Thanks for all the info. Most I didn't know and some over my head.
I'll look for cleanmodels and see if I can set it up to use on the new additions to Empire I'm working on. NWGmax plus has a bunch of options that look simular - besides a remove shadows button, there's a set under clean model for weld verts and tverts among other things. Will using these as I work be the same as using clean models?
Probably the reason I wasn't seeing a crash was I had them set as static while testing. But I saw no crash on any model I tested, even without welding verts, turning off shadows or having no usenode.
Also thanks for;
1) running the 1st batch thru. If you're running the whole group of 65 thru, might as well delete the 1st empire and got to the 1.1 version.
2) trying to make some shadow casting pwks. Is this as simple as just using and shaping a box around the mesh instead of a plane? I understand about adding a trimesh modifier to it, not sure about the cloning route to do it.
It seems stange that some have shadows turned on and some don't since I started with a nwn2 import building from cep, deleted everything but the aurura base and ngon, and saved that for my starter for all future work.
From my convo with Nessa in the other thread, I had decided to not use a box or to add a usenode. I figured most people would set the building as static and it wouldn't be needed.
Am I wrong in thinking this? If so, I can go thru the new ones I've done so far and add the box/ usenode to them if you're looking at the original set. Let me know which ones you're looking at and I'll try to redo the ones you don't do.
Have never used dropbox so not sure how that works.
Once again, thanks for all the help.
Modifié par Randomdays, 21 avril 2013 - 08:50 .