That scale armor looks great already!
I managed to pick up my work from back then (end of 2011!) and have (kind of final) models of mounted dragons for:
Gold, red, blue, white and silver. Riders are female/male+hooded and have masks. Animations have been smoothed here and there. Plus I added an open/close mouth animation, when breathing.
(Remember: The riders are part of the dragon model, so not mounted the "modern way".)
I do have to questionmarks, and maybe you can help me out:
1. After a (simple) death animation = getting up again, the neck is tweaked. Any idea, what causes this?
2. I tested some breathing fx and the only one really looking good is the fireball:
The ray of cold would be ok, but it's not really perfect...
Others, like the dragon breaths don't aim for the target.
I'd like to have something like the fireball for the other dragons: ball of cold, single (fat) lighningbolt, acid stream, ...
I'm lacking the knowledge (and the time) to create them atm. Maybe somebody else could do it. (That is just a bonus idea;) )
Aim: I'd like to get done a model for green and bronze. I'm not sure, if I manage to finish the helmed versions for all these models (colored and shiny), but I'd send them out for a later update, if that is possible.
Modifié par TheOneBlackRider, 20 mai 2013 - 10:26 .