Author Topic: City Hall Clock Update (AGAIN)  (Read 528 times)

Legacy_3RavensMore

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City Hall Clock Update (AGAIN)
« Reply #15 on: April 18, 2013, 12:03:17 am »


               

Borden Haelven wrote...

That would make the animations far too large. Each clock hand placeable would need a 10 minute long animation...


That's okay.  It's still very impressive.
               
               

               
            

Legacy_Rolo Kipp

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City Hall Clock Update (AGAIN)
« Reply #16 on: April 18, 2013, 12:12:17 am »


               <coughing modestly...>

I do believe that Cestus' Starry Rift Skyball (Nov CCC) has a 48 minute anim... 24 hr game time.
'Image

Timed so the bright galaxy is "sunrise" and something completely different is night.

<...into his fist>
               
               

               
            

Legacy_Borden Haelven

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City Hall Clock Update (AGAIN)
« Reply #17 on: April 18, 2013, 01:13:52 am »


               I tried slowing it down using the PlayAnimation parameters but they don't appear to do anything.
               
               

               
            

Legacy_Borden Haelven

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City Hall Clock Update (AGAIN)
« Reply #18 on: April 18, 2013, 01:29:54 am »


               To get the clock to work at 10mins/hour you will need to open each of the twelve hourhand models in Max, increase animation length to 17953, drag the key at 5400 to the last frame and then edit the animation parameters of the off2on entry on the Aurorabase to 20 17953 0.25 *Simples* The scripts won't need changing.
               
               

               


                     Modifié par Borden Haelven, 18 avril 2013 - 12:31 .
                     
                  


            

Legacy_Borden Haelven

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City Hall Clock Update (AGAIN)
« Reply #19 on: May 01, 2013, 09:12:50 am »


               Added a muted bell sound for indoor areas and added routines so bell continues to sound muted if you go indoors when it is sounding. Also added indoor dummy placeable so bell sounds if indoors when the hour turns. Bell ringers will appear if you go outside while bell ringing. Added an erf file for easy addition to your MOD. '<img'>

@Rolo You might want to repost on the Vault so peeps can DL the updated files. '<img'>