Author Topic: Custom Content Challenge: June 2013: Oldschool  (Read 1781 times)

Legacy_Rolo Kipp

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Custom Content Challenge: June 2013: Oldschool
« Reply #30 on: June 18, 2013, 02:01:10 am »


               <getting all nostalgic...>

I think it was in Vol II that he "introduced" a star beast - sort of a locomotive with tentacles - that I distinctly remember from Space: 1999 :-)

I had vols 1-8 (original) and I think there were a couple after that :-P
There are a few creatures in there I'll probably model sooner or (more likely) later.
Edit: I am definitely doing the two-headed dragon snail from Runequest :-)

Like Chivalry & Sorcery, I mostly used Arduin for resources, rather than rules, prefering my own custom rules based off a blend of Runequest, Swordbearer (great magic system!) and Leading Edge's Sword's Path Glory. Oh, and throw the Palladium source books in there, also :-)

I did own the original 3 Chainmail booklets, didn't actually use them for much. They were more trophys than anything else :-P

<...for 1999>
               
               

               


                     Modifié par Rolo Kipp, 18 juin 2013 - 01:03 .
                     
                  


            

Legacy_The Amethyst Dragon

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Custom Content Challenge: June 2013: Oldschool
« Reply #31 on: June 18, 2013, 06:07:55 am »


               I'm finally making the Flail Snail (after many other NWN and real life distractions)...it fit's this theme. '<img'>

Shell is done, now onto the fleshy body, to be followed by animating the whole thing.

And yes, the shell is a lot of polygons, but it has to be to pull off the curling shape of a decent snail shell.  Don't worry, once it's compiled it'll load up right quick in-game.

Work in progress...

'Posted

Edited to add new WIP pic...

Working on the body and new coloration (a bit closer to PnP colors).  Visible body will become a skinmesh, haven't gotten to adding bones yet (or tentacles).

Body and shell textures both have an alpha channel, so there'll be a some shininess in-game.

'Posted
               
               

               


                     Modifié par The Amethyst Dragon, 18 juin 2013 - 07:28 .
                     
                  


            

Legacy_Tarot Redhand

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Custom Content Challenge: June 2013: Oldschool
« Reply #32 on: June 18, 2013, 11:16:12 am »


               @Grymlorde The Bomb Beast is definitely an independently created creature. I used to know the author. So while you may come across other beasties that closely resemble it I doubt you will find it in any of your volumes. That humanoid creature I mentioned very early in this thread, on the other hand came from a judges guild adventure called the "illhedrin book". Actually there was another thing in there that I have yet to see in nwn that unfortunately has been in every edition of D&D - constricting snakes. As there is also one of those in that judges guild book which is why I never got around to converting it to nwn.

TR
               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: June 2013: Oldschool
« Reply #33 on: June 18, 2013, 12:53:07 pm »


               With camping coming up, I don't know if I will be able to complete the texturing of Venger from the DND cartoon. Would anybody be interested in doing the texture if I finish the rigging?

'Posted
And yes he also has wings
               
               

               


                     Modifié par MerricksDad, 18 juin 2013 - 11:55 .
                     
                  


            

Legacy__six

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Custom Content Challenge: June 2013: Oldschool
« Reply #34 on: June 18, 2013, 05:01:09 pm »


               I could have a crack at it - I'm a bit rusty, but I probably have enough time to get back into the swing for it. Have any good references you're working off?
               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: June 2013: Oldschool
« Reply #35 on: June 18, 2013, 05:42:17 pm »


               <pointing...>

'Posted

<...and tumbling>
               
               

               


                     Modifié par Rolo Kipp, 18 juin 2013 - 04:42 .
                     
                  


            

Legacy_MerricksDad

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« Reply #36 on: June 18, 2013, 05:57:52 pm »


               Yeah pretty much that stuff from google images. I'll see if I can finish skinning it real quick.

Er, wait, how's this going to work out? I was going to put the wings and wing anim in the model AFTER I finished the base skin by copying the large silver wing data into the ascii model. He was going to just have the standard wing animations for PC's and then root the base to the PMH0 file so wings anims would just bind to the base anims. (basically he'd be a modified pair of wings).

Maybe I should merge the wings first and have you paint them too? He would then NOT have a copy of the a_ba animations I current have on him, and might be harder to paint.

What do you think?
               
               

               
            

Legacy_MerricksDad

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« Reply #37 on: June 18, 2013, 05:58:43 pm »


               gak, double post
               
               

               


                     Modifié par MerricksDad, 18 juin 2013 - 04:59 .
                     
                  


            

Legacy_Shemsu-Heru

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Custom Content Challenge: June 2013: Oldschool
« Reply #38 on: June 18, 2013, 08:21:46 pm »


               

MerricksDad wrote...

With camping coming up, I don't know if I will be able to complete the texturing of Venger from the DND cartoon. Would anybody be interested in doing the texture if I finish the rigging?


And yes he also has wings


Perhaps I could help you with the texture if you whish?

About the whings, perhaps you could addep just a wing dummy, and let him use any of the dynamic wings....
               
               

               
            

Legacy_MerricksDad

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« Reply #39 on: June 18, 2013, 09:10:10 pm »


               I'm about to put the initial Venger file up. Its odd, due to not being able to just append the wings on as I wanted and still have the skin function the way I wanted, I made a 4meg merged file. I also left the cloak anim bits in the model in case anybody wants to put a cloak on the skin.

Seems to compile fine for me, not too long in loading. Shadow blocks could use some tweaking. Overall not bad.

Edit:

If you guys want to pop the wings off and just leave the wing node for script adding of wings, thats cool too. You could then parent him back to pmh0 and go from there. Any which way you want that works!

Edit:

Ok, he's up on my CCC Venger Project Page (here on bioware)
               
               

               


                     Modifié par MerricksDad, 18 juin 2013 - 08:25 .
                     
                  


            

Legacy__six

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« Reply #40 on: June 18, 2013, 10:29:13 pm »


               If the wings are just standard wings anyway, I don't see any reason to have them on the model.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #41 on: June 18, 2013, 11:08:43 pm »


               

Tarot Redhand wrote...

Actually there was another thing in there that I have yet to see in nwn that unfortunately has been in every edition of D&D - constricting snakes.

I'm thinking constrictors just wouldn't be very convincing when attacking.  It'd be hard for a monster to be in the same place as a PC and to do a convincing constriction animation with the variety of model sizes and shapes of potential victims, and to make it so victim's models don't clip through too much while being crushed (when they wouldn't be able to move and might be in odd positions as the sname just sits mostly still until their food is dead.

From watching constrictors at work (which is quite cool), it would be a much more complicated model/animation/cutscene/etc. than your regular NWN attack that has minimal interaction between the fighting models.

A great idea to be sure.  I think NWN is just a bit too limited to pull it off...

...unless someone wants to model/script a snake that visibly vanishes and (at least for PCs) applies a torso-aligned VFX of a snake constricting them. '<img'>
               
               

               


                     Modifié par The Amethyst Dragon, 18 juin 2013 - 10:10 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #42 on: June 18, 2013, 11:26:56 pm »


               Thanks. Actually the constricting snake could be worked around for the purposes of that particular module, the other creature mentioned alas can't be. So thanks for the interest and the reasons nwn can't convincingly handle it.

TR
               
               

               


                     Modifié par Tarot Redhand, 19 juin 2013 - 01:30 .
                     
                  


            

Legacy_MerricksDad

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« Reply #43 on: June 19, 2013, 02:05:12 am »


               

_six wrote...

If the wings are just standard wings anyway, I don't see any reason to have them on the model.


I just planned on recoloring and was going to scale them up a bit to match his increased body size.
               
               

               
            

Legacy__six

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« Reply #44 on: June 19, 2013, 11:02:31 am »


               

MerricksDad wrote...

_six wrote...

If the wings are just standard wings anyway, I don't see any reason to have them on the model.


I just planned on recoloring and was going to scale them up a bit to match his increased body size.


Why not add a seperate new wing model instead, so the wings can be used by anybody? They could be a valuable addition.