Author Topic: NWN Complete OST (not just the cd tracks) High quality  (Read 910 times)

Legacy_Dark_Ansem

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NWN Complete OST (not just the cd tracks) High quality
« on: May 21, 2013, 08:19:28 am »


               does someone have the full, complete ost of NWN (all the tracks in the "music" folder for instance) in high-quality? or knows how I could really upscale bitrate and khz of existing tracks?
               
               

               
            

Legacy_Dark_Ansem

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« Reply #1 on: May 21, 2013, 10:06:47 am »


               that or the NWN2 ost, which appears to be of higher bitrate.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #2 on: May 21, 2013, 08:11:58 pm »


               

Dark_Ansem wrote...

does someone have the full, complete ost of NWN (all the tracks in the "music" folder for instance) in high-quality? or knows how I could really upscale bitrate and khz of existing tracks?



You do realise that just upscaling the bitrate will not make it sound any better, don't you. You will not get anything any better by doing so.

TR
               
               

               
            

Legacy_Dark_Ansem

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« Reply #3 on: May 21, 2013, 10:33:55 pm »


               noooo why?
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #4 on: May 21, 2013, 11:09:08 pm »


               I converted all the music tracks from NWN 1 and 2 directly from the music folders to an MP3 format and stuck them on CD years ago. I recall I ran them through a sound editor program but I think that was mostly just a convenient way of putting them on the discs. As far as I remember, I made no alterations to the bitrate (or anything else for that matter) and found the results entirely satisfactory. Reasonably sure I didn't even have to alter the master volume either.
Just listened to one again now and it sounds perfectly good, and that's coming through an excellent sound system with four speakers which, I imagine, would tend to show up any grotty imperfections pretty well.

I'm not saying you couldn't improve upon it, but to do so you'd need access to the original source files and very likely nobody has those except the composer/s (and maybe BioWare/Obsidian MIGHT still have copies). For the difference of quality involved, there's not much point doing anything more than a direct transfer.
               
               

               
            

Legacy_Dark_Ansem

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« Reply #5 on: May 22, 2013, 06:53:48 am »


               I understand, thanks a lot!
               
               

               
            

Legacy_Tarot Redhand

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« Reply #6 on: May 22, 2013, 10:57:43 am »


               To explain why up-scaling on its own wouldn't improve the sound. Think of a modern hd tv. Now you can watch ordinary tv programs on it but they look just like they would on a flat screen tv designed for such a purpose. You don't get any more detail. The same is true for dvd's. Now there is technology built into some blue ray players to intelligently up-scale the picture from a dvd. Basically this works by using complex maths to in effect guess the extra detail.

So what has to do with getting a better sound from a sound file? Well a bmu file is (afaik) just an mp3 file with some extra information added to it. As you are probably aware mp3 files use what is termed lossy compression - it is not a 100% accurate transcription of the original sound just a close enough approximation to listen to. So to get any more detail into the sound of a bmu file you would need technology to intelligently up-scale the sound, just like a dvd on a blue ray player. If such technology exists for sound files (as opposed to video) it is bound to be expensive as there is little call for it at present.

I hope this goes some way to explaining it for you (and hasn't confused the hell out you ('^_^')).

TR
               
               

               
            

Legacy_Dark_Ansem

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« Reply #7 on: May 22, 2013, 11:28:04 am »


               I understand, thanks a lot. wish Jeremy soule released his original files, like Grant Kirkhope did.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #8 on: May 23, 2013, 04:00:32 am »


               Jeremy Soule's "DirectSong" site has official releases of his music for Dungeon Siege 2, Elder Scrolls, Skyrim, etc, but nothing for NWN.

You COULD try contacting him directly through the site and poking him with a very polite stick if you were REALLY desperate for that little extra edge of quality.
However, chances are he wouldn't be entirely free to distribute his own music given that it is created on contract to other parties, in this instance BioWare/Obsidian, who would almost certainly have to give their permission for any commercial usage of the music, however small scale.
               
               

               
            

Legacy_Dark_Ansem

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« Reply #9 on: May 23, 2013, 06:51:36 am »


               well, Grant Kirkhope did it, the author of BK/BT.
Does NWN feature the custom themes of the premium modules as well?
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #10 on: May 24, 2013, 03:36:15 am »


               I included the PM stuff, up to and including the 1.69 additions when I did the CDs I mentioned before. Whether there are any other little snippets lurking about in dark corners that got overlooked, I don't know. But I would imagine what's in the standard 1.69 music 2da represents pretty much everything there is.
               
               

               
            

Legacy_Dark_Ansem

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« Reply #11 on: May 24, 2013, 07:13:01 am »


               no I meant NWN2 '<img'> does it include the themes of the various dungeons?
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #12 on: May 25, 2013, 12:37:51 am »


               Don't know... I'd have to go and dig.
               
               

               
            

Legacy_Malagant

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« Reply #13 on: May 25, 2013, 05:41:03 am »


               This all comes from a common misconception about audio compression and digital compression in general. The game file audio is already compressed (128k constant bitrate @ 44kHz Stereo). Taking the game audio, that's the best you're going to get out of them.

Without getting too much into into the technical aspects of it all, converting the audio to a higher bitrate will not result in a better file. In actuality, encoding a 128k file to a 192k, 240k or 320k bitrate file will still result in a lesser actual quality file (but at a larger size) because it is a lossy format by nature and there is still compression of a compressed file going on. This is why audio files tend to turn up with popping artifacts or an echo-like sound after a second compression;  Information is still being tossed out with subsequent compressions.

Essentially, a .bmu is a .mp3 file with some tinkering done on the first few bits of the file and the extension changed. This tinkering may simply occur in the quasi-container aspect of the mp3 (the same aspect that allows id3 tags and covers to be saved within the file with no loss in the actual audio) thus a mp3 to bmu converter likely only modifies this contained information and changes the extension without any actual compression of the audio going on.

Take, for example, a jpg that's been saved at 90%. If you process that file over and over again, even at 100%, you'll notice the picture gradually becoming more and more hazy and block ridden with each save. This is because even at 100%, jpg is still a lossy format and lossy, by it's very nature, means something is being tossed out.

Your best bet is to either deal with renamed game files at 128k converted with mp3toBmu or find/encode lossless (WAV / Flac) files from the actual retail CD and use remaining 128k game files to fill out the playlist.
               
               

               


                     Modifié par Malagant, 25 mai 2013 - 04:44 .
                     
                  


            

Legacy_Dark_Ansem

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« Reply #14 on: May 25, 2013, 07:09:11 am »


               I'd rather be consistent with quality '<img'> off the game files then.
has mp3tobmu been updated? is there a latest version?