Author Topic: Again with the grass...  (Read 928 times)

Legacy_NWN_baba yaga

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Again with the grass...
« Reply #30 on: July 07, 2013, 04:38:45 pm »


               good work on both terrains... let the feedback be detailed '<img'>

1 image:
Big bricks are usualy on the bottom of a wall my friend... for static reasons i think '<img'> and add some dirt or darken the very first brick like the brickwall has from image 2 '<img'> This helps to give a more separated look from floor-to-wall. Sometimes due to the lighting floors and walls blend very 2d into each other!

The beams at the door... that middle metal section is to keep 2 beams connected or used for beams found in mines but with that size and little preasure on them it makes no sense. Try to remove that.

2 image:
Very cool. I like the simplicity (not in a bad way) of the brickwall and the woodwork on top of that.
               
               

               


                     Modifié par NWN_baba yaga, 07 juillet 2013 - 03:42 .
                     
                  


            

Legacy_Lord Sullivan

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Again with the grass...
« Reply #31 on: July 07, 2013, 05:23:34 pm »


               How about this grass...

'Posted

Link
               
               

               


                     Modifié par Lord Sullivan, 09 juillet 2013 - 04:40 .
                     
                  


            

Legacy_Lord Sullivan

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Again with the grass...
« Reply #32 on: July 07, 2013, 05:32:36 pm »


               And this...
Grass ON
'Posted
Grass OFF
'Posted

Link

Link
               
               

               


                     Modifié par Lord Sullivan, 09 juillet 2013 - 04:43 .
                     
                  


            

Legacy_Lord Sullivan

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Again with the grass...
« Reply #33 on: July 08, 2013, 10:27:12 pm »


               Wow, I come here presenting a grass texture as an offering... and not a peep from the OP?

I mean, I come here baring gift and I get totaly ignored. What some bad manners from community
members that keep claiming that this community is so great.

No one as to like the texture I presented but at the very least the OP could give a simple reply
in the lines of "Thanks for the offer but that texture does not suit my needs" or something... nope
totaly ignored.


Thanks
               
               

               


                     Modifié par Lord Sullivan, 08 juillet 2013 - 09:27 .
                     
                  


            

Legacy_Tarot Redhand

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Again with the grass...
« Reply #34 on: July 08, 2013, 11:26:08 pm »


               Was waiting for the OP but I'll give my two penorth anyway. While it is probably acceptable in game, the screenies really show up a repetitive pattern. It's just a thought but for a planar texture surely it is possible to use a fractal pattern to  a generate grass?

BTW as it has only been 1 day since those screenies were posted (at least according to the heading), I would give a bit more time to allow for RL getting in the way before stressing about none replies but maybe that's just me.

TR
               
               

               
            

Legacy_henesua

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Again with the grass...
« Reply #35 on: July 08, 2013, 11:51:37 pm »


               Yeah, LS, the turn over of responses is slower these days. You need to be more patient.
               
               

               
            

Legacy_Lord Sullivan

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Again with the grass...
« Reply #36 on: July 09, 2013, 12:39:47 am »


               I am more amazed then impatient simply because when I create a thread, I attend to my thread and
respond if there is a need to it until it dies down. Obviously there are times in the day it's just not
possible. However, the fact that it takes a minute to look at the screens and form an opinion and
that the OP posted in another thread a dozen of minutes or so before I posted my amazement of
my post being ignored, the RL excuse just went down the toilet. '<img'>

Well whatever! '<img'>
               
               

               
            

Legacy_Master Jax

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Again with the grass...
« Reply #37 on: July 09, 2013, 02:30:51 am »


               Whoah Whoah Whoah! Lord Sullivan! Let me tell you what happened here. First off, it's monday coming from sunday, which means family outings and then job the next day. It is as other contributors have stated, I have been working and running errands, so I am not always capable of watching out the thread. Then, I did see your post. Unfortunately, I don't know if it was too early yet, but there were no images when I read it, just links that appeared broken, so I decided to check back later when I could see the pics. Also, I am probably on a different time zone to yours! It's not bad manners or neglecting you!

Now as for the grass itself, I can't quite make out much of the images... It seems to me as if you're using the original dynamic grass, correct? What's the density count? Seems lush... Does it have a noticeable framerate impact? The texture isn't very clear to me either... I'm sorry if I can't tell much off the pictures, but thank you for posting, and, as it's been said, if sometimes it takes longer to answer, it usually is due to time constraints and being busy with work and errands, certainly not being unappreciative.
               
               

               


                     Modifié par Master Jax, 09 juillet 2013 - 01:35 .
                     
                  


            

Legacy_NWN_baba yaga

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Again with the grass...
« Reply #38 on: July 09, 2013, 02:44:19 am »


               Removed inflammatory content
BioWareMod02



this dont work this way!
               
               

               


                     Modifié par NWN_baba yaga, 09 juillet 2013 - 09:43 .
                     
                  


            

Legacy_Lord Sullivan

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Again with the grass...
« Reply #39 on: July 09, 2013, 04:49:22 am »


               Alright enough giggles for me '<img'>

I only pranked you guys. I thought I'd create a little bit of chaos... shake you a little.

@Master Jax

The dynamic grass is indeed the original though I did set my ini file to something like 6000 for dynamic
grass. I have seen no real performace impact myself with a Radeon HD 4870, Radeon HD 5770 and now
a NVidia 9800GT.

If you have trouble seeing the texture details, perhaps it is because you did not CLICK on the images in the
posts as they take you to larger 1920x1200 pixels images.
               
               

               


                     Modifié par Lord Sullivan, 09 juillet 2013 - 07:16 .
                     
                  


            

Legacy_Master Jax

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Again with the grass...
« Reply #40 on: July 09, 2013, 06:21:43 am »


               Well, that's the thing! When hovered, I get the symbol of the link being broken, and when I click on them, it leads me to the error page for broken links. 0__0 Says the browser can't find the server: and the name of the webpage.
               
               

               


                     Modifié par Master Jax, 09 juillet 2013 - 05:22 .
                     
                  


            

Legacy_NWN_baba yaga

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Again with the grass...
« Reply #41 on: July 09, 2013, 10:28:35 am »


               Making a photorealistic grass texture (or using a one from another game...) alone LS dont work. And even your trees dont help to give the scene a look thats somewhat coherent. The houses, the ledges etc. everything else look out of place.

So why dont you just share the texture so we can see it ingame as to showcase it in such a resolution? Even the texture is not from you:P

A little note:
showcasing others work is a no go!
               
               

               


                     Modifié par NWN_baba yaga, 09 juillet 2013 - 09:44 .
                     
                  


            

Legacy_Lord Sullivan

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Again with the grass...
« Reply #42 on: July 09, 2013, 06:01:24 pm »


               

Master Jax wrote...

Well, that's the thing! When hovered, I get the symbol of the link being broken, and when I click on them, it leads me to the error page for broken links. 0__0 Says the browser can't find the server: and the name of the webpage.



Ok I added regular links for you to try, if that doesn't work, I don't know what to tell you.



NWN_baba yaga wrote...

Making a photorealistic grass texture (or using a one from another game...) alone LS dont work. And even your trees dont help to give the scene a look thats somewhat coherent. The houses, the ledges etc. everything else look out of place.

So why dont you just share the texture so we can see it ingame as to showcase it in such a resolution? Even the texture is not from you:P

A little note:
showcasing others work is a no go!


Yeah, nice try Baba! In anything I do, it is my work unless I state otherwise;)
The texture was created with a picture of the grass in my backyard '<img'>

Btw, lets leave it at "taste differ" because I find it quite pretty and fiting when in game. The pattern it shows is mild and practicaly undetectable when dynamic grass is ON. But when one wants non dull, non plain but rather detailed nice looking grass texture, it's practicaly impossible to escape the pattern syndrome.
               
               

               


                     Modifié par Lord Sullivan, 09 juillet 2013 - 07:14 .
                     
                  


            

Legacy_Lord Sullivan

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Again with the grass...
« Reply #43 on: July 09, 2013, 06:13:59 pm »


               You can find the texture in my project page
               
               

               
            

Legacy_Master Jax

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Again with the grass...
« Reply #44 on: July 09, 2013, 07:42:28 pm »


               Thanks for sharing the texture, Lord Sulivan! I still got the links posted as broken ones, but the texture itself is better! I will be placing it in and checking it directly in-game!