Nevercallmebyname wrote...
Well I wanted to see if I could make double and tripple hight Raise/lower edges so I can go up multiple levels without having to create a pyramid to do so. Anyone understand what I mean by that? Is it even possible? No tileset has EVER done it and I wanted to be the first.
It could be done, but not very conveniently. I'll explain.
If you look inside a .set file at the way height transitions are controlled, you will see that there are 0/1 values on the heights of tile corners. Those are used by the toolset to paint tiles in areas in such a way that they are guaranteed to join up. But it only understands 0 and 1 - it can only cope with a single height transition across a tile. That's a limitation of the toolset. It can't do multiple jumps at one go.
Now, if you are prepared to create your own .are files without using the toolset, which can certainly be done using a gff editor, then you can circumvent that limitation. If you make multiple-jump tiles and place them manually next to each other according to your own rules, you can do that.
Tilesets that can't be used with the toolset aren't going to be very popular as they stand but if you made some preset areas, other people might adopt them and that would be good.
Needless to say, the solution tileset makers usually adopt is to make tiles with slopes that join up seamlessly so it doesn't
look like a pyramid.
OMB
Modifié par OldMansBeard, 26 juillet 2013 - 03:29 .