Author Topic: Weapon sheats/weapons over back  (Read 629 times)

Legacy_3RavensMore

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Weapon sheats/weapons over back
« Reply #15 on: September 01, 2013, 04:55:51 am »


               5096?  ':blink:'
               
               

               
            

Legacy_Master Jax

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Weapon sheats/weapons over back
« Reply #16 on: September 01, 2013, 06:00:40 am »


               If you're going for the wing option, as I did, bear in mind you will not get all of the weapons and equipment you like or have unless you manually join those models into one. It's kind of a hassle, but very satisfying to see the result in-game. What I did was join it with some other fixes and modding I wanted to do, so everytime I play a module, I find three or four things I want to change or make, go out, fire the tools, do those, and then go back to gaming. This process may seem annoying, but I think it beats trying to do everything at once. You can build a lot this way on a couple weeks.
               
               

               
            

Legacy_Shadooow

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Weapon sheats/weapons over back
« Reply #17 on: September 03, 2013, 05:28:18 pm »


               

ShaDoOoW wrote...

I havent yet fully checked KRS, but actually I am ok with the tail/wing solution, as I wont allow players choosing tails/wings on their own. Just an idea but, given how many choices on the equipment there are and how less tails/wings there are, wouldnt be easier to make wings/tail VFX based?

finally checked KRS, demo module broken - instantly reequipping all armors/bracers from inventory in loop, visual effects working only for one race, i suppose human as I tried it with halfling and the result was very, very bad

im abadoning this idea as I have other projects to work on, shame that there isnt fully working system like KRS already
               
               

               
            

Legacy_The Amethyst Dragon

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Weapon sheats/weapons over back
« Reply #18 on: September 03, 2013, 09:27:55 pm »


               

3RavensMore wrote...

5096?  ':blink:'

I opened my PW hak that I piled all the models into, temporarily removed all the inventory icons, textures, and any other files in that hak, and NWHak gave me the total of what was left.

Between all the weapon models for the public release, the resized weapon VFX models for katanas, and some extra ones for my PW (such as some drow- and elf-specific rapiers, a drow-specific light crossbow, and a few others)...yeah, 5,096 models made during Project Reforged.

ShaDoOoW wrote...

...finally checked KRS...visual effects
working only for one race...

KRS includes VFX only for human males.  It appears to be the start of a system, rather than anything close to complete.  It could work for a module where everyone is a human male, but otherwise would need a lot of work to adapt for all the other races and for females.
               
               

               
            

Legacy_Rolo Kipp

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Weapon sheats/weapons over back
« Reply #19 on: September 03, 2013, 09:49:23 pm »


               <musing...>

That was my impression, also - a good start.

I might pick this up. It's close to one of the sub-systems I plan for Amethyst. I'm not happy with the code, but for now I might just concentrate on models.

Quick poll in that direction, what visualeffects ranges are in use among interested mods? I'd like to reserve 5000 lines ahead of time, to reduce compatibility issues down the line...

<...aloud>
               
               

               
            

Legacy_ShadowM

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Weapon sheats/weapons over back
« Reply #20 on: September 04, 2013, 12:56:43 am »


               Ah that be great if you pick it up Rolo, it is a project worth doing. Finding time for us is all. '<img'>
               
               

               
            

Legacy_Rolo Kipp

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Weapon sheats/weapons over back
« Reply #21 on: December 16, 2013, 04:18:30 pm »


               <connecting...>

Linking this back to the Community VFX Project :-)

<...the dots>
               
               

               
            

Legacy_Rolo Kipp

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Weapon sheats/weapons over back
« Reply #22 on: December 16, 2013, 04:28:49 pm »


               <digging...>

ShaDoOoW wrote...
Had anyone added more choices beside the 1.69's empty sheaths and greatsword on back?
...

Where did you see these, Shad?
I've looked in all the Bioware files and can't find this, but would love to have it.

<...into the past>
               
               

               
            

Legacy_The Amethyst Dragon

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Weapon sheats/weapons over back
« Reply #23 on: December 16, 2013, 04:41:23 pm »


               

Rolo Kipp wrote...

<digging...>

ShaDoOoW wrote...
Had anyone added more choices beside the 1.69's empty sheaths and greatsword on back?
...

Where did you see these, Shad?
I've looked in all the Bioware files and can't find this, but would love to have it.

<...into the past>

They're wing models.
               
               

               
            

Legacy_henesua

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Weapon sheats/weapons over back
« Reply #24 on: December 16, 2013, 05:55:41 pm »


               In Q they are neck models.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #25 on: December 16, 2013, 08:56:09 pm »


               

henesua wrote...

In Q they are neck models.

Cool.  Must have missed them there.
               
               

               
            

Legacy_Rolo Kipp

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Weapon sheats/weapons over back
« Reply #26 on: December 19, 2013, 09:41:04 pm »


               <searching high...>

Never did find either of those suckers :-/

<...and low>
               
               

               
            

Legacy_henesua

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Weapon sheats/weapons over back
« Reply #27 on: December 19, 2013, 10:57:51 pm »


               What? Thats odd. They are right there as neck parts. Unless... are you seeing stuff but not exactly what you are looking for?
               
               

               
            

Legacy_Pstemarie

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Weapon sheats/weapons over back
« Reply #28 on: December 20, 2013, 12:05:30 am »


               

henesua wrote...

What? Thats odd. They are right there as neck parts. Unless... are you seeing stuff but not exactly what you are looking for?


The only neck part in Q is the DLA Quiver (neck007). The 1.69 parts are actually listed as creature models in xp2patch.bif and have the prefix "c_". They are...

c_backpack
c_greatsword
c_quiver
c_quiver_empty
c_quiverempty
c_rollpack
c_scabbard
c_scabbardA
c_scabbardA_e
c_scabbardB
c_scabbardB_e
c_scabbard_e

They'll need to be reskinned - they look like crap ':?'
               
               

               


                     Modifié par Pstemarie, 20 décembre 2013 - 12:19 .
                     
                  


            

Legacy_henesua

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Weapon sheats/weapons over back
« Reply #29 on: December 20, 2013, 12:33:11 am »


               Oh.. I guess this is just the standard crap I am looking at then.

As you can tell I only work with Q and assume everything is in it.