Author Topic: Murder Most Foul (body part placeables -- do they exist?)  (Read 758 times)

Legacy_3RavensMore

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Murder Most Foul (body part placeables -- do they exist?)
« on: August 26, 2013, 08:10:38 pm »


               Someone is Killing the Great Chefs of Europe!  'Image

Oh…wait, that’s something else entirely.  It should be, someone is killing certain merchant lords and leaving dismembered body parts at the crime scene!  What I have: a passable murder mystery, some interesting slimy characters, plenty of blood placeables, a plot twist or two, enough body placeables for the task, but what I don’t have are body parts.  Before I start (badly) dismembering dead body placeables, has anyone already done this?  Arms, legs, torso, heads – gotta have the heads.  Spattered with a bit of blood and gore…or am I being too hopeful here?  I know there are plenty of bone placeables, but bones just aren’t…well…gory enough.  Modeling beyond very, very simple objects, is, for me 10 parts frustration and 1 part scotch.  No, wait, that’s wrong too.  Its 10 parts frustration and 1 part really, really ugly unconvincing  placeable as a result.

So...brother, can you lend me a hand...arm...foot...  You get the picture.
               
               

               


                     Modifié par 3RavensMore, 26 août 2013 - 07:19 .
                     
                  


            

Legacy_Rolo Kipp

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #1 on: August 26, 2013, 08:29:05 pm »


               <limping by...>

Don't know how much it'll help, but Estelindis did some moderately gory wounded body parts for the Dec 2010 CCC: Field War Hospital.

Wouldn't be terribly difficult to turn those and perhaps Six's really creepy heads from Sep 2011 CCC: Horror/Creepy into placeables, or even items...

<...faking it for sympathy>
               
               

               
            

Legacy_Vibrant Penumbra

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #2 on: August 26, 2013, 08:53:49 pm »


                How gory ya talking, 3? ':huh:'
As in, don't-post-screenies-here gory? ':sick:'
Might be interested...':ph34r:'

Any specifics on gender? Specific parts? ':huh:'

There's some great raw meat textures already available...
               
               

               
            

Legacy_Von Stalhein

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #3 on: August 26, 2013, 09:14:22 pm »


               When I wanted dismembered bodies I usually used an actual NPC and selected the "null" appearance for all but the body part in question. This let me "distribute" an NPC around (including in their original clothes etc! Great for when an existing character gets offed). I then stuck suitable quantities of icky blood everywhere (there's a lot of blood placeables - walls, floors, pools, splatters the works - in, I think, CEP; might be Q though, can't remember). Of course this won't help if you're looking for gore textures on the parts themselves. There are some "sewn up" and "disfigured" heads in Q though, if I recall.
               
               

               
            

Legacy_3RavensMore

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #4 on: August 26, 2013, 09:45:51 pm »


               Rolo:  Turn them into items?  Oh that's just sick...and perfect.  Seriously that would be very useful.

Penumbra: Well, it does get gorier as the plot progresses, but this is a humanoid doing the dirty work, so half eaten bodies, while certainly useful elsewhere for other people I'm sure, wouldn't exactly fit here.  Think sharp cutting implement, a blunt object, and some serious aggression to work out.  Goriness level?  Well, I just spoke to the person who DMs our LAN game.  In her words, "Violent murder is gory -- so bring it on."

Edit: Genders.  All male.  Four people.  Heads are a must for all four, a few torsos, and a basket full of limbs.  God, I feel like I'm ordering takeout.  Would you like anything else on the pizza, ma'am?  

Von Stalhein: That's a delightfully specific idea.  Wish that was something within the range of my skills.  OR, someone could tell me how to do that.
               
               

               


                     Modifié par 3RavensMore, 26 août 2013 - 08:53 .
                     
                  


            

Legacy_Rolo Kipp

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #5 on: August 26, 2013, 10:14:52 pm »


               <chewing thoughtfully...>

I'll let VP do all the dirty work, seeing how keen she is to apply the sharp end of the stick.
Edit: The item thing has a couple limitations. One is that you only have one drop-model per baseitem, which either means defining a whole bunch of baseitems or picking and choosing which bodypart you actually want for items (heart and brains comes to mind... Head would be too specific, all of them different). 

Re VS' idea: Just use a creature wizard to make various NPCs... then, in the appearance tab of the properties, null out (choose number 00) for most of the parts. This only works on the dynamic races, though. If you get an appearance that's greyed out, it means you chose one that's not dynamic. Simply choose another appearance in the dropdown on the first tab and try again.

Of course, you have to make the NPC lie down and play dead afterwards... ;-)

Edit: For blood, you just can't beat Tarot's Bloodbank =)

<...on his eraser>
               
               

               


                     Modifié par Rolo Kipp, 26 août 2013 - 09:22 .
                     
                  


            

Legacy_henesua

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #6 on: August 26, 2013, 10:58:16 pm »


               

Rolo Kipp wrote...

Edit: The item thing has a couple limitations. One is that you only have one drop-model per baseitem....


That is not actually true. You can have one default drop-model for each base item, BUT you can also create a drop model for each item.

Example, you create a "bodypart" baseitem type. You define a meat sack as the generic drop model. Then you create unique item models for bodypart001 - bodypart012. Until you make unique drop models for 001 - 012, you will see the meat sack for that item on the ground. But each custom drop model you make, will show up on the ground.
               
               

               
            

Legacy_Rolo Kipp

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #7 on: August 26, 2013, 11:08:46 pm »


               <surprised at how much trouble...>

Heh, the blasted dwarf made dropmodel variations for the torcs and they didn't show. That's when he made a bunch of baseitem types.

Now I gotta go work on them some more.
I'm cutting him off!

Edit: Yup, works fine :-P Problem was the numbering of the dropmodels. Followed an old guide that said to number them xxy.mdl where xx was the variation and y was the material. Guess that's only for 3-part models :-P

Now the lazy old dwarf needs to re-pack the torcs for the CCC.

<...the dwarf gets him into>
               
               

               


                     Modifié par Rolo Kipp, 26 août 2013 - 10:24 .
                     
                  


            

Legacy_3RavensMore

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #8 on: August 26, 2013, 11:36:26 pm »


               Rolo, I thought Von Stalhein was talking about something in GMax.  I'll see how a few body parts look don't the way you describe though.

As for the Bloodbank, well, to put this as gently as I am able, TR has done some really nice placeable work, but most of the blood in the Bloodbank doesn't look all that much like blood.  Well, in comparison to the large amount of blood I've been around IRL (think field dressing and butchering large game.)  The small spatter that doesn't have the shading effect works the best, but the large blood pools that seem to have a faux 3d shading thing going on isn't that convincing -- at least for me.  Blood doesn't look that way -- even freshly spilled blood doesn't.
               
               

               


                     Modifié par 3RavensMore, 26 août 2013 - 10:36 .
                     
                  


            

Legacy_henesua

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #9 on: August 26, 2013, 11:54:45 pm »


               I think of TR's work as cartoony, and whimsical horror (Sam Raimi style).

If someone did something similar but with realistic textures, it could also work very well.

The two however are very different styles, and don't fit together very well as you note.
               
               

               
            

Legacy_3RavensMore

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #10 on: August 27, 2013, 01:34:36 am »


               

henesua wrote...

I think of TR's work as cartoony, and whimsical horror (Sam Raimi style)..


Exactly right.  They'd actually look cool I think in a setting for whimsical horror.  Sam Raimi style indeed.
               
               

               
            

Legacy_Tarot Redhand

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #11 on: August 27, 2013, 10:26:04 am »


               [All rise for judges henesua and 3RavensMore ':whistle:']

In my defence your honours the piece in question started out as something I did for an october (ie halloween) ccc. The vibe I was aiming for was a tongue in cheek version of classic slasher movies (Friday the 13th/Nightmare on Elm Street/Halloween etc. with a dash of Ghostbusters). In other words don't take anything that has bloody cat paw prints running straight up a wall too seriously. While I may have displayed them in an exterior setting in broad daylight, I peronally think they work best in a completely dark (ie torches only or black) interior setting where the brighness of the red is an advantage.

Having said that let's examine this colour thing. Just going with a human example, at any one time there can be a large variation in the colour of fresh blood from the same individual at the same time. For example there is a difference in colour between blood from a vein and blood from an artery. Then there is blood that has been vomited after an injury - frothy pink from a punctured lung whereas you can get dark coffee grounds coloured blood when a stomach ulcer bursts.  Then there are all the variations you get as the blood actually dries out...

In non humans there is the horseshoe crab that has blue blood, some marine worms have green blood, some marine invertebrates have violet-pink blood and, when exposed to air, some sea squirts and sea cucumbers have blood that turns a bright mustard yellow . So what colour should I have used?

In closing, use my placeables or not. The choice is yours. It is, after all, just a matter of taste (slightly salty with a bit of a metalic tang if I remember correctly ':pinched:'). And don't forget the old standby - a pot of Al'Ke Mists' Red (Best paint in the multiverse) - left somewhere closeby for the pc to find.'<img'> 

TR
               
               

               


                     Modifié par Tarot Redhand, 27 août 2013 - 10:38 .
                     
                  


            

Legacy_3RavensMore

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #12 on: August 27, 2013, 04:08:57 pm »


               Sorry TR, I really wasn't trying to be judgmental.  Rereading what I wrote, it did sound that way, so I apologize for that.
               
               

               
            

Legacy_Wall3T

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #13 on: August 27, 2013, 06:12:40 pm »


               since its on the subject of gory and horrifying. i had some ideas to begin developing some medieval torture devices
it would go great with the addition of adismemberment  theme of sorts ':blink:'

i got into a it after wanting to develop a dungeon with a different flaire in my mod

www.medievalwarfare.info/torture.htm

ive already developed a few using the cep, but id like more legit types. so far i have

rat torture extraordinaryintelligence.com/medieval-torture/

the breaking wheel www.medievalwarfare.info/torture.htm#wheel

The saw www.medievalwarfare.info/torture.htm#sawing

witches chair www.medievalwarfare.info/torture.htm#chair

&

the judas cradle www.medievalwarfare.info/torture.htm#judas

they turned out really well in game but dont work, having a sort of dismembering parts piece would help in the right direction
               
               

               


                     Modifié par oOKyeOo, 27 août 2013 - 05:22 .
                     
                  


            

Legacy_3RavensMore

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Murder Most Foul (body part placeables -- do they exist?)
« Reply #14 on: August 28, 2013, 01:54:57 am »


               Stuff of nightmares, that rat torture... ':sick:'