Author Topic: Dwarven Halls w/ Ceiling  (Read 609 times)

Legacy_Rolo Kipp

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Dwarven Halls w/ Ceiling
« Reply #15 on: August 23, 2013, 04:05:05 am »


               <holding out...>

On the one hand, I like the stylistic look of that.

But on the other, dwarves build with strength and those pillars should continue into a vaulted and groined ceiling, I think. It should *look* like it's supporting the massive weight of a mountain, IMO.

It's a lot of extra work, but have you considered making the connecting arches animloop 2 or something, so you can build it either way?

<...both hands>
               
               

               
            

Legacy_TheOneBlackRider

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Dwarven Halls w/ Ceiling
« Reply #16 on: August 23, 2013, 07:00:27 am »


               This is a fantastic improvement! Since I use the halls in "my" project, I'l be probably adding them.
               
               

               
            

Legacy_Pstemarie

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Dwarven Halls w/ Ceiling
« Reply #17 on: August 23, 2013, 12:12:12 pm »


               

Rolo Kipp wrote...

<holding out...>

On the one hand, I like the stylistic look of that.

But on the other, dwarves build with strength and those pillars should continue into a vaulted and groined ceiling, I think. It should *look* like it's supporting the massive weight of a mountain, IMO.


You and I think too much alike. You nailed exactly the issue I'm having with this - I just couldn't articulate it to myself. You are absolutely right, Dwarves build things to last!

It's a lot of extra work, but have you considered making the connecting arches animloop 2 or something, so you can build it either way?

<...both hands>


This a great idea and wouldn't really be all that difficult to do. The tiles are very symmetric so it would probably just entail creating the animation set for a few tiles then porting it into the others as needed.
               
               

               


                     Modifié par Pstemarie, 23 août 2013 - 11:12 .
                     
                  


            

Legacy_OldMansBeard

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Dwarven Halls w/ Ceiling
« Reply #18 on: August 23, 2013, 02:54:26 pm »


               

Pstemarie wrote...
This a great idea and wouldn't really be all that difficult to do. The tiles are very symmetric so it would probably just entail creating the animation set for a few tiles then porting it into the others as needed.


Try setsupermodel ... ':whistle:'
               
               

               
            

Legacy_Tarot Redhand

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Dwarven Halls w/ Ceiling
« Reply #19 on: August 23, 2013, 03:13:42 pm »


               @Pstemarie, I'll reserve judgement until you release this as it will hopefully be 100% compatible with modules built using the original ctp version. That way I can then actually try it out in my module "A is for adventure 0". That way I won't be making a snap judgement but will be able to give it a considered look. Having said that, I tend to agree with Rolo re the ceiling join and I'm not sure about the colour change which is why I'll wait.

TR
               
               

               


                     Modifié par Tarot Redhand, 23 août 2013 - 02:16 .
                     
                  


            

Legacy_T0r0

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Dwarven Halls w/ Ceiling
« Reply #20 on: August 23, 2013, 03:47:52 pm »


               A little off topic........  What exactly is the process for adding variations to an a node?  Is it just linking? No animroot stuff ?
               
               

               
            

Legacy_Pstemarie

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Dwarven Halls w/ Ceiling
« Reply #21 on: August 23, 2013, 10:50:34 pm »


               

Tarot Redhand wrote...

@Pstemarie, I'll reserve judgement until you release this as it will hopefully be 100% compatible with modules built using the original ctp version. That way I can then actually try it out in my module "A is for adventure 0". That way I won't be making a snap judgement but will be able to give it a considered look. Having said that, I tend to agree with Rolo re the ceiling join and I'm not sure about the colour change which is why I'll wait.

TR


It is fully compatible with the CTP version. I have no plans to add new tiles so the SET and ITP files from CTP will not be overridden. I am also leaving the original tile geometry alone - aside from a walkmesh material change over the pit terrain from "nonwalk" to "deep pit" and the z-height of one pillar type (so it hits the roof). Thus, any placeables, sounds, etc. you've painted will not be affected.

The color change will be available as a hak separate from the CTP rebuild. Therefore, if you want the original textures just use the core hak (which will have the same name as the CTP hak). If you want the new textures, just add the texture hak above the core hak.

I have turned tile fade off for my build, but will be releasing two base haks - one that fades and one that doesn't. Again, more options for builders. Personally, I think tile fade wrecks immersion but many folks like it so...
               
               

               
            

Legacy_Pstemarie

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Dwarven Halls w/ Ceiling
« Reply #22 on: August 23, 2013, 11:22:38 pm »


               

OldMansBeard wrote...

Pstemarie wrote...
This a great idea and wouldn't really be all that difficult to do. The tiles are very symmetric so it would probably just entail creating the animation set for a few tiles then porting it into the others as needed.


Try setsupermodel ... ':whistle:'


DOH! - amazing how I overlook the simple things.
               
               

               
            

Legacy_Pstemarie

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Dwarven Halls w/ Ceiling
« Reply #23 on: August 24, 2013, 04:28:49 pm »


               WIP render of the fence crosser - extended to meet the ceiling

'Image
               
               

               


                     Modifié par Pstemarie, 24 août 2013 - 04:47 .
                     
                  


            

Legacy_Pstemarie

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Dwarven Halls w/ Ceiling
« Reply #24 on: August 31, 2013, 07:57:31 pm »


               Alpha version is up for testing. This version is NOT sliced for tilefade and includes my alternate textures as a separate hak to place above the CTP hak.

http://social.biowar...t_file_id=15048

Note: The really large broken pillar group has not been modified yet and lacks a roof.
               
               

               


                     Modifié par Pstemarie, 31 août 2013 - 09:18 .
                     
                  


            

Legacy_3RavensMore

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Dwarven Halls w/ Ceiling
« Reply #25 on: August 31, 2013, 11:31:28 pm »


               I've not used this tileset before (don't ask me why) so this may or may not be an error:  I've wondering about yellow around these two tiles. 

dl.dropboxusercontent.com/u/54799423/Dwarven%20Halls.JPG

Beyond that, it looks spectacular. 
               
               

               


                     Modifié par 3RavensMore, 31 août 2013 - 10:33 .
                     
                  


            

Legacy_Pstemarie

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Dwarven Halls w/ Ceiling
« Reply #26 on: September 01, 2013, 12:13:57 am »


               Yeah its a texture issue. I forgot to delete the offending dds files from the haks. The files to kill are

tcdh0_deco_05.dds
tcdh0_dirt.dds

I'll make sure they are gone in the next upload.
               
               

               


                     Modifié par Pstemarie, 31 août 2013 - 11:14 .
                     
                  


            

Legacy_Pstemarie

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Dwarven Halls w/ Ceiling
« Reply #27 on: December 24, 2013, 04:44:49 am »


               bump - this gets more attention next...
               
               

               
            

Legacy_WoC_Builder

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Dwarven Halls w/ Ceiling
« Reply #28 on: December 25, 2013, 03:45:46 pm »


               Our PW will be looking forward to this beautiful addition, as we have a huge Kingdom (Sepich Stronghold; 12 areas all told) that will benefit from this.  I'd like to thank you VERY MUCH for creating this work.  '<img'>

I'll go DL the alpha version and poke around with it.  '<img'>
               
               

               


                     Modifié par WoC_Builder, 25 décembre 2013 - 03:48 .
                     
                  


            

Legacy_WoC_Builder

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Dwarven Halls w/ Ceiling
« Reply #29 on: December 25, 2013, 07:24:35 pm »


               And now that I dl'd and ran through it...I have to say this is a wonderful work.  '<img'>  This really enhances the immersion of these areas; makes them even more majestic, as if I thought that was possible, given the detail of the tileset as is.  Everywhere I turned my 'toon I was amazed at how the look of this addition, by adding ceilings, expanded the feeling of depth and distance.

I also like how you made the new textures optional, as for my part I like the old ones better.  Nothing against the new, just a matter of opinion.  '<img'>  

I am half tempted to add this to our world as-is, but will restrain myself and be patient.  For now, it is going to stay on my machine so at the least I get the enjoyment, even though this is in Alpha.  

Well done, Sir!  (or Madam as the case may be;  you never can tell with blasted computers.  '<img'> )