The Amethyst Dragon wrote...
So 17 bones for a single skinmesh is too much? :innocent:
For non-pc model, aparently yes. I'm in the 20's on pc's and it is working just fine (see more below). For monster, I have been in the high teens before and it worked fine, but only for extremely low poly models.
My more recent mid-poly work only functions at about 14 bones max per skin, but on any complexity skin, so far as I can see. I also have better luck when doing high bone counts when bones are not connected deeply from the root. For instance if I add more bones to the humanoid torso, even beyond 20 count, they don't seem to break anything. However, if I then try to wrap the same skin to even one cloak bone, it crashes.
I would really like if somebody could find the inner workings and lay them bare to us.