d20.hak
nwncq-scifi.hak
nwncq_patch.hak
nwncq.hak

I tried these with or without nwncq base/patch/hak in the d20 2.0 base module, without the nwncq-scifi-d20.hak on top of a vanilla or vanilla-witout-d20 module and any other combination I can imagine.

While the base nwncq hak works fine I can also get the tileset from the nwncq-scifi.hak to work with most combinations (even without the nwncq base hak) but not the placables.
 
I used the hak reader from the nwn utils folder and found out that nwncq-scifi-d20.hak contains a 2da file but nwncq-scifi.hak does not. I can be wrong but I think that a placable hak without a 2da file doesn't work so maybe there's the problem,

But what really baffles me, is that I can open the nwncq-scifi module in the toolset and move around/replace the placables there, save the module under a new name and then play it . I just can't add placables, there is nothing to be found in any list.

Can anybody who has allready toyed around with nwncq-scifi.hak help me out here? The placables are not to miss in any scifi module.
               
               

               


                     Modifié par TheStoryteller01, 18 septembre 2013 - 06:13 .
                     
                  


            

Legacy_Rolo Kipp

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Problem with nwncq-scifi
« Reply #1 on: September 19, 2013, 01:46:00 am »


               <looking...>

Are you just missing blueprints (in the palette to the right) or do you see no appearance options when you use the Placeable wizard to create a new blueprint?

Quick check: Right-click on a placeable and "Edit Copy". When the properties dialog comes up, click on the appearance droplist and see if you find any sci-fi placeables there.
'Image
If not, you need a 2DA that references them to be on top of 2DAs that don't.

I have not used that series of haks, but, so long as the models are referenced in a placeables.2da *somewhere* in the chain, and not overwritten by a higher 2DA, the hak doesn't actually need to carry it's own 2DA. In fact, in our current project, Spelljammer for NwN, we have 4 haks - Common, Creature, Placeables & Tilesets. All the 2DAs are in the Common hak.

<...behind the curtain>
               
               

               


                     Modifié par Rolo Kipp, 19 septembre 2013 - 12:52 .
                     
                  


            

Legacy_TheStoryteller01

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Problem with nwncq-scifi
« Reply #2 on: September 19, 2013, 08:12:13 pm »


               Thanks a lot for the input, that did indeed put me on the right track.

The problem seems to be that nwncq-scifi seems to be incompatible with d20 2.0 and/or CEP 2.3. Using the d20 2.0 base module which includes all the haks and the nwncq-scifi-d20.hak messes up a lot of d20 placables so there are a lot of "empty" entries in the palette. The nwncq-scifi outdoor placables can be introduced using the placable object wizard but the  nwncq-scifi indoor placables are completely gone.

Ommiting the use of nwncq-scifi-2da lets me introduce all object with the wizard but still d20 placables are missing.

I will look further into this but for now thanks a lot!
               
               

               
            

Legacy_The Amethyst Dragon

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Problem with nwncq-scifi
« Reply #3 on: September 19, 2013, 08:24:19 pm »


               It sounds like you need to make a version of placeables.2da that merges all of the lines from CEP 2.3, d20 2.0, and nwncq-scifi.

Since you are using the d20 base module as a starting point, I would start with the placeables.2da file from d20 2.0.  Extract it, then open with either a plain text editor or some software that let's you edit/merge 2da information.

Copy and/or do a merge to add the CEP lines from their placeables.2da file so that the new lines get added after the d20 lines in that file.  You may have to renumber the CEP lines.

Copy and/or merge the lines from the nwncq-scifi's placeable.2da file, just like with the CEP lines.  Renumber if needed.

Save your new version of placeables.2da.  Add it to a custom hak that ends up at the top of the list of haks used by the module.  All the placeables appearances should now appear in the toolset's dropdown list.

If merging that many lines, I highly recommend downloading either a program that will do the merging for you or the excel file that also works well for 2da editing.
               
               

               
            

Legacy_TheStoryteller01

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Problem with nwncq-scifi
« Reply #4 on: September 19, 2013, 09:07:08 pm »


               You guys are great, I was just about to ask how to create a hak that fixes that.

But instead of merging a module hak I would rather create a seperate nwncq-scifi hak with renumbered lines and upload it to the vault so everybody can use that great material.

On a side not, for over an hour I analysed the entries viewable through the placable wizard and noticed one funny thing. Using the nwncq-scifi and nwncqscifi-d20 haks on top of the d20 2.0 base module made all the NWN2 placables (which where appearantly included in CEP 2.3) being listed as [NWN]...... which I find very neat to work with while the CEP/d20 vanilla version has all the NWN2 placables listed as ...............[NWN2] and therefore its quite some work to find p.e. several interior placables from NWN2.
               
               

               
            

Legacy_TheStoryteller01

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Problem with nwncq-scifi
« Reply #5 on: September 20, 2013, 11:20:51 pm »


               Ok. after some trial and error I managed to creae a hak based on the cep/d20 2.0 hak and all the mplacables are there and working. However I want them to show up in the palette which is probably another load of work. Can you guys direct me to a good tutorial for this?