Author Topic: back in... a city of dark tales!  (Read 625 times)

Legacy_NWN_baba yaga

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back in... a city of dark tales!
« on: April 22, 2013, 07:07:01 pm »


               heya and whew i actually worked on something secretly and making good progress! I also plan to release my nyrnburg city tileset by the weekend as is since projects tend to take so long to complete and yet can be used by builders anyway!

So here´s the 2nd part of the city and will be the main city i will use for every medieval city i plan to build! WIP

'Posted

'Posted

'Posted

I hate the city tileset from bio with a passion, i really do and here you will be ablee to use little backalleys build into the buidlings but you may need the camera "patch" to enjoy it...

Feedback and critics are welcome as always

Oh and yes i used the witcher textures here a lot and i try my best to recreate them for the release version so the textures will change but the feeling stays! you know me '<img'>
               
               

               


                     Modifié par NWN_baba yaga, 22 avril 2013 - 06:18 .
                     
                  


            

Legacy_Pstemarie

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back in... a city of dark tales!
« Reply #1 on: April 22, 2013, 11:22:29 pm »


               Liking the look of this alot. Can't wait to play around with it.
               
               

               
            

Legacy_Draygoth28

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back in... a city of dark tales!
« Reply #2 on: April 22, 2013, 11:27:05 pm »


               Very nice. Big improvement over the original city tileset.
               
               

               
            

Legacy_cervantes35

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« Reply #3 on: April 22, 2013, 11:36:23 pm »


               Visually stunning but the true critic cannot be made until the tileset is actually tested out. Very good looking tileset thou baba keep up the great work.
               
               

               
            

Legacy_KlatchainCoffee

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« Reply #4 on: April 23, 2013, 12:28:39 am »


               Baba, I knew you were brewing something! Like most your stuff it looks excellent and I'd be great to eventually see this in both hak and override forms.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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back in... a city of dark tales!
« Reply #5 on: April 23, 2013, 05:50:56 am »


               Excellent textures... Nice to see someone finally take the time to rig up a city with multiple different textures for the rooves. One thing that always irritated me about the original BioWare city was that EVERY building (near as damn it) had exactly the same rooftiles. I've never been anywhere in the world where everyone had exactly the same roof material throughout an entire town.
Like the ivy too.
               
               

               
            

Legacy_s e n

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« Reply #6 on: April 23, 2013, 11:53:43 am »


               cool '<img'>
               
               

               
            

Legacy_Borden Haelven

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« Reply #7 on: April 23, 2013, 11:54:39 am »


               Feel free to utilise some of the glass textures I released on the vault for the windows Baba. Some of them would fit nicely I think. Great looking set looking forward to wandering round it. '<img'>
               
               

               
            

Legacy_Ssythilac

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« Reply #8 on: April 23, 2013, 04:24:54 pm »


               Wow, magnific work as always! If you are making an override of the default bioware city with this, you`ll make the day of the entire NWN community...
               
               

               
            

Legacy_Tarot Redhand

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« Reply #9 on: April 23, 2013, 04:49:33 pm »


               Not the entire community, I'd rather have this superb work as its own distinct tileset.

TR
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #10 on: April 23, 2013, 06:02:53 pm »


               thank you all for the kind words. I really polished the buildings and reduced the poly count a lot. Still I dont have a clue how to use/ or not to use shadows for the buildings. So thats the only thing where i´m not certain yet + tilefade. I will not include a tilefade option so sorry for you who wants this feature but it destroys the whole feeling and it´s a daunting work to get right (it´s hours work '<img'> ).

I have a few original bio tiles i will rework/ retexture but i think i copy/ paste all tiles out into a new set so you dont have a bugged mix of my tiles/ the cc exterior set and you have to clickfest trough all the tiles to get the correct ones....

Will keep you updated, i´m working the whole week (free time) on it for sure! Right in the mood '<img'>

@Borden
thank you for the offer. I played around many times with windows and i found out that a few hand selected ones are the best option for me. So i use windows to also create a feeling what kind of building it is. Nice (the yellowed ones) for the commoner houses and no glass at all for slum buidlings (glass and slums dont fit) and only wood and linen  used to cover the sun or coldness during the winter time.
               
               

               


                     Modifié par NWN_baba yaga, 23 avril 2013 - 05:09 .
                     
                  


            

Legacy__six

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back in... a city of dark tales!
« Reply #11 on: April 23, 2013, 06:11:26 pm »


               I saw something similar in style to this (as a BW City edit) of yours a couple of years ago. It's nice to see something more developed, and even nicer that it looks even better now.

Although I'm still longing for you to release the last city tileset you were working on.
               
               

               
            

Legacy_NWN_baba yaga

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back in... a city of dark tales!
« Reply #12 on: April 23, 2013, 06:22:56 pm »


               I will release the nyrnburg tileset i showcased on the weekend for sure. I dont want to hold it back until i think it is complete... whatever that may mean '<img'>. IT´s bugfree, has working shadows all correct lights and doors and has enough tiles already. I recall them as 11 straight building tiles alone '<img'>

My oldcity tileset was nice back then but it was a little bit of a mess meshwise and i dont even have the source files anymore...'<img'>
               
               

               


                     Modifié par NWN_baba yaga, 23 avril 2013 - 05:24 .
                     
                  


            

Legacy__six

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back in... a city of dark tales!
« Reply #13 on: April 23, 2013, 06:33:26 pm »


               this is the one I was thinking of (in the second part of my comment)
               
               

               


                     Modifié par _six, 23 avril 2013 - 08:16 .
                     
                  


            

Legacy_NWN_baba yaga

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back in... a city of dark tales!
« Reply #14 on: April 23, 2013, 08:43:06 pm »


               Thats the one I plan to release by the weekend! I thought you meant a very old set i did around 2007???...

Quick update!

building 7 (is just a back of a building with an entry but every house has a backwall right?)

tilefade (after a thought i add tilefade for the build in backyards)

doors (i use the nyrnburg doors cuz the scale is humanlike, already tested and i love doors)
There will be doors added into the backyards too so you can setup nice ambushes when someone needs to reach an interior from these entrances.... adds to the ambience too i think. So not everything is always visible from just walking along the main street...

Walkmesh high is at 400 for the walls so they obscure the backyard npcs/ creatures or whatever '<img'>

'Posted

'Posted

So next update will be a bit more.
               
               

               


                     Modifié par NWN_baba yaga, 23 avril 2013 - 07:48 .