Just got home and caught up on the thread. I loaded up the mod I was working on and put the castle ruin and the starting point on a map, saved and ran the mod fine with no crash.
All meshes were inported into gmax using .obj files. A lot of the E2 meshes are actually in 2 parts, each with its own texture. I think all the E3 meshes are single imports. I had no issues importing or exporting out as a mdl with pwk. Only changes made to the meshes were removing some door vertices before import with Blender, and rotating the model 90 degrees and enlarging to a size that fit NWN with gmax. I've test most, but not all, the models from both E2 and E3 in game with no errors. The only files in the hak should be the mdls, pwks, tgas for the models and the one placeables.2da.
I started with the standard placeables.3da from CEP 2.4 and added to it. Other things were added as well from things like the CCCs ,but if you copied and pasted just the E2 and E3 content that shouldn't be an issue.
The only thing that might be an issue that I can think of is that when I started working on adding to the 2da, I was having crashes as well - there's a thread from about a month ago that I started for it. For some reason even though I had copied and pasted other items from other haks into the 2da wtih no problem, my adds weren't coming through right. I wound up entering all 65 of the E2 items by hand.
Update - tried adding the hak to a small test mod I had that only some henman scripts added to it - with no E items loaded it ran but had script errors (old mod, so not sure anymore what I was doing) With the castleruin on the map, it froze 75% into the loading bar. Could be issues with the mod.
Made a brand new mod with one area and only the hak, put the castleruin on the map and it ran just fine.
Hopefully you can get it to work and no one else has issues - I have a bunch more buildings to add.
One clue to look for if there's a problem with the copy/ paste was that items in the 2da lower down on the list were not matching their name with the right model anymore. Try looking at an item in the placeables category with a number higher than 6500 - the [cep24]dk cello or the xmas trees. If they're not correct, that could be an answer.
No complaints on the vault - anyone else add the hak and have problems?
Modifié par Randomdays, 20 avril 2013 - 09:29 .