Well, these pictures were originally meant to be inspiration for others to do their own changes, and to get feedback from some content creators so as to refine my own tweaks. Also, the changes are extensive. This is not just a reskin of the original tilesets, but more of a reworking. To get this to work for other gamers we would need to release it as a tileset to override the existing one, much like the Bio enhancing packs. Not that it is much problem in itself, though. The real issue has always been getting permission by the original authors.
For starters, the interior micro-sets all use textures by Zwerkules and Project Q. The models themselves are a mixture of Zwerk's biointerior and Hardpoints' A Dungeons and Dragons. Also, bear in mind they are far from finished! I sort of go through them on a tile per tile basis as I find "blank" or mismatched tiles while playing!
The rural and forest changes are based on a mixture of textures and models as well. The rural tileset is a merge of both Chico's NWNCQ project and Toro's rural override, both using textures released by yet again Zwerkules, Project Q, Toro, Wormz and Sixesthrice. There are also tiles extracted from Six's Wildlands and Wild Woods. The forest is all based on NWNCQ and Bioforest. These, we could say, are fairly done. Some tiles may be missing the change, but... those I rarely see in-game, if ever.
I tried releasing an earlier version of these years ago, but couldn't get permission from some of the authors, so that's basically why they've never been made public. If they gave their blessing, though, I would gladly share.
Modifié par Master Jax, 26 juillet 2013 - 08:13 .