Author Topic: New Building Placeable Imports  (Read 4683 times)

Legacy_Randomdays

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New Building Placeable Imports
« Reply #375 on: June 15, 2014, 09:27:20 pm »


               

About the last thing to do for EE3 are some different wall styles. Below is the 1st set of Oriental wall pieces. A center gate piece with 2 wall pieces on the left and right. The left side ends with a tower and the right with a wall access piece.


 


wall1_zpsd0e7f17b.jpg



               
               

               
            

Legacy_Carcerian

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« Reply #376 on: June 16, 2014, 12:02:11 am »


               

Oooooh!


 


Can we have that Hill-Giant-Sized? *Jokes*


 


G1-ScreenFront.jpg


*PNP Flashbacks*



               
               

               
            

Legacy_Randomdays

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« Reply #377 on: June 16, 2014, 01:38:32 am »


               

There's already a tileset with wooden stockade like walls, plus there's a some EE2 stockade like walls I'll look at making as placeables if possible


 


Here's the rest of the EE3 walls. The pieces are setup the same as above. 2 more Oriental and 3 Western. There were no Arabic for some reason.


 


wall3_zpsa5c8cacb.jpg


 


wall5_zps71d4b8f0.jpg


 


wall2_zpse32243ae.jpg


 


wall4_zps6fccb926.jpg


 


wall6_zpsfd193a0f.jpg



               
               

               
            

Legacy_Carcerian

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« Reply #378 on: June 16, 2014, 03:44:15 am »


               

Keep up all the amazing work!


 


(Server PW update just delayed +2 months, so waits, pacing impatiently, while slowly adding the all the new plc goodies as soon as possible.)



               
               

               
            

Legacy_Randomdays

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« Reply #379 on: June 17, 2014, 11:02:38 am »


               

A bit of trouble with the EE2 walls but everything but 1 problem figured out.


 


2 different palisades 1st. Each pic shows a gate piece with a single wall piece on either side. There's also a winter version shown of the second one. The last 2 might go well with the G1 module mentioned above.


 


Now if someone could animate all the gate pieces to open and close.....


 


wall7_zps0a82caed.jpg


 


wall8_zpsb4a90bdd.jpg


 


wall9_zps078a4d50.jpg


 


2 different wall types. Each pic shows pieces as above plus a tower piece on the end. The problem I couldn't fix is the 1st tower - it looks fine in gmax, but in game it seems a little stretched apart showing a gap in the texture. This seems alpha related as removing the alpha turns the transparent area black.


 


wallA_zpsa4390948.jpg


 


wallB_zpsc5260f23.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #380 on: June 18, 2014, 10:55:03 am »


               

Only a small update today. The last 2 EE3 imports are the 2 fence pieces up front - straight and corner. The mill behind the fence is a complicated EE2 mesh made from 3 pieces and 2 textures. Trying to get the winter version to work.


 


Closing in on the end - This will be the last hak of EE2/ EE3 imports unless I do a D2o modern one sometime in the future. Release will probably be this weekend


 


grey3_zps5d19f98e.jpg



               
               

               
            

Legacy_Tarot Redhand

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« Reply #381 on: June 18, 2014, 12:34:45 pm »


               

If you are not feeling burned out after this mammoth project, I'd say definitely go for the d20 modern stuff soon after you finish the current stuff. If nothing else it will keep any withdrawal symptoms at bay for a little while  '<img'> .


 


TR



               
               

               
            

Legacy_Randomdays

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« Reply #382 on: June 18, 2014, 08:21:09 pm »


               

One more placeable hak of imports from other sources after this one. After that I'm going to try to learn skinmeshing and bring in some creatures.


 


After that, we'll see.



               
               

               
            

Legacy_Tarot Redhand

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« Reply #383 on: June 18, 2014, 08:31:18 pm »


               

Just to clarify, by d20 modern stuff you are talking mostly vehicles right?


 


TR



               
               

               
            

Legacy_Randomdays

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« Reply #384 on: June 18, 2014, 10:33:41 pm »


               

There's that and much more available. All the building types like docks, housing, fortresses,etc continue on from what I've done into the modern age and future, including new types of bulidings like airbases. Besides more modern ships, there's also planes and wheeled vehicles to work with.



               
               

               
            

Legacy_Randomdays

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« Reply #385 on: June 19, 2014, 11:44:20 am »


               

I was able to get the winter version of the above mill to take it's textures properly.


 


2 pics below. The 1st is another mill. 7 pieces and 2 textures. Could not get this one to winter texture properly


 


grey4_zpse640cca7.jpg


 


 


The second pic is a group of buildings in a cluster. There are 4 or 5 different clusters of two building types - "Bavarian" (shown) and "Italian" .There's a third cluster type called "Industrial" which would fit for D20 modern. The pic is of the smallest of the clusters.


 


I don't think that straight ground view was considered when EE2 was done as some of the buildings show transparency or "cracks" when viewed that way. At an angle looking down, like in the picture, they appear fine.


 


The cluster shown is also made from 3 pieces each with its own texture. I may have to "weld" on some basic black squares inside the mesh to try to cover up the holes. If that doesn't work, I'll still add them to the hak for more experienced members to work with. Still tweaking


 


Once the clusters are done, that will be the end of this hak. Hopefully uploaded by this weekend.


 


grey5_zpsea4f3caa.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #386 on: June 20, 2014, 11:47:20 am »


               

With some experimenting and some time, I was finally able to get the cluster to take its different winter textures. Looks like I'll still have to import each different piece separately and align them together. Normally not a problem but since one piece is the building and another is the windows and doors for it aligning is important.


 


grey7_zps0df1dcab.jpg


 


I starting looking at the placeables for the next and final hak ( for awhile) from DAoC. Since its a fantasy rpg, lots of other items would work well with NWN. Below is a pic of 2 harps, a shield and an axe, some of the many weapons, armor and items from the game. I will not be working on these, it would probably take months, but if anyone is interested in getting these into NWN, let me know


 


grey6_zps87098447.jpg


               
               

               
            

Legacy_3RavensMore

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« Reply #387 on: June 20, 2014, 07:16:48 pm »


               

LOVE the harps and the shield!



               
               

               
            

Legacy_Randomdays

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« Reply #388 on: June 21, 2014, 09:12:42 pm »


               

I was able to add some simple textures squares into the 1st mill and close some gaps.


 


Final count on the clustered buildings was 4 sets with winter versions.


 


This finishes the final hak of Empire Earth imports. 105 new items added with a readme of the updated 2da. Uploaded now on the new vault.


 


Still some minor issues with a few items. No crashes found.


 


I have to try to get a couple of creatures over to some members before I start on the final placeable hak from other sources.


 


http://neverwinterva...e-earth-imports


 


grey8_zpsf03a140f.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #389 on: June 22, 2014, 02:56:40 am »


               

Starting on the new hak with Dark Age items. Skipping over the various weapons and armors the 1st thing I saw was some bronze statues, whole and broken. Strangely enough it, looks like the only statues available are of Minotaurs. Nice looking though. The first 4 below.


 


dark01_zps028a82f1.jpg