<pulling his...>
At a glance, I see 27 baseitem weapons that might go either on back or at the waist (discounting the very large two-handed items like halberd and double-bladed sword which I can not see anywhere but in hand). Multiply that by 14 (two of which are duplicates) and you get.378 VFX for weapons. (Edit: Note that Shad only asked for the first 1-1-1 model of each type).
Wow! That's a lot of models! That's impossible! No one could...
Heh.
TAD, how many models did you make for Reforged? =)
*Not* disagreeing, SM, just pointing out that the VFX route isn't *completely* insane :-)
Before I add anything else, I should probably look at KRS, eh?
Edit: LOL, KRS *is* using VFX :-) And it's interesting that he found a bug with Whirlwind attack I hadn't known about :-P Always something new, isn't there?
Is WWA using a VFX for the attack? How can the impact node possibly be unlinked during the animation unless it's a bait-and-switch routine (Swap in completely custom model tree for WWA)?
<...boots off to count>
Modifié par Rolo Kipp, 31 août 2013 - 04:29 .