Author Topic: Custom Content Challenge: September 2013: Arcane Space Stuff  (Read 1693 times)

Legacy_Shadooow

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #60 on: September 15, 2013, 03:12:40 pm »


               

Tarot Redhand wrote...

@ShaDoOoW I don't want to rain on your parade but turn based combat for spelljammer has already been done. It is called (surprise, surprise) "Turn Based Spelljammer" (aka TBSJ). These scripts and a demo module are available on both vaults (the link is for the new vault).

TR 

dammit, havent noticed this

atm trying to set it up to work and find out how it works and whats the difference between my version, but Im having troubles with this, its seems bugged and unfinished (not to mention that the arcane space hak contains ancient nwscript.nss include which will ruin scripts in module, also all 2das are very outdated...)

EDIT: okay its working I just didnt understood the concept which is a little weird but thats no surprise given this was released even before expansions, wow
               
               

               


                     Modifié par ShaDoOoW, 15 septembre 2013 - 02:38 .
                     
                  


            

Legacy__six

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #61 on: September 15, 2013, 04:57:55 pm »


               That autognome moustache... classy as anything.
               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #62 on: September 15, 2013, 05:23:11 pm »


               <pretty dang excited...>

@ ShadoOow: I'm complety revamping the 2DAs to be Q compliant, as well as including new content. When I've finalized the 2DAs, I'll post some alpha haks on the project page to work with ;-)

Edit: Trying to establish naming conventions among other updates. I'm not touching the scripting, though.

I'm pretty excited you're working on this :-)

@ Six: Agree completely :-) Really makes the thing work, imo.

<...over some ugly old code>
               
               

               


                     Modifié par Rolo Kipp, 15 septembre 2013 - 05:26 .
                     
                  


            

Legacy_Rolo Kipp

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #63 on: September 16, 2013, 06:16:04 pm »


               <adjusting...>

The Amethyst Dragon wrote...
Arcane Space Treasures by Rolo Kipp, Mystic Nexus, Nightbringer, and Hellfire_RWS

If you would, please change this to:

Spelljammer for NwN by Hellfire_RWS, Rolo Kipp, ShadoOow and Tarot Redhand :-)

Although it's based on the Arcane Space system, it is getting a complete overhaul and Mystic Nexus and Nightbringer are no longer active. The others are very active ;-)

I *do* like collaboration! =)

<...the roster>
               
               

               
            

Legacy_Shadooow

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #64 on: September 16, 2013, 06:25:17 pm »


               

Rolo Kipp wrote...

<adjusting...>

The Amethyst Dragon wrote...
Arcane Space Treasures by Rolo Kipp, Mystic Nexus, Nightbringer, and Hellfire_RWS

If you would, please change this to:

Spelljammer for NwN by Hellfire_RWS, Rolo Kipp, ShadoOow and Tarot Redhand :-)

Although it's based on the Arcane Space system, it is getting a complete overhaul and Mystic Nexus and Nightbringer are no longer active. The others are very active ;-)

I *do* like collaboration! =)

<...the roster>

Rolo, question is how do we distribute this, I dont think that our current collaborate project should be distributed along with the CCC, rather we should make direct update to the original submission imo...:innocent:
               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #65 on: September 16, 2013, 07:20:25 pm »


               <holding...>

My opinion is that the Arcane Space project was vastly under-appreciated. What we are doing is inspired by that and based in part on what they did, but it has been abandoned (more than 8 years, in fact).

We are adding in new custom content and creating a system that is *not compatible* with Arcane Space. Neither your scripts nor my models will work with Arcane Space. That makes this a separate project.

This is why I changed the name, actually. If there is someone out there with an Arcane Space mod and they want to just upgrade to SJ4N, they can't. It's a whole new (with donated organs) project.

As for not including it in the CCC, this is not only inspired by this month's theme, but the motivation and energy to do this is coming right out of the CCC. Many large, independent projects started in the CCC, Zwerk's Arabian and Roman City being prime examples.

The CCC is all about creating something new and getting it out there. The CCC is the *perfect* debut for SJ4N, imo :-)

And look at the flip side. If we take all this energy and effort we are pumping into this out of the CCC, then we are not participating in the CCC. I just can't accept that a whole lotta work on Spelljammer is not credited in the Spelljammer CCC, especially when I am not doing it for my own (far distant) PW :-P Who *am* I doing this for?

<...the other hand>
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #66 on: September 16, 2013, 07:50:15 pm »


               

Rolo Kipp wrote...

The Amethyst Dragon wrote...
Arcane Space Treasures by Rolo Kipp, Mystic Nexus, Nightbringer, and Hellfire_RWS

If you would, please change this to:

Spelljammer for NwN by Hellfire_RWS, Rolo Kipp, ShadoOow and Tarot Redhand :-)


Done.
               
               

               
            

Legacy_henesua

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #67 on: September 16, 2013, 10:11:57 pm »


               This is turning out to be a dark horse of a month. I wasn't excited about the subject matter until I saw this energy flowing into it. Very cool stuff, all!
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #68 on: September 17, 2013, 02:05:41 am »


               Sorry folks.  You'll have to keep an eye on the wildspace around your ships.

'Posted
               
               

               
            

Legacy_kamal_

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #69 on: September 17, 2013, 02:38:32 am »


               

ShaDoOoW wrote...

I started new project that fits this theme, idea gave me Rolo in his project forum.

its Turn-Based Space Combat system.

ooh, shiny! Want!
               
               

               


                     Modifié par kamal_, 17 septembre 2013 - 01:38 .
                     
                  


            

Legacy_Tarot Redhand

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #70 on: September 17, 2013, 11:00:39 am »


               Thank you AD. That is a nice surprise. I wasn't expecting those.

TR
               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #71 on: September 17, 2013, 03:32:20 pm »


               <swimming with...>

Oh! Nice, TAD!
Working on a good Phlogiston placeable today, and merging some great Jam-worthy skyboxes from Tarot :-) They aren't new, but they do enhance the package considerably, like his Flow loadscreens, which *are* new ;-)

Also, opinions: What is a good size for the JamCrew icon? 2x4? 4x4? 8x4? One of those, I think...
*sigh* Wish Birdman or some other icon *Master* were still active :-(

<...the fishes>
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #72 on: September 17, 2013, 05:19:07 pm »


               

Tarot Redhand wrote...

Thank you AD. That is a nice surprise. I wasn't expecting those.

Nobody expects the Spanish Inquisi scavvers.  That's kind of the point.  They just fly in from space, breath your air, and maybe eat your crew.

Rolo Kipp wrote...

Also, opinions: What is a good size for the JamCrew icon? 2x4? 4x4? 8x4? One of those, I think...
*sigh* Wish Birdman or some other icon *Master* were still active :-(

JamCrew?
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #73 on: September 17, 2013, 05:28:08 pm »


               Split up "Spelljammer for NWN" near the start of this thread to show who's working on what.
               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: September 2013: Arcane Space Stuff
« Reply #74 on: September 17, 2013, 06:05:53 pm »


               <flashbacks to...>

JamCrew, the resources of a Spelljammer are managed through certain inventory objects like weapons, helm and ammo. You can upgrade them, use them up and destroy them.

One of these resources is the crew of your spelljammer. So we are creating a baseitem type JamCrew (I'm thinking type 1 - 99 variations of 4 materials). The 4 "materials" will be the experience level of the crew indicated by chevrons on the icon (Lubber, Rating, Veteran, Shellback (or rookie, standard, veteran, elite)) The type of crew (currently considering standard, pirate, slave, autognome, etc) will be shown in the graphics of the icon, so a nice big icon would be good. But you might have a mixed crew of 10 Vets and 2 Shellbacks...

After we decide on the size of the icon, we'll need some source graphics for the different types of crew :-P

Also making a 2x3 JamMisc icon for the large resources (Weapons/Helm/armor?) and a 2x2 JamMisc icon for the smaller consumables (ammo/cargo).

<...spacejam>