Hey everyone! I've been fooling around for a while with the tilesets, tweaking things here and there, and for the most part, I am satisfied with the changes. However, something that keeps bothering me is the grass. As I'm sure you know, grass in NWN is composed of two main things: A basic "floor"texture, and the dynamic grass added on top of it. Toro's dynamic grass is almost omnipresent (or at least it should be), seeing as it does a lot for realism and immersion, however, the "floor" texture part has never really convinced me. Not that it is wrong or anything! I just think of a different type of grass,... wet and short, greener and "colder" if such a thing makes sense. Think the grass in the Game of Thrones tely show, or Skyrim. Zwerkules and I poissibly agree a bit more in this matter, as his medieval rural seems to go down this road, however, that's too green for me.
I know this sounds nitpicky, and I apologize if it sounds like I am complaining. This isn't about that. It was about me wondering how peopel are dealing with the grass overall. For example, I have tried several different things. My "ideal" mod used the original dynamic grass with about 60 as density value, and 200 in height. This created the perfect grass feel for me. Reminded me a lot of Dantooine's grass in KOTOR, but the framedrop is disastrous! I had to abandon such an idea almost immediately! As I mentioned, I have played with Toro's dynamic grass, and it works PERFECTLY in the forest tileset because I drew inspiration from Baba's Coniferous Forest, and textures here and there. In fact, my current rural grass uses Baba's grass at its base, because it tiles SO seamlessly, and it is very hi-res, which helps keep detail and sharpness.
Thing is, if anyone could share their own breakthroughs or concerns regarding this topic, how you deal with grass, what your settings are, or even better, share some shots, it would be greatly appreciated, and perhaps we could even pool our collective thoughts on the matter and sort of design a "perfect" setting that is balanced for both looks and performance!
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Modifié par Master Jax, 27 juin 2013 - 06:06 .