Author Topic: Custom Content Challenge: June 2013: Oldschool  (Read 1782 times)

Legacy_Tarot Redhand

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Custom Content Challenge: June 2013: Oldschool
« Reply #15 on: June 11, 2013, 02:59:59 am »


               Is anyone actually making anything for this? If not I have details for a humanoid creature that someone may be interested in trying. When first encountered they appear to be a wizened old man. Normal damage does just that, it damages them. Magical damage on the other hand gives the creature hit points. As they gain hit points so their appearance changes - they get younger to a limit of around 18 years old in appearance. Their attack is special in that they claw for 1d4 damage and a successful hit paralyses their victim. Having a cruel streak they prefer to go around a party paralysing their victims in turn. Paralysation lasts for 2d4 rounds. Anyone think they can create this for nwn?

TR
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: June 2013: Oldschool
« Reply #16 on: June 11, 2013, 03:24:55 am »


               I'm going to start with a couple of items based on the D&D cartoon:
- a cloak that when worn provides invisibility (prefab)
- a faintly glowing green quarterstaff (weapon model)

I may get inspired to make something else as the month goes on.
               
               

               


                     Modifié par The Amethyst Dragon, 11 juin 2013 - 02:33 .
                     
                  


            

Legacy_Grymlorde

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Custom Content Challenge: June 2013: Oldschool
« Reply #17 on: June 11, 2013, 05:16:50 pm »


               As I'm not a modeler and but a novice scripter, I am working on some prefabs.
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: June 2013: Oldschool
« Reply #18 on: June 11, 2013, 06:36:59 pm »


               

Grymlorde wrote...

As I'm not a modeler and but a novice scripter, I am working on some prefabs.

Awesome!  Prefabs are great.

Novice-made scripts can be cool, too, if you want to throw one or more in.  Remember, you can always ask questions around here if there's something you want to know. '<img'>
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: June 2013: Oldschool
« Reply #19 on: June 11, 2013, 11:13:59 pm »


               Just an Idea:

Swanmay

'Posted


Swanmays are human females who can assume swan form. In human form, swanmays are indistinguishable from other people. Swanmays may be recognized by a feather token, feathered garment, or signet ring. Such items are transformed into part of the swans' plumage or worn on a leg.
               
               

               
            

Legacy_Cestus Dei

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Custom Content Challenge: June 2013: Oldschool
« Reply #20 on: June 13, 2013, 05:45:06 pm »


               Well, now... *beginning to smile for the first time in a long time*
I do b'lieve tha old man's hoist hisself this time.
Wants me ta make him some 1e Bomb Beasts, 'e does... *a disturbing light comes into the old dwarf's eyes*

Well. An I jest might do thet thing. *grinds one gauntleted fist into the other palm*
Indeedy-deed, I do.

'Posted

"Ere's what I know o' them

(Lesser Common) Bomb Beast (1st ed AD&D rules)

Frequency:    Rare
Number Appearing:    2 - 8
Armour Class:    9
Movement Rate:    24”
Hit Dice:    ½ (1D4)
Percent in Lair:    Nil
Treasure Type:    Nil
Number of Attacks:    Nil (Special)
Damage per Attack:    Special
Special Defence:    Nil
Magic Resistance:    Standard
Intelligence:    1
Alignment:    Neutral
Size:    Small (3 – 12 inches Diameter)
Psionics:    Nil

Bomb Beasts appear to be small furry globular animals. They are actually magical beasts, which were initially developed by a paranoid mage to act as guards for the mage’s treasure. These creatures are cold blooded and are attracted to anything that is warmer than the ambient temperature of their surroundings. They tend to be found in small groups, which huddle together for warmth. They are generally found in dark confined spaces such as chests, armoires and crates. Failing this they will be found in any nook or cranny that they can squeeze into, such as a crack in the wall or under the stairs. This is an attempt by the creatures to escape from drafts and air currents, which might cool them. These beasts are also very excitable which can have disastrous consequences for any creature that disturbs them.

Bomb Beasts breed by fission. That is they continue to grow until they reach twelve inches or so in diameter, when they split into two equal halves. In order for them to split they need a source of heat that is between one and five degrees Fahrenheit warmer than the ambient temperature. However Bomb Beasts can only distinguish if something is warmer or colder than them, not if it is in the required range. As Bomb Beasts may have achieved fissionable size years, decades or even, in exceptional circumstances, centuries ago they do tend to get somewhat over-excited when any heat source presents itself. When a Bomb Beast is in a highly excited state a number of changes occur.

1.   They go from being in a torpid dormant condition to being able to move at incredible speed for such a small creature. Being very single-minded in their desire to breed, they use this speed to chase and then get as close as they can to whatever source of heat they have found.
2.   As their excitement mounts complex chemical reactions within their bodies are initiated. The first external sign of this is that once a minute they emit a loud noise that sounds like “Tick”.
3.   Once a Bomb Beast starts ticking it is doomed, for it means that an unstoppable chain reaction has started. This chain reaction can take anywhere between one and four minutes before its inevitable conclusion. When the chain reaction reaches its conclusion the poor Bomb Beast explodes doing between one and six points of damage to everything within a two-metre radius centred on the beast.

The time it takes for Bomb Beasts to achieve breeding size is very variable. When they are first created by a mage they are about the same size as a tennis ball.

As can be seen from the above, when Bomb Beasts are involved it can prove somewhat hazardous to the health of low level characters when chests and other containers are opened.
__________________________________________________________________________________

I'll be makin' a few modi-*fications*, if ye ken. I'll be usin tha Gelatinous Cube fer startin' as I don't want nae rigid play ball. So it's skin & bones agin, and some *unigue* animations, eh?

I'll be makin' four sizes, as well, an' they'll behave summat like jellies - when they explode, they create 4 smaller ones... exceptin' the smallest o' course.

And I'll be leavin' a few in tha wizard's favorite study, youdamnbetcha!

Lock *me* outta me own Forge, will 'e?
Heh.
Time fer what went around ta come back ta roost, if ye ken.

*stumps off chortling*
               
               

               


                     Modifié par Cestus Dei, 14 juin 2013 - 02:01 .
                     
                  


            

Legacy_Grymlorde

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« Reply #21 on: June 14, 2013, 04:26:06 pm »


               Cestus, what is the source of the Bomb Beast? I've playing OD&D and AD&D since 1977 and have never heard of them before. And to think I knew everything about AD&D. . ..
               
               

               
            

Legacy_Grymlorde

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« Reply #22 on: June 14, 2013, 04:30:52 pm »


               

Grymlorde wrote...

As I'm not a modeler and but a novice scripter, I am working on some prefabs.


Update:

OD&D and AD&D Prefabs for NWN
Prefab NPCs, magic items, and monsters for NWN that either follow or are inspired by the OD&D (Whitebox) or AD&D 1st edition rules.
Here are the planned contents so far:
  • NPCs from the AD&D Rogue's Gallery (Bigby, Mordenkainen, etc.)
  • AD&D magic items, e.g. Arrow of Slaying, Giant Slaying Sword, Plate Mail, etc.
  • AD&D Monster leaders for Goblins, Kobolds, Hobgoblins, etc.
  • OD&D surprises, viz. Did you know that ALL creatures encountered in the Underworld (not Underdark, but Underworld) can see in the dark? Did you also know that according to the Chainmail Fantasy Supplement, Wizards will cast a spell of darkness over the battlefield rendering everyone unable to see except for the monsters on his side?

'Posted

Is anyone interested in creating a Pumkin Head bugbear? I'd be happy to playtest it!!!
               
               

               


                     Modifié par Grymlorde, 14 juin 2013 - 03:33 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #23 on: June 14, 2013, 05:27:16 pm »


               @Grymlorde The details for the BB came from me. It is a magical beast that I had the misfortune to run into on my very first pnp adventure. It is not an official creature but (IMO) one of the best DM creations I ever came across. It was created for 1e AD&D. I persuaded the person who created it to write up the details some years back. The same details that Cestus has now got his hands on. To make it absolutely clear, all I did was to tidy the details up and type them into a pc. Hope that clears it up for you.

TR
               
               

               
            

Legacy_Rolo Kipp

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« Reply #24 on: June 15, 2013, 04:07:50 pm »


               <opening grimiores...>

Fwiw, I do believe there was a similar beastie somewhere in the Arduin Grimiores, though I don't have access to them at the moment.

I'm hoping to break off enough time to properly script these cuddle puppies, too: heat-seeking flocking behavior, pop-up appearance from containers, reproductive behaviors...

<...at random>
               
               

               


                     Modifié par Rolo Kipp, 15 juin 2013 - 03:11 .
                     
                  


            

Legacy_Grymlorde

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« Reply #25 on: June 15, 2013, 10:38:49 pm »


               It's apparent to me from reading Arduin Grimoire volumes I and II that Dave Hargrave had a fetish for exploding monsters as well as diseases that make PCs explode. So it wouldn't surprise me if there was something similar in one of his other works.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #26 on: June 16, 2013, 01:29:10 am »


               Never having heard of those grimoires, I would still hazard a guess that the bomb beast is older as I know that it is over 30 years since it was created.

TR
               
               

               
            

Legacy_Rolo Kipp

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« Reply #27 on: June 16, 2013, 05:59:15 pm »


               <falling...>

Awww... the widdle fellers wanna cuddle...
'Posted
( Edit: Click image to watch preview)

<...for the big puppy-bomb eyes>
               
               

               


                     Modifié par Rolo Kipp, 17 juin 2013 - 02:41 .
                     
                  


            

Legacy_ShadowM

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« Reply #28 on: June 16, 2013, 06:11:49 pm »


               LOL omg I remember using this in a game a long time ago. You might want to make item version of them to put in chest so when acquired they blow up. LOL since there are really small ones that like to huddle in chests, barrels etc..
               
               

               
            

Legacy_Grymlorde

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« Reply #29 on: June 18, 2013, 01:17:54 am »


               

Tarot Redhand wrote...

Never having heard of those grimoires, I would still hazard a guess that the bomb beast is older as I know that it is over 30 years since it was created.

TR


Arduin Grimoire vol. 1 was published in 1977 while volumes 2 and 3 in 1978. I couldn't find bomb beasts in volumes 1 or 2 but it might be in vol 3 (which I don't have). And if bomb beasts look like tribbles than it certainly sounds like a Dave Hargrave kind of monster as he was very fond of mixing Sci-Fi (not SF) with fantasy as well as exploding monsters and PCs.

And so the mystery continues. . . .!

Cheers,

Grymlorde