<measuring...>
That reinforces my impression that they are base-applied fx. The 1m offset is probably built into the splash fx, so it should be possible to define a new "shallow water" material, a new "shallow splash" fx and have the ripple appear in the right place.
Edit: fx_step_splash has no offset for the emitter. So it is being positioned by the engine when applied (via a "detonate" trigger, incidently. Odd.). Next thing to look at is what is the engine using to determine height? The Z of the first vertex of a water plane?
Will peek at the sea cliffs today :-)
Edit: Curiouser and curiouser. I have now looked at all the 1.69 patch & HotU set files and can not see StoneBridge material used in any of them. The fx_step_stbrdg does indeed drop small chunks of stone, so it would be a subtle add to ruins or old stone bridges...
Would be very interested in finding a tile this was used on.
Or seeing what happens if someone does a quick TNO01_g01 (series) override to test it :-)
<...difficulty>
Modifié par Rolo Kipp, 31 juillet 2013 - 04:40 .