Author Topic: Custom Content Challenge: May 2013: Dragon Stuff  (Read 1080 times)

Legacy_The Amethyst Dragon

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #15 on: May 02, 2013, 09:06:53 pm »


               

Urk wrote...

Dragon Poo. It's just like regular poo except for the scraps of armor and the occasional gold coin.

J/K. '<img'>

Why not?  It's dragon-related.  And funny.

If you are looking for a base texture, I've got one that I use for several "sewer decor" placeables in my PW.
               
               

               
            

Legacy_Pstemarie

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #16 on: May 02, 2013, 10:53:14 pm »


               Yeah I'm with AD on this URK. DO EET MAN! Heck we already got a dog peeing courtesy of OTR, why not a placeable that'll make that dragon's lair really smell out.
               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #17 on: May 02, 2013, 11:37:50 pm »


               

Shemsu-Heru wrote...

I loved the Icewind Dale II half-dragons....

'Posted 'Posted 'Posted


Yes they were (are still) awesome. I was planning on doing these as skins at some point in the near future. Maybe, if nobody else (Shemsu?) is doing them, I can work on them a bit while I do some other stuff '<img'> They sure beat the crap out of 4e dragonborn.
               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #18 on: May 02, 2013, 11:50:31 pm »


               

Pstemarie wrote...

Yeah I'm with AD on this URK. DO EET MAN! Heck we already got a dog peeing courtesy of OTR, why not a placeable that'll make that dragon's lair really smell out.

You'd think dragons would care enough to leave that stuff outside the lair...
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #19 on: May 03, 2013, 12:11:17 am »


               @MerricksDad:
I don't have decided yet, what could be my contribution, for this challenge, ID2 Half-Dragons could be a possibility, However because i don't know too much about animation and the use of skins; Probably you could do it better. So If ID2 half dragons are an atractive proyect for you, please do it....
               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #20 on: May 03, 2013, 12:35:27 am »


               @Shemsu-Heru,

For me, its a really simple project until you start adding animations. I don't personally know if I would have done any animation changes, except merging on some player wings to the base model. I would probably also go with an entirely new tail animation too. They have a little more bounce to them than a human does, but otherwise, they're basically human animations with some 3-part leg movement. If I did them, I would just use the human base anims and maybe add a new custom spin attack, or maybe to replace the whirlwind/circle kick animation. I'm getting better at that kind of stuff.

Still I am undecided if I can even take that on. I have my hands wrapped around some hobgoblins at the moment, and would love to flesh them out very nicely before taking on another skin project.

If you think you would like to do this, or maybe work together on them, let me know. I may be totally up to that. If you have a specific appearance you want to do, I could do the anims later. And crap, if it takes too long, I bet we could get it added before this package's release anyway, especially if it was just to cool not to add late.

Edit: Besides that I think your textures on your content are better than mine anyway!
               
               

               


                     Modifié par MerricksDad, 02 mai 2013 - 11:40 .
                     
                  


            

Legacy_Urk

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #21 on: May 03, 2013, 07:19:05 am »


               

The Amethyst Dragon wrote...

Pstemarie wrote...

Yeah I'm with AD on this URK. DO EET MAN! Heck we already got a dog peeing courtesy of OTR, why not a placeable that'll make that dragon's lair really smell out.

You'd think dragons would care enough to leave that stuff outside the lair...


LOL. I really ws just kidding. I have zero modeling skills, but if anyone really wants to run with it, please... be my guest.

Oh... and make at least one model with a little tiara sticking out of it. Quest FAIL!

For the record though, you can use existing assets to make pretty good monster poo. I had an ancient giant lizard in a mod living under the rel mord sewers. CEP has a bunch of lumps and bumps that make good "piles". Scattered around on wall edges and in corners they look great. Make the item usable, call it "dried dung" or something, activate the inventory, and throw in an OnUsed script that creates a puff of smoke and makes the searcher save vs. disease. You can add a sound too, if you want, but I found the normal "sack opening" sound was actually remarkabley appropriate.

Voila. Throw down a few treasures and watch the fun. A little extra area fog and some hints of green in the lighting can add to the ambiance.

The players were actually ****ing about how disgusting it was!
               
               

               


                     Modifié par Urk, 03 mai 2013 - 06:38 .
                     
                  


            

Legacy_Rolo Kipp

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #22 on: May 03, 2013, 03:29:49 pm »


               <slinging...>

In "Get Ducky!" I apply a brown aura and a -3 CHA adjustment :-)
Could add a cloud of flies...

Heh. And now back to our regularly scheduled dragons :-)

<..."mud">
               
               

               
            

Legacy_Pstemarie

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #23 on: May 04, 2013, 12:43:37 am »


               Very early WIP...

'Posted

I've applied the alpha to the green dragon's wing texture to make the wing look tattered. The main section of the body has been cut in half and mesh applied to the inner portion. This will later be separated and textured as gore. The cavity created will be filled with a tangled mess of intestines then more gore - in the form of tears applied to the body. The final step will be tearing the head open so that portions of the skull are revealed.

I've dulled the texture some but am not sure if I should tint it slightly more towards the blue/grey side....
               
               

               


                     Modifié par Pstemarie, 03 mai 2013 - 11:49 .
                     
                  


            

Legacy_Pstemarie

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #24 on: May 04, 2013, 03:54:08 am »


               I've got some of the gore laid in around the stomach and the intestinal "pouch" in place. I've also partially converted the tail to vertebrae and tinted the remaining skin on the bone wing green to match the other wing. The "sail" along the neck has also been shredded.

I'm not too familiar with flex mesh so anyone got any pointers for when I add the chunks of intestine that'll be hanging loosely from the belly?

'Posted
               
               

               


                     Modifié par Pstemarie, 04 mai 2013 - 02:57 .
                     
                  


            

Legacy_MerricksDad

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #25 on: May 04, 2013, 04:03:53 am »


               
               
               

               


                     Modifié par MerricksDad, 04 mai 2013 - 03:06 .
                     
                  


            

Legacy_MerricksDad

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #26 on: May 04, 2013, 04:05:12 am »


               

Pstemarie wrote...

I've got some of the gore laid in around the stomach and the intestinal "pouch" in place. I've also partially converted the tail to vertebrae and tinted the remaining skin on the bone wing green to match the other wing. The "sail" along the neck has also been shredded.

I'm not too familiar with flex mesh so anyone got any pointers for when I add the chunks of intestine that'll be hanging loosely from the belly?

'Posted


Edit: oops, sorry for page flip...

Anyway: Awe...thats...nas...sty...
               
               

               
            

Legacy_Pstemarie

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #27 on: May 04, 2013, 04:16:00 am »


               This is actually one of the bosses in my module - the culmination of a harrowing journey through an abandoned keep and the crypts beneath it. In my module he's not exactly your run of the mill zombie dragon, having been a little bit...enhanced...by a deranged necromancer.

At least you don't have to deal with the necromancer since he became the zombie dragon's first meal. I suppose that's the thanks you get sometimes...
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #28 on: May 04, 2013, 04:00:23 pm »


               Just a suggestion; What about a sea dragon?

'Posted
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: May 2013: Dragon Stuff
« Reply #29 on: May 05, 2013, 12:49:11 pm »


               The holy symbol of Bahamut from "Races of the Dragon".

'Posted

And the holy symbol of Tiamat from "Races of the dragon" too.

'Posted
               
               

               


                     Modifié par Shemsu-Heru, 05 mai 2013 - 07:41 .