Hey, Six. You mentioned the legs being bent up in the "neutral pose". I had to get to the bottom of the funky neutral poses when I was working on my Canisecta models for the Heaven and Hell challenge.
It turns out that the "neutral" pose on a geometry-only model load isn't always the true neutral pose and that NWMax actually loads an initial set of rotational transforms on the mesh objects.
To reveal a hidden neutral pose of a model (and one usually exists if it's in a weird pose when you load it), select the meshes one by one and drop a real (3DS Max) Reset XForms on them, from the Utilities Tab. Then select the X-Form modifier in the stack...and DELETE that modifier. Rinse and repeat for all the parts you need to "unwind".
I think this MaxScript will work for selected objects. I can't test at the moment but it was the latest version in my backup scripts:
for obj in selection do
(
ResetXForm obj
deleteModifier obj 1
)
This will usually show you the true pose, the pose it was
modeled in. For instance, the true pose (IIRC) for a beetle/ant/scorpion/etc. is with the legs stretched out to its sides. For most of the minotaurs, it's a T-pose, like the base minotaur.
Most of this is from memory but I hope it helps make things easier. The dragon is looking superb.
Modifié par OldTimeRadio, 13 mai 2013 - 02:15 .