Author Topic: Enlightened Self Interest  (Read 903 times)

Legacy_henesua

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« Reply #15 on: April 06, 2013, 11:40:37 pm »


               The above screenshots are in Sketchup.
The screenshot below was rendered in Cheetah3D.
'Posted

I'm currently separating different polygons for UVMapping. Gonna try to use a single 512x512. And if that doesn't work I'll scale up to 1024x1024.
               
               

               
            

Legacy_henesua

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« Reply #16 on: April 07, 2013, 12:07:26 am »


               i just had a thought that i should ask a question:
how many textures are allowed per mesh?
               
               

               
            

Legacy_Tarot Redhand

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« Reply #17 on: April 07, 2013, 01:11:12 am »


               @henesua that looks amazing.

TR
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #18 on: April 07, 2013, 01:48:48 am »


               

henesua wrote...

i just had a thought that i should ask a question:
how many textures are allowed per mesh?


One per mesh.

'Posted
  MDA
               
               

               
            

Legacy_henesua

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« Reply #19 on: April 07, 2013, 01:56:20 am »


               @Tarot - Thanks
@MDA - Unfortunate, but I suspected as such. In my effort to keep draw calls down to a minimum I pulled every mesh into one. I'll try to do it with a single 1024. If not I'll step back to the file that has a separate mesh for each group of like objects.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #20 on: April 07, 2013, 02:12:23 am »


               Bloody hell... Looks like I might be able to really get this Doctor Who series going the way it should. Just got the Sea Devils done at this end...
I've got fourteen actual, life-size Daleks in my collection here, so if you find yourself in need of any reference pictures from really obscure angles or any measurements for scale that you can't get online anywhere, just ask and I'll go and measure and take farcical pictures. I can't express how grateful I am for this!
A note on animations - Specifically for myself, I can't abide the so-called New Series and would be happy for the animations to do little more than point it in the right direction and wave its eyestick around a bit, that sort of thing. I definitely DON'T want it to start pivoting the upper half of the casing to odd angles from the skirt section, which just looks daft - only the top dome should rotate. Also it should travel on the ground NOT arse about in the air... But what the hell am I whinging about like an ungrateful bag of spleens? I'll be delighted just to get a totally static Dalek model I can texture assorted versions out of even if it does nothing but trundle from A to B. As long as you can get a basic texture to show where each part draws texture from, I can do the rest.
Amazing work, Henesua, and in so little time! I have to fall off my chair in excitement again now! Thank you!
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 07 avril 2013 - 01:28 .
                     
                  


            

Legacy_PLUSH HYENA of DOOM

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« Reply #21 on: April 07, 2013, 02:27:23 am »


               Just looked at the images again, Henesua...

Not only is it unequivocally a Dalek, but it's even obvious that you've evidently done it from plans pertaining to the original Shawcraft Models version from 1963, the base prototype from which all Dalek props arose until the 1980s. (Oops, my Dalek obsessive side is showing). That sort of instant recognition factor from a real-life Dalek Builder such as myself suggests a depraved level of accuracy that has me all but bouncing rabidly off the walls and foaming at the mouth in impatience to get hold of this, texture my five versions I need for the first Dalek story (fifth on the Module schedule) and probably ten or twenty other versions for the hell of it...
Though I can do pretty much everything else I'll need for the Doctor Who Modules, a custom Dalek model was definitely outside my digital ability and Doctor Who without Daleks just wouldn't be the same... This is as MONUMENTAL and ULTIMATE a piece of CC as the double-jointed leg models Ryujiin did that, scaled up, allowed me to get my dynamic Demoness phenotype done right. That's how important this is to me!
You'll gather by this point that you are in terrible danger of winning the PHoD Favourite Person in the Cosmos Award this month... year... maybe decade...

PHoD will now be immersed in icewater for one hour to restore him to a state of more or less normal dribbling strangeness. Or better still, Fifi will lock him inside one of his own Daleks where he can shriek "exterminate" to himself all night until he calms down.

PS:- Many thanks for trying to shoot down polys where poss, by the way - My storylines are calling for ten to fifteen Daleks all moving about in one place at one time fairly frequently and, well, if I get carried away on the invasion sequences...
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 07 avril 2013 - 01:36 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #22 on: April 07, 2013, 05:34:04 am »


               <committing himself...>

If no one else imports that gorgeous, er, dangerous hunk of tin to NwN, I'll do it. One way or another, I want it available to my twisted pals, the rabid plushie and the mad catter :-)

*thinks wildly about somehow incorporating daleks into Amethyst*

<...tentatively>
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #23 on: April 07, 2013, 06:46:19 am »


               Many thanks... (tentatively)!

The work I did creating those Female Stingers I put on the Vault some while back taught me a few things and I'm (takes deep breath) fairly confident that my none too clever 3d digital model manipulation abilities are sufficient that once I have a Dalek base model in my unwashed and sharply-taloned paws, I can hit it with bricks in my approved way in order to add/swap/alter/create parts to fashion the other (physically different) Daleks my Modules require, thus far including Heavy Assault Daleks bristling with cannons and missile launchers and a sphere-topped "Emperor" Dalek concealing the remains of Davros as in "Remembrance..." BITS I can add and subtract, it's creating the base Dalek shell from scratch that's beyond me.

PS:- I'm currently working on the actual Dalek creature itself, the mutation that inhabits the armoured casing, and I think it should come out OK if I can just kick the stuffing out of the animations which are currently still telling it it's a few Illithid heads nailed together on a lumpy core.
               
               

               
            

Legacy_MerricksDad

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« Reply #24 on: April 07, 2013, 02:48:58 pm »


               I'll definitely sign on to help with bones and stuff if need be. Awesome renders! Definitely want a copy of these guys.

Suggestion: make a separate shadow model at much lower poly, and then just keep your 1500ish poly model on top of that without shadow. Best of both worlds. OR, make a lesser poly version if you want to make minion-style daleks where you have a ton on screen at once, then use the high poly guy as the boss one.
               
               

               
            

Legacy_henesua

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« Reply #25 on: April 07, 2013, 10:26:04 pm »


               I appreciate the praise and offers to help get this in game.

I am also sorry that I have been slacking. This should be done by now, but I got real life to manage too. AND more importantly the model was really screwed up. I forgot that often you need to run utilities on models built in SketchUp. I didn't notice this until I started UV mapping. Edges weren't mapping properly. Turns out a ton of verts weren't welded. So I ran an optimizer and then decided to step back from triangles to quads. I kinda like this model so it is better to store it in quads in case I ever want to use it again for something else.

Anyhow after cleaning up the model I did another render with Phong shading, and this time it looks much more smooth. Not sure how NWN does smoothing and suspect the model will look more faceted in game. This is the last render I'll do prior to texture painting (if the family will allow me the time):
'Posted

-edit-
I forgot to mention that the final count on triangles is 1741. I ran a count on a triangulated model so this is accurate. Higher than we wanted but beats the hell out of 5000. '<img'>
               
               

               


                     Modifié par henesua, 07 avril 2013 - 09:29 .
                     
                  


            

Legacy_PLUSH HYENA of DOOM

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« Reply #26 on: April 08, 2013, 02:28:58 am »


               I am, naturally, bouncing pointlessly from paw to paw in eagerness to get hold of a NWN-ready Dalek and retexture it repeatedly for tons of colour versions plus to get at the model itself and make assorted Assault Daleks etc, but please, feel completely free to take time. I'm indebted to you for doing it at all, I'm hardly going to start cracking a whip!
Besides, I still haven't reached the first Dalek story in my Module series anyway.
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #27 on: April 08, 2013, 02:55:55 am »


               And I've made it to the first completed model ripped from Dr. Who - The Adventure Games.

'Posted

By no means a competition/race with henesua as what we have here a completely two different versions (an original, as done by henesua, and a next gen, as done by Sumo Interactive).

Give henesua all the credit, if it wasn't for his work, I wouldn't have been sparked to continue work on a project I started almost 5 months ago.

More to come

'Posted
  MDA
               
               

               
            

Legacy_Tarot Redhand

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« Reply #28 on: April 08, 2013, 11:07:50 am »


               @Michael DarkAngel - wow! I hadn't realised that the lights (the cylinders on top of the dome) had also altered over time until I saw your model. From what I can see by searching google images, that is quite a rare (but not unknown) base (the big lump at the bottom coloured charcoal) shape. Oh, seeing as henesua is keeping a running tally, what is your poly count for that model?

TR
               
               

               
            

Legacy_henesua

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« Reply #29 on: April 08, 2013, 05:28:11 pm »


               Nice rip, MDA.

That takes the pressure off me. Kids kept me too busy to get to texture painting. I think the Dalek I am working on will take me another week since I am out of free time.

Also can you share those ripped textures. I'd like to take a look at them.
               
               

               


                     Modifié par henesua, 08 avril 2013 - 04:44 .