Author Topic: AN attempt at creating a pseudo-shinywater witha basic texture + txi  (Read 700 times)

Legacy_Lord Sullivan

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AN attempt at creating a pseudo-shinywater witha basic texture + txi
« Reply #30 on: July 12, 2013, 09:29:03 pm »


               

_six wrote...

Looks neat. It doesn't seem to lose its 'shape' too badly after a minute or so either, which mine always seem to (darn you .txi files).


If it's only the .TXI file, you can try the one I have in the hakpack included in this new file in my project page...

Added TCN01 water tiles.zip for a quick easy test of the water texture in action in the City Exterior tiles remapped.