Maybe somebody else could help me a bit if they had some time. I can't seem to figure out what's up with these models. After testing a bit more, I find that if I SetAppearance to my model and don't move, it works fine. But as soon as I move, its about 5 seconds til crash or so. I've checked all the skin verts and they all seem reasonable, no 5th bone, no weird little fractions.
Edit:
Actually, it would be helpful if somebody better at reading C code than I could make it so I could figure out exactly what things could make Torlak's model compiler (in nwnexplorer) NOT compile a model, and/or make it so it told me what things were stopping the compile process.
I have a dropbox account I could use to share the drow mod with. I've tried 3 times to upload to my drow project page on here and it keeps telling me my .zip file is not of the proper file type, even though its a .zip file in .zip format. Go figure.
Edit, Again:
Two words: BONE COUNT
While working on my Robe as Base Model concept stuff, I found some articles that stated the limit of bones was something like 14. I disproved that when I successfully migrated up to 28 bones (so far) in a working player character skin. I just counted the bones in the drow priestess at 30. After painting the entire skin to a single bone, the issue went away. So all I should have to do is split the skin at the robe and hair and it should be good to go. Same with drow05:archer. I don't know that the engine, or the nwnexplorer model view, have any specific issues with actual bone count. Its just more likely that the number of bones combined with the complexity of joints and lightning math is what is crashing the engine. Still doesn't explain exactly the nwnexplorer non-compile issue.
Modifié par MerricksDad, 17 avril 2013 - 06:23 .