Author Topic: Custom Content Challenge: June 2013: Oldschool  (Read 1784 times)

Legacy_Draygoth28

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Custom Content Challenge: June 2013: Oldschool
« Reply #75 on: June 26, 2013, 03:01:51 pm »


               I had the same disappearing issue with one of my mount models. I fixed it by reducing the amount of bones tied to the skin. Hope this helps and everything is looking great.
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: June 2013: Oldschool
« Reply #76 on: June 26, 2013, 05:34:09 pm »


               Thanks, but that can't be the problem in this case. because I only had used skins with the arms, and there was only two bones involved...
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: June 2013: Oldschool
« Reply #77 on: June 27, 2013, 12:15:20 am »


               

Draygoth28 wrote...

I had the same disappearing issue with one of my mount models. I fixed it by reducing the amount of bones tied to the skin. Hope this helps and everything is looking great.

So 17 bones for a single skinmesh is too much? :innocent:

I've had it down to 4 bones per vertex for a while, and the thing looks perfect in the toolset.  I'll try out many less bones and see if that fixes it (and figure out the max that can be for a skinmesh if that does fix it...handy info to have).  I do not look forward to animating this thing for a 3rd time...
               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: June 2013: Oldschool
« Reply #78 on: June 27, 2013, 02:41:31 am »


               

The Amethyst Dragon wrote...
So 17 bones for a single skinmesh is too much? :innocent:


For non-pc model, aparently yes. I'm in the 20's on pc's and it is working just fine (see more below). For monster, I have been in the high teens before and it worked fine, but only for extremely low poly models.

My more recent mid-poly work only functions at about 14 bones max per skin, but on any complexity skin, so far as I can see. I also have better luck when doing high bone counts when bones are not connected deeply from the root. For instance if I add more bones to the humanoid torso, even beyond 20 count, they don't seem to break anything. However, if I then try to wrap the same skin to even one cloak bone, it crashes.

I would really like if somebody could find the inner workings and lay them bare to us.
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: June 2013: Oldschool
« Reply #79 on: June 28, 2013, 02:38:17 am »


               Extending the end date by a week while we deal with the old Vault shutdown.
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: June 2013: Oldschool
« Reply #80 on: June 28, 2013, 04:11:16 pm »


               VOLO is ready to Download

'Posted:

               
               

               
            

Legacy__six

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Custom Content Challenge: June 2013: Oldschool
« Reply #81 on: June 28, 2013, 06:19:37 pm »


               You know, with the disappearing snail issue - I had that issue with my dragons at one point. Just doing the standard reset xforms, re-export and hope fixed it. So I can heartily reccomend trying lots of unrelated and low-impact things and hoping. : p
               
               

               
            

Legacy_Grymlorde

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Custom Content Challenge: June 2013: Oldschool
« Reply #82 on: July 01, 2013, 06:43:13 am »


               

The Amethyst Dragon wrote...

Extending the end date by a week while we deal with the old Vault shutdown.


Glad for the extra week, though not for the reason. . .

Status of my prefabs:
  • 9 NPCs (Bigby, Mordenkainen, &c.)
  • 2 Auto-closing dungeon doors
  • Various & sundry AD&D magic items, e.g. swords that give off light, arrows of slaying, &c.
  • Armor, shields, and weapons as described by Gary Gygax, e.g. "plate mail."
  • OD&D Underworld hide/skin properties for monsters, i.e. darkvision feat & ultravision special ability
With this extended deadline, my goal is to also provide a prefab area "Dungeonham" viz. an entrance to a dungeon with a magic-user shop, cleric temple, druid shrine, armorer, and a tavern -- all with inflated prices due to the "gold rush" nature of a dungeon. Also to include a single dungeon level with no light and auto-closing doors.

If I succeed in building "Dungeonham" it is my hope and desire that we can use it for the CCC demo.
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: June 2013: Oldschool
« Reply #83 on: July 08, 2013, 12:23:51 am »


               One day left, folks.

Unfortunately, the snails aren't going to make it.  Haven't had time to put into figuring out why they're not showing up in-game and possible re-animating them from scratch (again...it's a multi-hour process).

Got the D&D cartoon cloak prefabricated and the model for the quarterstaff done.

For July, I'm planning on extending that one a week into August and just overlapping it with the first part of August's CCC time.
               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: June 2013: Oldschool
« Reply #84 on: July 08, 2013, 12:33:58 am »


               <blowing things...>

I've roughed in most of the combat anims and the disappear (explode) anim.
Lot of cleanup to do on anims and still the variations and scripting to do.

Edit: Added blast mitosis video. Explosive fission works, but still need to add AoE blunt and fire damage.

<...all out of proportion>
               
               

               


                     Modifié par Rolo Kipp, 08 juillet 2013 - 02:45 .
                     
                  


            

Legacy_Grymlorde

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Custom Content Challenge: June 2013: Oldschool
« Reply #85 on: July 08, 2013, 06:25:49 am »


                Dungeonham is released.

Contents:
  • NPCs from Rogues Gallery (Bigby, Mordenkainen, etc.)
  • Some equipment and magic items from the AD&D DMG (Rings of wizardry, Arrows of slaying, Plate mail)
  • Town of Dungeonham with merchants selling mundane and magic items at gold rush prices
  • Empty dungeon levels 1 and 2 ready to be populated
  • Much more information in the ReadMe (see link in sig)
This was a fun first foray into custom content.
               
               

               


                     Modifié par Grymlorde, 08 juillet 2013 - 05:41 .
                     
                  


            

Legacy_The Amethyst Dragon

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Custom Content Challenge: June 2013: Oldschool
« Reply #86 on: July 10, 2013, 11:38:35 pm »


               Status:

Declared/Started/Intentioned Projects:
AD&D Monster Leaders (prefab) - Grymlorde
Runequest Two-Headed Dragon Snail (model) - Rolo Kipp
Flail Snail (model) - The Amethyst Dragon
D&D Cartoon Venger (model) - MerricksDad & _six

Received Projects:
Volo (model) - Shemsu-Heru
AD&D Rogues Gallery NPCs (prefab) - Grymlorde
AD&D Magic Items (prefab) - Grymlorde
D&D Cartoon Cloak of Invisibility (prefab) - The Amethyst Dragon
Bomb Beasts (model) - Cestus Dei & Tarot Redhand (video preview)
D&D Cartoon Quarterstaff (model + prefab) - The Amethyst Dragon

A few cancelled projects, quite a few downloaded, only one missing.  Not bad for only a couple days after the end of the given time.

A couple of these have demo modules included, so I'm going to be working on merging them together and adding in the other stuff for a proper full-month demo.
':wizard:'
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: June 2013: Oldschool
« Reply #87 on: July 19, 2013, 04:01:02 pm »


               Any word on if Venger will be appearing?
               
               

               
            

Legacy_Urk

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Custom Content Challenge: June 2013: Oldschool
« Reply #88 on: July 19, 2013, 07:55:03 pm »


               If I might stray OT a bit... This is not intended as a formal entry or anything. It's been on the vault for years. It's not custom content, just something I cranked out in the toolset but it is definitely old-school.

If there are any other Greyhawk lovers out there here's a little something I put together for my DM'ed campaign. 

http://nwvault.ign.c...s.Detail&id=958
               
               

               


                     Modifié par Urk, 19 juillet 2013 - 07:05 .
                     
                  


            

Legacy_MerricksDad

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Custom Content Challenge: June 2013: Oldschool
« Reply #89 on: July 20, 2013, 05:53:06 pm »


               

The Amethyst Dragon wrote...

Any word on if Venger will be appearing?


I think he's off dinking around with Tiamat or something. Even if nobody else skins him, I will still do it eventually.