Author Topic: City Hall Clock Update (AGAIN)  (Read 529 times)

Legacy_Borden Haelven

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City Hall Clock Update (AGAIN)
« on: April 14, 2013, 04:21:01 am »


               I still have a few small timing issues to tweak but it's almost ready.
'Image

See what happens next...
               
               

               


                     Modifié par Borden Haelven, 01 mai 2013 - 09:05 .
                     
                  


            

Legacy_dusty.lane

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City Hall Clock Update (AGAIN)
« Reply #1 on: April 14, 2013, 10:02:06 am »


               That is just too fancy for its own good. Dayum.
               
               

               
            

Legacy_The Amethyst Dragon

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City Hall Clock Update (AGAIN)
« Reply #2 on: April 14, 2013, 06:34:06 pm »


               Dude, that's awesome.
               
               

               
            

Legacy_Borden Haelven

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City Hall Clock Update (AGAIN)
« Reply #3 on: April 15, 2013, 01:04:24 am »


               Submitted to Vault.
               
               

               
            

Legacy_Rolo Kipp

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City Hall Clock Update (AGAIN)
« Reply #4 on: April 15, 2013, 01:53:45 am »


               <jumping...>

Vaulted :-)

<...for joy>
               
               

               
            

Legacy_3RavensMore

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City Hall Clock Update (AGAIN)
« Reply #5 on: April 15, 2013, 09:27:52 pm »


               That's a serious level of awesomeness.  Question: does it adjust for different settings of minutes per hour?
               
               

               


                     Modifié par 3RavensMore, 15 avril 2013 - 08:28 .
                     
                  


            

Legacy_Borden Haelven

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City Hall Clock Update (AGAIN)
« Reply #6 on: April 15, 2013, 10:11:16 pm »


               No, it would mean re-doing all the placeable animations.
               
               

               


                     Modifié par Borden Haelven, 15 avril 2013 - 09:16 .
                     
                  


            

Legacy_Tarot Redhand

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City Hall Clock Update (AGAIN)
« Reply #7 on: April 15, 2013, 10:45:13 pm »


               Quote from the vault page

If requested I will make it a new group to add to the official tileset.

yes please or even if possible a placeable (but would it still have the animations in that case?)

TR
               
               

               
            

Legacy_Borden Haelven

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City Hall Clock Update (AGAIN)
« Reply #8 on: April 16, 2013, 08:58:32 am »


               The animations are all on placeables so making it a new tile group wouldn't be too hard really. I thought of making a mutted version of the bell for indoor areas in the city. It would sound on the hour as well (only if player present). Yes or no?

@ 3Ravensmore What time scale do you have set?
               
               

               


                     Modifié par Borden Haelven, 16 avril 2013 - 08:06 .
                     
                  


            

Legacy_Tarot Redhand

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City Hall Clock Update (AGAIN)
« Reply #9 on: April 16, 2013, 11:08:05 am »


               For myself a resounding yes.

TR
               
               

               
            

Legacy_TheOneBlackRider

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City Hall Clock Update (AGAIN)
« Reply #10 on: April 16, 2013, 04:37:48 pm »


               This is so BEAUTIFUL and AWESOME, Borden! This even tops your belt-machines, which were already super creative (IMHO)! I wrote it before (I think), but it's so amazing, what you and all the other CCCers here draw out of the NWN1-engine!
Thumbs up!
               
               

               
            

Legacy_3RavensMore

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City Hall Clock Update (AGAIN)
« Reply #11 on: April 17, 2013, 01:39:40 pm »


               

Borden Haelven wrote...

@ 3Ravensmore What time scale do you have set?


Sorry I didn't get back to you yet.  We use 10 min/hour.
               
               

               
            

Legacy_Borden Haelven

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City Hall Clock Update (AGAIN)
« Reply #12 on: April 17, 2013, 09:50:56 pm »


               That would make the animations far too large. Each clock hand placeable would need a 10 minute long animation...
               
               

               
            

Legacy_henesua

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City Hall Clock Update (AGAIN)
« Reply #13 on: April 17, 2013, 10:49:56 pm »


               I used 20 minutes per hour.

I wonder if there is a way to have 12 animations each with just 2 key frames (start and stop) and you could change the time by calling one of the 12 animations. Impossible?
               
               

               
            

Legacy_Rolo Kipp

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City Hall Clock Update (AGAIN)
« Reply #14 on: April 17, 2013, 11:26:34 pm »


               <loading a repeating...>

The actual change is pretty minor, but you can only have 3(4) anims on each placeable, to your best bet might be to create a set of placeables set for different scales - I.e. Clockworks_2.hak is 2 minutes per hour (standard), Clockworks_10.hak is 10 minutes per hour, etc.

A secondary problem is syncing the time and the anim. You can't start an anim in the middle, sfaik, so you have to start it (assuming the model starts with it's hands in the air)at exactly noon/midnight. And then give it an AI boost(?) to keep it rolling while out of sight(?).

Or you can make 12 one-hour placeables (for each hour) and start the appropriate one on the hour, destroying the previous one.

Is that more like what you're thinking H?
edit: The *duration* of the anims would still need to be adjusted for time ration, though.

<...drowish carbine>
               
               

               


                     Modifié par Rolo Kipp, 17 avril 2013 - 10:27 .