Author Topic: back in... a city of dark tales!  (Read 626 times)

Legacy_Wall3T

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back in... a city of dark tales!
« Reply #15 on: April 23, 2013, 11:08:33 pm »


               i like how your really thinking like a gamer on this set baba. i can see how setting up ambushes on your set could actually be fun. they certainly could use more like you in the gaming community

edit:

and by that im referring to it as a whole and not just nwn:whistle:
               
               

               


                     Modifié par oOKyeOo, 23 avril 2013 - 10:09 .
                     
                  


            

Legacy_Master Jax

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« Reply #16 on: April 24, 2013, 06:21:46 am »


               Love it. Been working on the TCN for a long time now. Major upgrade thanks to Zwerk's Medieval work, but this could be the final piece to round it all up. Great work, Baba! Thanks for sharing!
               
               

               
            

Legacy_Pstemarie

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« Reply #17 on: April 24, 2013, 11:43:17 am »


               Yeah I hear you, Jax. I've been doing a reskin of TCN with the TNO Textures for an eternity and, while TCN isn't a bad tileset, its hard to get something that has more than rudimentary use without adding tons of features.

@Baba - One thing that would really make a city tileset stand out would be the addition of "hill" terrain. Buildings and streets that wind over hills has always been something missing IMO from NWN. I've tried to incorporate this feature in my city reskin, but its very limited and didn't come out quite how I'd wanted. I'd love to see one of the Tileset Masters (e.g. You, Six, Zwerk, or Sen) get this concept working.
               
               

               
            

Legacy_Zwerkules

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« Reply #18 on: April 24, 2013, 04:42:57 pm »


               

Pstemarie wrote...
 Buildings and streets that wind over hills has always been something missing IMO from NWN. I've tried to incorporate this feature in my city reskin, but its very limited and didn't come out quite how I'd wanted. I'd love to see one of the Tileset Masters (e.g. You, Six, Zwerk, or Sen) get this concept working.


I would have liked to add hills to the medieval city tileset, but it already has a height of 5m which is too much for hills and adding an extra terrain with the height of 2.5m even if it would just work next to grass, cobble and building terrain would add a very high number of extra tiles to a tileset that already has about 1200 tiles and still needs a few more for alleys with height differences, groups like temples and so on and a castle terrain.
The high number of tiles is also why I made the rural tileset a separate one. If I had added the mountain terrain to the city tileset it would be well over 2000 tiles now without all the extra tiles needed for cobble and building terrain to work next to the mountain terrain.
What I will add to the medieval city tileset in the future are a few 'hills with houses' groups that make the transition between 0m height and 5m height with two tiles instead of one.

@Baba
There's this one rather big building that is so thin that it looks like it is just the face of a building. Are you planning to add a matching tile for the back of it to make it look less thin?
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #19 on: April 24, 2013, 05:27:48 pm »


               @zwerk
I think i know which one you mean. This building is just a "backside" of a greater warehouse/ citybarn. There is this open door which you can use together with a placeable ladder or rope (or however the builder thinks he can use this spot).

I have no plans right now to do the whole house but could be interesting anyway.

I tried here to incorporate something like a hideout for thiefs or your own party because no one can just get up without a specific knowledge, a ladder or a rope...

As for hills...well i thought many times about it and also started a few times on it but to no real result i liked. It´s really a big thing when you have to work with a tileset system. It´s so cool to have and maybe i find a way to get at least a base off to begin with '<img'>
               
               

               
            

Legacy_TheOneBlackRider

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« Reply #20 on: April 24, 2013, 08:39:08 pm »


               "nyrnburg"... nice way to get it anglicised! '<img'>
The buildings have a fine medieval feeling. And I love the idea of a hideout via rope/ladder! That's really great for RPing!
               
               

               
            

Legacy_Tarot Redhand

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« Reply #21 on: April 25, 2013, 12:42:07 am »


               I don't know how feasible it is but I have had a thought on the hills problem. One way to simulate them would be to take the example of Minas Tirith from lotr. Make tall city walls that are at least as high as the tallest building and use them to encircle the next level up without actually having to have raise/lower while obscuring the view of said higher ground.

TR
               
               

               
            

Legacy_Master Jax

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« Reply #22 on: April 25, 2013, 05:58:26 am »


               I think Zwerk did this to some degree with his Medieval tileset. There were some impressive two or three story tiles going higher and lower than the main floor. I don't know if they were all actually functional and walkable, but even if they aren't, the sheer aesthetic impact is amazing.
               
               

               
            

Legacy_Killmonger

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« Reply #23 on: April 25, 2013, 06:00:39 am »


               Tremendous work once again BabaYaga !!
I can already anticipate many fine adventures through nyrnburg.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #24 on: April 29, 2013, 07:52:16 pm »


               And.........................

................................

................................RELEASE!!! '<img'>

'Posted


Here is the Baba_Nyrnburg file (zip) with the hak and a little demo module consisting of 2 areas. One day and one night with an borked area transision...
Proudly presented by NWN_babayaga for you all. This is WIP and be aware that the door is not included yet but will be added later this week. I just wanted to get it out!.

I also had to turn off shadows for this release and only 2 features are of use!.
a "wall" and a "tower" is for this tileset!!! (So your problem if your computer explodes when you test the rest)
 only did 1 fitting street floor because they are so easy i always pushed this work back and now i have to think about the others.

Nonetheless the beginning of this big gigantic enourmous and nasty awesome city tileset is bugfree and the lights are wonderfull at night imo '=]'

So enough blah blah and here you go!
http://social.biowar...ect/8821/#files

Critics are not welcome and feedback sucks:P... no serious just tell me what you think '<img'>
               
               

               


                     Modifié par NWN_baba yaga, 29 avril 2013 - 07:03 .
                     
                  


            

Legacy_Draygoth28

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« Reply #25 on: April 29, 2013, 08:09:02 pm »


               This looks amazing. Will have to download and test tonight. '<img'>
               
               

               
            

Legacy__six

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« Reply #26 on: April 29, 2013, 08:15:34 pm »


               Slight bug: a02_07 has a missing texture. Also the walls using different textures with a seam at the tile edge looks a little bit odd. Maybe extruding out some of the building fronts by 10-20cm would improve the look there but its a very minor niggle. I also worry a bit about some of the under-faces of the geometry being missing, especially since there are tunnels involved.

Other than that, this is some of the finest work I've seen for NWN in a long time imo. Its nice that its got a very different feel from Zwerk's city. Just a shame there isn't more yet
               
               

               


                     Modifié par _six, 29 avril 2013 - 07:25 .
                     
                  


            

Legacy_NWN_baba yaga

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« Reply #27 on: April 29, 2013, 08:27:06 pm »


               thanks _six for the report. I will do what I can this week to polish it again. It somehow was clear to me that "not" everything was as polished as i thought... I worked 2 hours just to find out what other "misc" textures I had used for this one. It really sux to create a tileset in the middle of your other testbuilds...

thats just how it is.

Pure ignorance or the typical tunnel view which makes me not guilty?...

And thanks for the nice words '<img'>
               
               

               


                     Modifié par NWN_baba yaga, 29 avril 2013 - 07:34 .
                     
                  


            

Legacy_Ssythilac

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« Reply #28 on: April 29, 2013, 10:17:40 pm »


               Wow, Baba, magnific work! I just finished to check the tileset and I can tell that is one of the best  pieces I`ve seen in NWN!

It is so detailed and inmersive! However, what about the roofs of the buildings? I mean, your idea is to add them later or your concept is without roof?
               
               

               
            

Legacy_Draygoth28

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« Reply #29 on: April 29, 2013, 10:51:53 pm »


               I have to say, simply amazing. The possibilities are endless.