So, I've been going around, changing appearances of weapons and armor to be a little more pleasing to my eyes, and for the most part, was happy with it. However, I noticed something that had previously never annoyed me. It seems absurd, but having items being called the same and adding a +number after them breaks immersion and seems rather dumb. I know, it's a really picky thing, but why have a Longbow +1 instead of a Hunting Bow or a Heavy Armor +3 instead of an Ebony Armor? I tried to override the item with the new name, but found out the appearance and properties DO get overriden, while the name isn't. In the toolset, the name appears the same, as an item +something, but when you access the object's properties it displays the new name.
Question is: Is there a way to have the renaming stick in-game and in-toolset?Is it possible for a Short Sword +1 to appear as a Gladius in both? bear in mind, friends, it is meant to be an override. I am not going for a new item with the same template. My intention is to change the original blueprints so as to get these items as loot. It's just an override with name-consistency!
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Thanks in advance for any light you can shed on this!