Author Topic: Again with the grass...  (Read 929 times)

Legacy_Master Jax

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Again with the grass...
« on: June 27, 2013, 06:49:50 am »


               Hey everyone! I've been fooling around for a while with the tilesets, tweaking things here and there, and for the most part, I am satisfied with the changes. However, something that keeps bothering me is the grass. As I'm sure you know, grass in NWN is composed of two main things: A basic "floor"texture, and the dynamic grass added on top of it. Toro's dynamic grass is almost omnipresent (or at least it should be), seeing as it does a lot for realism and immersion, however, the "floor" texture part has never really convinced me. Not that it is wrong or anything! I just think of a different type of grass,... wet and short, greener and "colder" if such a thing makes sense. Think the grass in the Game of Thrones tely show, or Skyrim. Zwerkules and I poissibly agree a bit more in this matter, as his medieval rural seems to go down this road, however, that's too green for me.

I know this sounds nitpicky, and I apologize if it sounds like I am complaining. This isn't about that. It was about me wondering how peopel are dealing with the grass overall. For example, I have tried several different things. My "ideal" mod used the original dynamic grass with about 60 as density value, and 200 in height. This created the perfect grass feel for me. Reminded me a lot of Dantooine's grass in KOTOR, but the framedrop is disastrous! I had to abandon such an idea almost immediately! As I mentioned, I have played with Toro's dynamic grass, and it works PERFECTLY in the forest tileset because I drew inspiration from Baba's Coniferous Forest, and textures here and there. In fact, my current rural grass uses Baba's grass at its base, because it tiles SO seamlessly, and it is very hi-res, which helps keep detail and sharpness.

Thing is, if anyone could share their own breakthroughs or concerns regarding this topic, how you deal with grass, what your settings are, or even better, share some shots, it would be greatly appreciated, and perhaps we could even pool our collective thoughts on the matter and sort of design a "perfect" setting that is balanced for both looks and performance! '<img'>
               
               

               


                     Modifié par Master Jax, 27 juin 2013 - 06:06 .
                     
                  


            

Legacy_NWN_baba yaga

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Again with the grass...
« Reply #1 on: June 27, 2013, 08:08:48 pm »


               hi there,

here is a grass texture i did for my outskirt tileset. I havent released it but you can use this as a base. Feel free to use/ modify it if you think it´s usefull.

'Posted

it´s a bit different, not that bright and looks good even on many tiles.

If you want the tga. instead of this here just lemme know;)
               
               

               


                     Modifié par NWN_baba yaga, 27 juin 2013 - 07:12 .
                     
                  


            

Legacy_Master Jax

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Again with the grass...
« Reply #2 on: June 28, 2013, 04:09:34 am »


               WOW! Thanks a lot, Baba! (^,^) Like I said, I've been using your grass from Coniferous forest up to now, but I will play around with this one! So nice of you to offer the tga file, but don't worry, I can convert the image you have already provided! Also, would you share a little about what you think of the whole grass thing? Do you go dynamic? How tall/short? How dense? Anything would be great!
               
               

               
            


Legacy_Master Jax

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Again with the grass...
« Reply #4 on: June 28, 2013, 04:52:31 am »


               AH! LINK!!! Y U NO SHOW LIKE BABA'S!! ':crying:' The sorrow...
               
               

               


                     Modifié par Master Jax, 28 juin 2013 - 05:38 .
                     
                  


            

Legacy_Tarot Redhand

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Again with the grass...
« Reply #5 on: June 28, 2013, 11:10:34 am »


               Nice image but too big for here. Make it 500 wide and use the standard form to include it (so much easier). If you are going to use the bb codes directly you must get rid of the extra spaces (ie there are no spaces used in bb codes).

TR
               
               

               
            

Legacy_MrKWMonk

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Again with the grass...
« Reply #6 on: June 28, 2013, 12:22:19 pm »


               Nice pic, well done.
               
               

               
            

Legacy__six

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Again with the grass...
« Reply #7 on: June 28, 2013, 06:21:16 pm »


               Looks neat. I like those kinds of colours too (as my work probably attests to).
               
               

               
            

Legacy_DM_Vecna

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Again with the grass...
« Reply #8 on: June 28, 2013, 06:36:49 pm »


               I like the pic. For me I am trying to retain two grasses. One darker that I will keep among the options provided by toro, six, or baba. And one lighter with more flower and Rock ala Chico or seasonal Forrest. As Six has stated in the past many of the newer developments are very dark. I really think you either need multiple Forrest tile sets to achieve this or make rural light and Forrest dark.

I have however not played too much with the height and frequency. Thanks for the inspiration. I will definitely be watching this very relevant thread
               
               

               
            

Legacy_Master Jax

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Again with the grass...
« Reply #9 on: June 28, 2013, 08:06:42 pm »


               Thanks for the comments everyone!

Tarot, I actually tried to follow the guidelines to get the linked image to show like Baba's, but I have fumbled. If you could give the exact example of what went wrong, I will fix it!

Vecna, I actually follow you on this! The Forest override I based on Baba's Coniferous Forest, which is darker and "browner" than usual. There are many different types of forest layouts and color-schemes, but I like this one because it feels "real" to me. This is the kind of forest you find down here, the one I know by personal experience, so it was nice to have it reproduced in-game with a certain level of realism. As for the Rural tileset grass, I want it to go precisely the other way. Not necessarily very bright and green, but certainly more so than the forest. Problem is, unlike the forest, I can't seem to get all the elements to match. Somehow, it doesn't look as "real" as the forest theme does. This is mainly why I started the thread, to see if someone has already achieved what I am trying to do with rural.

I will post a pic of what my rural looks like once I get the whole image-pasting thingie sorted out.
               
               

               


                     Modifié par Master Jax, 28 juin 2013 - 07:08 .
                     
                  


            

Legacy_T0r0

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Again with the grass...
« Reply #10 on: June 29, 2013, 02:34:28 am »


               Looking good Jax !  Been looking forward to those screenies for awhile.
               
               

               
            

Legacy_Master Jax

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Again with the grass...
« Reply #11 on: June 29, 2013, 02:43:10 am »


               Hey Toro! I haven't forgotten about you! I took lots of pics of the rural, but haven't uploaded yet due to the whole not showing thing! Also, because I still can't get the damn thing right! But I will upload the rest as soon as I learn how to get them to show like yours! In fact, could you aid me a bit on this? I read the site-info on it, but still got a measly link...-__________________-
               
               

               
            

Legacy_Zwerkules

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Again with the grass...
« Reply #12 on: June 29, 2013, 11:48:07 am »


               

Master Jax wrote...

I read the site-info on it, but still got a measly link...


Tarot already pointed out that you had spaces in your bbcode. Remove the spaces and the screenshots will show.
               
               

               
            

Legacy_Master Jax

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Again with the grass...
« Reply #13 on: June 29, 2013, 06:44:35 pm »


               Well, I tried removing any spaces inside the brackets and it didn't work, then I tried removing spaces between those and the link itself, and all I got was neither the link nor the image showing... I did it all through Standard Form... Uhm... I may be slow, so... if anyone could write the exact layout like... [img]link yadda yadda, I would simply copy it, the image would show, and I could see where I went wrong and just reproduce the thing for every other pic I post... That would solve it... ':crying:'
               
               

               


                     Modifié par Master Jax, 29 juin 2013 - 05:49 .
                     
                  


            

Legacy_Master Jax

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Again with the grass...
« Reply #14 on: June 29, 2013, 07:22:20 pm »


               While I get this linked image thing sorted out, here is an image of what rural grass currently looks like:

'Posted

However, as I said earlier, I am not entirely sold out on how it looks. It's so yellowy because I inserted some TNO tiles which I thought looked way better than original rural (uneven terrain, lots of natural placeables, etc) and since those use the original 1.69 resources, grass textures had to match.

I want more of a Skyrim rural theme, a greener, more realistic look, so i guess I will finally go about and do changes today. I will post the result when it is at least decent-looking. If anyone has input on the matter, please share!

As a disclaimer, the featured pics use resources from other content makers. I claim no ownership or credit over any of it! Toro, Zwerkules, Six, Helvene, Chico, Wormz and Baba Yaga are all in there, wether in texture, model or inspiration form. '^_^'