I had unknowingly been working on the exact same things older teams had tried, and I'd been at it offline since 2006 with very little success in adding any new bones.
The list of "parts" which can be successfully animated includes only the cloak, a robe, and the weapon models. Adding animations to any other body part does exactly as OTR mentioned, and curls the animation around an odd point, usually the left forearm, and for no apparent reason. This is completely independent upon where you base the animation from. My own testing seems to point to the engine assuming a specific heirarchy for its animations, which is instantly broken if you modify the structure or add another skin mesh. The only thing I have actually had success with is changing the object to which the animated part attaches, and while it does make the animation play successfully on the body part, it displaces the body part in a direction not dependent upon anything I modified. So I have no idea why what or how I did anything.
How it really works, or why they did this is anybody's guess.
I'm currently, and very slowly, working on a system where the main part of the body is a combination of the robe and the cloak. Body parts go OVER or UNDER the skins, and are slightly modified in position from where bioware put them. I've found that, for me, this system has a lot of potential, including additional non-dynamic body parts, but will take an exceptional quantity of work to complete. I've asked for some help on the topic, and given that my own time is limited, I am not surprised at all that nobody except two of my local friends have offered any modeling or texture help. And it seems they no longer have interest in NWN as a whole.
I've modeled some Drow for last month's Custom Content challenge, which you may have already seen
here. These models are based on some of the stuff I had been working on for the
Robe as Base Model project. Of which the only photos I have shared so far are already months old by now. You can view them on the old vault
here.
OTR has since pointed me to the NWN Omnibus to a few articles, which you can start reading by searching for "facelifting nwn". It seems that while we were working on the same things, we came to the same conclusions, even if I didn't understand those conclusions for 4 more years
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