Author Topic: RE: PROJECT Q v1.6 IS OUT!  (Read 460 times)

Legacy_Drewskie

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RE: PROJECT Q v1.6 IS OUT!
« Reply #15 on: March 25, 2013, 06:03:03 am »


               The displacer beast is extremely cool.  I had expected a re-skinned panther... it's just wow.  Well animated too with tentacle attacks and everything.  The ugly old zombies are gone!

Now I have to put together a modern rig that can run nwn properly...
               
               

               
            

Legacy_Pstemarie

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RE: PROJECT Q v1.6 IS OUT!
« Reply #16 on: March 25, 2013, 09:53:21 am »


               

Lord Sullivan wrote...

Great work, I like the tiles '<img'>

Btw, it looks like one of the trolls in the screenshot "got an arrow in the knee" ... just saying '<img'>


"Called" shot? ':whistle:'
               
               

               
            

Legacy_Pstemarie

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RE: PROJECT Q v1.6 IS OUT!
« Reply #17 on: March 25, 2013, 09:55:06 am »


               

Drewskie wrote...

The displacer beast is extremely cool.  I had expected a re-skinned panther... it's just wow.  Well animated too with tentacle attacks and everything.  The ugly old zombies are gone!

Now I have to put together a modern rig that can run nwn properly...


All that praise belongs to DM Shade, who created the original model and animations. All I did was increase the poly-count slightly and tweak some of the animations so they were more fluid. 
               
               

               
            

Legacy__six

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RE: PROJECT Q v1.6 IS OUT!
« Reply #18 on: March 25, 2013, 03:04:50 pm »


               Well I never! I look forward to getting the updates downloaded.
               
               

               
            

Legacy_Jez_fr

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RE: PROJECT Q v1.6 IS OUT!
« Reply #19 on: March 28, 2013, 05:53:13 pm »


               @Six: with all due respect, I think it's time to update your sig sir '<img'>

That said, congratulation and much respect to you guys *bows*
               
               

               
            

Legacy__six

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RE: PROJECT Q v1.6 IS OUT!
« Reply #20 on: March 29, 2013, 11:37:12 pm »


               

Jez_fr wrote...

@Six: with all due respect, I think it's time to update your sig sir '<img'>

O, er, yes. Though with all due fairness I didn't know there was a 1.6.
               
               

               


                     Modifié par _six, 29 mars 2013 - 11:43 .
                     
                  


            

Legacy_Pstemarie

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RE: PROJECT Q v1.6 IS OUT!
« Reply #21 on: March 30, 2013, 01:19:24 am »


               

_six wrote...

Jez_fr wrote...

@Six: with all due respect, I think it's time to update your sig sir '<img'>

O, er, yes. Though with all due fairness I didn't know there was a 1.6.


Know you been busy - we pretty much stopped developing stuff back in early January. Figured releasing what we had would give us a much needed "pick-me-up". ':whistle:'
               
               

               
            

Legacy_cervantes35

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RE: PROJECT Q v1.6 IS OUT!
« Reply #22 on: March 30, 2013, 02:44:36 pm »


               I know, I needed the pick me up as activity had pretty much dropped to nil on our forums and bioware's and without input it seems your doing things for nothing but to see the people are using whats being put out gets the juices flowing again. Just wish more people would drop into the Q forum and share ideas for new art resources.

New ideas and encouragement goes a long way in the motivation to complete new stuff. 'Image
               
               

               


                     Modifié par cervantes35, 30 mars 2013 - 02:48 .
                     
                  


            

Legacy_Gruftlord

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RE: PROJECT Q v1.6 IS OUT!
« Reply #23 on: December 07, 2013, 12:44:41 am »


               sorry for the necro. but i have a small observation to report:

the minotaurchief and shaman from project q have black horns. not naturally black looking, but completelly devoid of light.
the two textures wrm_mino and wrm_mmino are missing the horn part that is present in wrm_Cmino. copying this over will fix the problem, though a little tinting couldn't hurt either (though i'm currently perfectly fine with the simple copy/paste job i did myself).
just for clarity: this problem is present in the original files by lord of worms already. while it may be intentional, i think it doesn't look too good. nothing against a dark/near black horn, but this?
it loos like the horn texture was added to the wrm_Cmino file at a later point, whith the wrm_mino (this is what the chief minotaur uses) being an exact copy, except for the missing horn texture section.

are you aware of this already for 1.7?

best regards, Gruftlord

edit for reference: http://nwvault.ign.c...e.php?id=140255
http://nwvault.ign.c...e.php?id=150472
               
               

               


                     Modifié par Gruftlord, 07 décembre 2013 - 12:48 .