Author Topic: Custom Content Challenge: May 2013: Dragon Stuff  (Read 1087 times)

Legacy_OldTimeRadio

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #45 on: May 13, 2013, 03:08:24 pm »


               Hey, Six.  You mentioned the legs being bent up in the "neutral pose".  I had to get to the bottom of the funky neutral poses when I was working on my Canisecta models for the Heaven and Hell challenge. 

It turns out that the "neutral" pose on a geometry-only model load isn't always the true neutral pose and that NWMax actually loads an initial set of rotational transforms on the mesh objects.

To reveal a hidden neutral pose of a model (and one usually exists if it's in a weird pose when you load it), select the meshes one by one and drop a real (3DS Max) Reset XForms on them, from the Utilities Tab.  Then select the X-Form modifier in the stack...and DELETE that modifier.  Rinse and repeat for all the parts you need to "unwind".

I think this MaxScript will work for selected objects.  I can't test at the moment but it was the latest version in my backup scripts:

for obj in selection do
(
ResetXForm obj
deleteModifier obj 1
)

This will usually show you the true pose, the pose it was modeled in.  For instance, the true pose (IIRC) for a beetle/ant/scorpion/etc. is with the legs stretched out to its sides.  For most of the minotaurs, it's a T-pose, like the base minotaur. 

Most of this is from memory but I hope it helps make things easier.  The dragon is looking superb.
               
               

               


                     Modifié par OldTimeRadio, 13 mai 2013 - 02:15 .
                     
                  


            

Legacy_Rolo Kipp

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #46 on: May 13, 2013, 03:08:28 pm »


               <piling up spindly furniture...>

Cestus will be doing a celestial guardian Real Soon Now. There's just a few other things I'm working on before I let him loose.

So please do continue with your Jade :-) Already looking good!

<...against the door>
               
               

               
            

Legacy__six

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #47 on: May 13, 2013, 03:33:51 pm »


               Oh, the leg rotations weren't an issue, OTR, just took longer. What I did was a bit cleaner than your suggestion: copied the rotation of each part into notepad, bent the legs into a simpler position manually, modelled and rigged the skinned leg, then bent the legs back using the values I'd copied earlier.

Biggest worry now is actually the hands. For some reason they have position keys, sliding from side to side in the anims, which is causing quite a bit of stretching in certain animation. Might have to re-animate a teensy bit after all.


'Posted
               
               

               


                     Modifié par _six, 13 mai 2013 - 06:09 .
                     
                  


            

Legacy_kamal_

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #48 on: May 13, 2013, 03:38:43 pm »


               

Jenna WSI wrote...
'Posted

She's probably got that mad/sad look because she has to sleep standing up due to horns growing out of her head every which way.
               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #49 on: May 13, 2013, 08:12:24 pm »


               

_six wrote...
Biggest worry now is actually the hands. For some reason they have position keys, sliding from side to side in the anims, which is causing quite a bit of stretching in certain animation. Might have to re-animate a teensy bit after all.


Sorry if this comment is far below your modeling knowledge already. I am still getting used to everybody here.

I wanted to mention that if the position keys were unintentional, such as those commonly added by Gmax if you use bone-on positional movement to create rotation, that simply deleting all the position keys on selected objects would be sufficient to clean the model. I do that often with some of the scripts I have built.

If this hits the spot, let me know. I can give exact details if you need.
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #50 on: May 14, 2013, 05:13:57 pm »


               Jade Dragon based on the NWN 1.9 mist dragon

'Posted

'Posted
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #51 on: May 15, 2013, 05:53:07 pm »


               The Whole family of Oriental Dragons:

'Posted

I decided to add a evil one, even when I know perfectly that oriental dragons are always good and wise beings, incarnations of heavens and nature's powers....

'Posted
Jade

 'Posted 
Air

 'Posted 
Earth

 'Posted 
Fire

 'Posted 
Water

 'Posted 
Evil


My Thanks to Bioware for the Mist Draogon!
               
               

               


                     Modifié par Shemsu-Heru, 15 mai 2013 - 05:14 .
                     
                  


            

Legacy_NWN_baba yaga

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #52 on: May 15, 2013, 09:53:01 pm »


               Very cool Shemsu. The purple and the green dragons are definately my favourites already '<img'>
Only thing you could try to improve is the hair a bit. Either a bit more detail or some alpha hair '<img'>
               
               

               
            

Legacy_Mecheon

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #53 on: May 16, 2013, 11:13:10 am »


               

Shemsu-Heru wrote...

I decided to add a evil one, even when I know perfectly that oriental dragons are always good and wise beings, incarnations of heavens and nature's powers....


Eh, the Yamata no Orochi was a dragon, it sure wasn't friendly

Oriental dragons from Japan tend to tend towards the ocean side of things and aren't always good. Just generally nice guys

Can't help but notice your mist dragons have the weird hand glitch though, there's a fixed version in ProjectQ
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #54 on: May 16, 2013, 11:39:47 pm »


               Two weeks left, so I'm going to be overly ambitious and attempt to model dragon-themed armor....made from the skins and scales of dragons.  What fantasy game doesn't have somebody running around in armor with at least some creature's body parts attached to it?

If things work out as planned, I'll be using OTR's tga-on-bodyparts trick to use textures from hardpoints' awesome dragons.  It worked on the snowshoes I made way back when, it should work with armor.
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #55 on: May 17, 2013, 03:48:59 pm »


               @Mecheon: Thanks for the note; I have received permission, to use Q Mist dragon, to improve my Oriental Dragons; so here are the results....

'Posted

@Amethyst Dragon: Here are some free models of Draconic armors, that perhaps could help you, if some of they are close of what you have in mind....

This one from the online game Lineage, could be the easiest to adapt to NWN because it's a Low Poly model....
'Posted


Dragonscale armor from Skyrim could be more complicated to adapt because is a High Poly model...
'Posted

               
               

               


                     Modifié par Shemsu-Heru, 17 mai 2013 - 02:54 .
                     
                  


            

Legacy_Tarot Redhand

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #56 on: May 17, 2013, 05:50:59 pm »


               Love the scales on the dragon's textures.

TR
               
               

               


                     Modifié par Tarot Redhand, 17 mai 2013 - 04:51 .
                     
                  


            

Legacy_Wall3T

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #57 on: May 17, 2013, 07:00:10 pm »


               why didnt i think of skyrim. good idea. i mean after all it is a dragon theme. so instead of dragon armor, maybe possibly the iron armor could be more easily fashioned?

static.skyrim.nexusmods.com/mods/images/3781-1-1324075258.jpg
               
               

               


                     Modifié par oOKyeOo, 17 mai 2013 - 06:00 .
                     
                  


            

Legacy_Draygoth28

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #58 on: May 17, 2013, 07:30:15 pm »


               If someone could make that sky rim armor into nwn armor, that would be cool
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #59 on: May 17, 2013, 11:42:49 pm »


               I don't plan on getting as in-depth as those Skyrim armors.  Just a few pieces to mix and match with other armor parts, kind of like I recently did for a frost giant with white dragonhide armor in my PW:

'Posted

I'll probably go a little more in-depth than this one (which was just for some NPCs), with some additional geometry (spikes, better sculpting, and what-not), but nothing like those example armors.

Someone else could do complete suits as a robe or something, I guess, but I prefer not to use those for armor...extra phenotypes (for animation styles) means even more work converting and even larger downloads for players.