Nevercallmebyname wrote...
I'm not big on NWN2 object to NWN1 tilegroup conversions because it still just looks like a placeable object. If you could make the building interact with its soroundings more then I might download it..
What an odd comment to make. I though all buildings in even the stock NWN1 rural / forest sets look like integrated placables. I can discern no real difference between a NWN1 building being made part of a tile and a NWN2 building being made part of a tile. The principle behind the two are exactly the same.
I want to think you actually mean you would prefer any added NWN2 buildings to blend in with the sets already present visual palette rather than stock textures and all, looking out of place in sharp contrast to the surroundings (like a city home smack dab in the middle of the wildwoods).
I have enough faith in Hen's artistic sensibilities that he won't be integrating things that don't fit within the tileset's visual theme or will at the very least bring in the geometry with some texture adjustments that bring it more in line. (EDIT: Which he apparently mentioned while I took too long typing on a black keyboard in the dark...)
Modifié par Malagant, 31 juillet 2013 - 12:05 .