Author Topic: New Building Placeable Imports  (Read 4690 times)

Legacy_henesua

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« Reply #390 on: June 22, 2014, 03:19:47 am »


               

interesting...



               
               

               
            

Legacy_Randomdays

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« Reply #391 on: June 22, 2014, 07:16:19 am »


               

The rest (5 more) of the Minotaur statues, 3 broken statues, 3 dragon eggs and 3 broken dragon eggs


 


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dark03_zpse17e1382.jpg


 


dark04_zps4ce30c2b.jpg


 


dark05_zpse9784f37.jpg



               
               

               
            

Legacy_3RavensMore

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« Reply #392 on: June 22, 2014, 04:33:45 pm »


               

Those minotaur statues are great, as are the eggs.  Random thought--those minotaur heads would probably look fantastic on dynamic half orc bodies.  That's several levels above my crafting...err, modding...skill set though.  '<img'>



               
               

               
            

Legacy_Wall3T

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« Reply #393 on: June 22, 2014, 08:34:21 pm »


               

hey RD;


 


of curiosity, you mentioned you were going to (eventualy) get around to creatures? ive been looking for a good sheep model for some time now (ccp and cep have them, but its not exactly a sheep),


 


Would by chance this would be included in any future updates to your index?



               
               

               
            

Legacy_Randomdays

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« Reply #394 on: June 22, 2014, 10:45:14 pm »


               

I know there's a good ram I sent to Draygoth. For sheep I know of 2 right off, could be more when I start looking around


 


http://www.freewebs..../lrdownload.htm


 


http://www.zooadmin....php?topic=532.0


 


Raven - for the heads, I might be able to get the head seperated out, but setting up the plt  and retexturing would be something I couldn't do.


               
               

               
            

Legacy_Randomdays

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« Reply #395 on: June 23, 2014, 08:36:27 am »


               

A stone arch and 3 different types of platforms. Useful for statues bases, teleporters or other uses.


 


dark06_zps783f2ea2.jpg


 


dark07_zpsfcfb7a54.jpg



               
               

               
            

Legacy_Anamorphose

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« Reply #396 on: June 23, 2014, 08:37:50 am »


               

Hello '<img'>


 


Do you think you can make farm animals for nwn, like new chicken, cow, sheep, duck, etc... Please ?



               
               

               
            

Legacy_Wall3T

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« Reply #397 on: June 23, 2014, 09:00:18 am »


               

i do believe RD mentions wanting to work on d20 modern first, before starting on anything new.


 


from reading on the past comments, its said that Killmonger worked with him on some creatures as well as Draygoth. But apart from that i dont think its that easy to animate. maybe you could try with those two? Draygoth has a HUGE index of animated creatures that look amazing



               
               

               
            

Legacy_Randomdays

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« Reply #398 on: June 23, 2014, 09:27:19 am »


               

Guys, the one I'm doing now will probably be the last placeable hak I do for awhile. D20 modern will be much later.


 


When I get done with this one, learning to do creatures is next. I think most farm animals are available though I haven't really seen a good cow yet. Since sheep was mentioned, if Draygoth hasn't tackled that one yet, that might be the first one I try.



               
               

               
            

Legacy_Anamorphose

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« Reply #399 on: June 23, 2014, 09:36:45 am »


               

Sad to hear that it's your last hak. '<img'>


I find your workd very interesting and usefull for builders.


 


About D20, I'm interested to see that in the future, I confess. '<img'>


 


I hope to have new animals for the farm same if it's not evident. '<img'>



               
               

               
            

Legacy_Randomdays

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« Reply #400 on: June 23, 2014, 09:39:33 am »


               

Not the last hak, the last placeable hak. The next hak after this one will be animals and monsters. It just might take awhile to get moving.



               
               

               
            

Legacy_Anamorphose

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« Reply #401 on: June 23, 2014, 10:10:32 am »


               

Oh, okay, I didn't understand well, sorry. '<img'>


 


I'm curious to see your next work then.



               
               

               
            

Legacy_Carcerian

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« Reply #402 on: June 23, 2014, 02:46:03 pm »


               

e2_cluster1b has an error in its internal refernce, it calls itself e3_cluster1b instead


 


e2_dock4w seems to be missing as well...



               
               

               
            

Legacy_Randomdays

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« Reply #403 on: June 23, 2014, 11:18:21 pm »


               

e2_cluster1b - accidentally named it e3 on export. Renamed the file and seemed to cause no problems in game. Is this causing problems for you?


 


e2_dock4w - probably a typo in the 2da as I don't think I did anything with a 4w. I'll look at it when I get home.


 


Thanks.


 


 


Edit - Not a typo on the dock4w - its the winter texture for that dock. I'll have to look in why its not there this weekend. Could be just left out or I couldn't do it for some reason



               
               

               
            

Legacy_Randomdays

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« Reply #404 on: June 24, 2014, 10:49:32 am »


               

Two new tents for now, each with two textures. A large tent with one texture and a round tent with the other. Pwks are set so you can enter the tents but the walls block movement and targeting. The ropes and supports do not block. I might be able to add that later.


 


dark08_zpsc63e79d3.jpg


 


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