Well, now... *beginning to smile for the first time in a long time*
I do b'lieve tha old man's hoist hisself this time.
Wants me ta make him some 1e Bomb Beasts, 'e does... *a disturbing light comes into the old dwarf's eyes*
Well. An I jest might do thet thing. *grinds one gauntleted fist into the other palm*
Indeedy-deed, I do.
"Ere's what I know o' them
(Lesser Common) Bomb Beast (1st ed AD&D rules)
Frequency: Rare
Number Appearing: 2 - 8
Armour Class: 9
Movement Rate: 24â€
Hit Dice: ½ (1D4)
Percent in Lair: Nil
Treasure Type: Nil
Number of Attacks: Nil (Special)
Damage per Attack: Special
Special Defence: Nil
Magic Resistance: Standard
Intelligence: 1
Alignment: Neutral
Size: Small (3 – 12 inches Diameter)
Psionics: Nil
Bomb Beasts appear to be small furry globular animals. They are actually magical beasts, which were initially developed by a paranoid mage to act as guards for the mage’s treasure. These creatures are cold blooded and are attracted to anything that is warmer than the ambient temperature of their surroundings. They tend to be found in small groups, which huddle together for warmth. They are generally found in dark confined spaces such as chests, armoires and crates. Failing this they will be found in any nook or cranny that they can squeeze into, such as a crack in the wall or under the stairs. This is an attempt by the creatures to escape from drafts and air currents, which might cool them. These beasts are also very excitable which can have disastrous consequences for any creature that disturbs them.
Bomb Beasts breed by fission. That is they continue to grow until they reach twelve inches or so in diameter, when they split into two equal halves. In order for them to split they need a source of heat that is between one and five degrees Fahrenheit warmer than the ambient temperature. However Bomb Beasts can only distinguish if something is warmer or colder than them, not if it is in the required range. As Bomb Beasts may have achieved fissionable size years, decades or even, in exceptional circumstances, centuries ago they do tend to get somewhat over-excited when any heat source presents itself. When a Bomb Beast is in a highly excited state a number of changes occur.
1. They go from being in a torpid dormant condition to being able to move at incredible speed for such a small creature. Being very single-minded in their desire to breed, they use this speed to chase and then get as close as they can to whatever source of heat they have found.
2. As their excitement mounts complex chemical reactions within their bodies are initiated. The first external sign of this is that once a minute they emit a loud noise that sounds like “Tickâ€.
3. Once a Bomb Beast starts ticking it is doomed, for it means that an unstoppable chain reaction has started. This chain reaction can take anywhere between one and four minutes before its inevitable conclusion. When the chain reaction reaches its conclusion the poor Bomb Beast explodes doing between one and six points of damage to everything within a two-metre radius centred on the beast.
The time it takes for Bomb Beasts to achieve breeding size is very variable. When they are first created by a mage they are about the same size as a tennis ball.
As can be seen from the above, when Bomb Beasts are involved it can prove somewhat hazardous to the health of low level characters when chests and other containers are opened.
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I'll be makin' a few modi-*fications*, if ye ken. I'll be usin tha Gelatinous Cube fer startin' as I don't want nae rigid play ball. So it's skin & bones agin, and some *unigue* animations, eh?
I'll be makin' four sizes, as well, an' they'll behave summat like jellies - when they explode, they create 4 smaller ones... exceptin' the smallest o' course.
And I'll be leavin' a few in tha wizard's favorite study, youdamnbetcha!
Lock *me* outta me own Forge, will 'e?
Heh.
Time fer what went around ta come back ta roost, if ye ken.
*stumps off chortling*
Modifié par Cestus Dei, 14 juin 2013 - 02:01 .