Rolo - the rat usually makes more sense. Not that I would want either one to date my daughter.
Ssythilac - Thanks. On the 1st hak where I was learning as I went, everything worked fine in game set to static, which is why I didn't notice any problems during testing. If not set to static, there would be crashes due to the mdl's setup with shadows. If I just exported the mesh, the scripts would automatically assign the model the NWN trimesh attribute and set it to render in game so you could see it, and give it a shadow in game. Some of the models were so complex that the shadow would crash the game. I now assign the trimesh attribute myself and turn off shadows from the model, and create a simple shadow mesh to cast the shadow in game if needed.
The other thing I'm doing different now is pwks, which deals with path blocking. The 1st set, I was using a flat plane around the model to block pathing so you could'nt walk thru it. If you tried to sink an item like a rock into the ground though to give it a different look, the blocking goes underground and you could walk thru the item. The plane also does not block line of sight or missile fire, so an enemy on the other side of a house could see you and shoot or spell cast at you through the house. I now use a simple shape around the item like a box or cylinder that will always block walking if you sink the item down or not and blocks line of sight.
Many thanks to the members on the thread that not only pointed out the problems, but gave input on how to fix them.
Killmonger spent a lot of time going thru the 1st two sets I did last year, updating them with 3d pwks and fixing the shadow problems, saving me a lot of work from doing it myself. Many thanks his way. The improved version is on the new vault if you want ot try it out.
The last 3 haks I did this year should be free of crashes - as of yet I haven't heard of any complaints for them on any issues..