Author Topic: New Building Placeable Imports  (Read 4696 times)

Legacy_Randomdays

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« Reply #315 on: May 24, 2014, 12:07:39 pm »


               

Done with redoing the first group and added two new trees.


 


1st pic has a set of seasonal basswood and a banian tree to the right. The trunk has also been improved a bit, but I'm not sure why it has a cross section view of it when the mesh is a normal cylinder. You'll see when you see it in game.


 


plantsQ_zps2337943f.jpg


 


A seasonal set of the catalpa. Winter is missing since I think I did something wrong and it looks wrong.. Checking into it.


 


plantsR_zps36e9b3ea.jpg


 


Last, a seasonal set of the eastern cedar. You should have a good idea of what the seasonal variants look like by now, future pics will probably just have 1 view each.


 


plantsS_zps1ac7facf.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #316 on: May 25, 2014, 09:12:39 am »


               

Latest update - Winter catalpa fixed


 


1st pic  - 4 different types of cypress trees. florentian, lawson, mediterranean and sawara


 


plantsT_zpsba5dbfe5.jpg


 


2nd pic - Chinese cherry, cordia, desert date and date palm


 


plantsU_zps828652d1.jpg



               
               

               
            

Legacy_Ssythilac

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« Reply #317 on: May 25, 2014, 02:23:19 pm »


               

Really good stuff here!



               
               

               
            

Legacy_Randomdays

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« Reply #318 on: May 26, 2014, 09:59:32 am »


               

Rolling along with 15 new trees. E3 has 16 more to go then a bunch to look at in E2.


 


1st pic - daphne, draceana and 3 types of fir. Not to happy with the trunk bottom on the firs, but sinking them a little bit in the ground should give some more variety and improve the look.


 


plantsV_zps0872a314.jpg


 


2nd pic - hazel, Turkish hazel, holly, horse chestnut and mulberry. The Turkish hazel has a slight problem with transparency on the trunk. If someone tweeked the alpha it should be an quick fix.


 


plantsW_zps99297604.jpg


 


last pic - naivasha, common oak, English oak, European olive and pillar wood.


 


plantsX_zps1bfdf5f2.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #319 on: May 27, 2014, 11:40:22 am »


               

Final set of E3 trees finished. I have to look at a couple of other projects briefly before starting to look at the E2 models.


 


1st pic - 5 different palms - canary, fiber, fountain, Mexican and royal


 


plantsY_zps2d961d83.jpg


 


2nd pic - 2 more palms, sugar and yellow, pine, Austrian pine and umbrella tree


 


plantsZ_zps19ce983c.jpg


 


last pic - sweet gum, American walnut and 3 different swamp/mangrove like trees. Upfront are some fallen trees.


 


plantsZZ_zps40aa8a23.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #320 on: May 29, 2014, 11:51:53 am »


               

Not a lot of time to work on this in the last couple of days but sometimes a warrior needs to change his sword for a plow.


 


First you pick a plot of land, plow it and plant your seeds


 


plants01_zps99eb9287.jpg


 


then with a good rain, watch your crop grow, grow and grow some more


 


plants02_zpsce86e9d3.jpg


 


 


plants03_zpsc964fb0e.jpg


 


 


plants04_zps4d994941.jpg


 


And then harvest before the first frost comes in, or lose all your hard work


 


plants05_zpsfc8d8cf1.jpg


               
               

               
            

Legacy_Randomdays

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« Reply #321 on: May 30, 2014, 10:58:10 am »


               

Welding the verts on the wheat made it a bit drab.


1) redid the 3 wheat heights unwelded


2)sunk the plowed ground a little more into the ground so your feet won't disappear as much, but now I'll have to enlarge it a little


3) added frosted versions of all 3 for those who didn't get their crop in on time


4) added a second crop - no other versions of this one though.


 


Neverwinter - Where the waving wheat can sure smell sweet, and the corn is as high as an elephant's eye.


 


plants06_zps8e3d8ee3.jpg


 


 


plants07_zps75f25d54.jpg


 


plants08_zpsce0635ab.jpg


               
               

               
            

Legacy_Wall3T

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« Reply #322 on: May 30, 2014, 08:13:13 pm »


               

i was just playing an old rpg fps of mine: Oblivion. and i thought "you know, id really would like to see these trees in my game" and lo and behold i see these! i feel so excited seeing all these ':lol:'


 


i even went out of my way to remodel some nwn2 corn crops to look like wheat (as i seriously needed one). i have to say, it didnt turn out like yours did



               
               

               
            

Legacy_henesua

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« Reply #323 on: May 30, 2014, 08:34:04 pm »


               

do the crops have danglymesh? or whatever the modifier is….


 


it would be great if they moved slightly when moved through or when the wind is active.



               
               

               
            

Legacy_ShadowM

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« Reply #324 on: May 30, 2014, 09:17:11 pm »


               

Loving all of this. I just wondering if you release any or plan to release anytime soon?


If the wheat does not have danglemesh I add it when I get a hold of it and if the wheat is one model I break it down into smaller versions too so it flows more naturally. I personally love the jungle trees and plants, they be a great start for me making a jungle tileset.



               
               

               
            

Legacy_Randomdays

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« Reply #325 on: May 30, 2014, 10:26:19 pm »


               

The wheat is a series of long strips crisscrossing each other with some extra geometry in the middle. It would probably need some rework to get dangly working on it. The texture used on it though could be applied to a different model that might be better suited to what you want.


 


The corn on screen is two placeables side by side. Each has a set of 4x4 corn stalks. Each stalk is made of 4 flat pieces crossing each other in a star pattern, like an asterisk.


 


I would say release in a week or two. On E2, 2 more crop types, some more bushes and trees to add. If you want the wheat sooner to play with, let me know and I can send it your way. 6 mdls for the wheat - 3 different heights with normal and frosted versions, plus 2 mdls for the seperate plowed land underneath.


               
               

               
            

Legacy_Zwerkules

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« Reply #326 on: May 31, 2014, 10:02:49 am »


               

The transparent parts of your models always have blue edges. I guess the models have a texture map and each model is just one mesh. If the transparent parts are elements and you can easily select them all without selecting the branches as well, try to separate them from the main mesh. Then link them to the base and set transparency hint to 1. They will get rendered after the trunk and branches and will look better.


There are also some lines at the edges of the transparent parts when you zoom away from the models. This happens if the tverts are right at the edge of the texture like at 1.0 or if it is a texture map and the tverts of a transparent part of the texture maps are very near to an opaque texture part. If there is room enough, try to move the tverts a little inward from the edges.


               
               

               
            

Legacy_Randomdays

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« Reply #327 on: May 31, 2014, 10:38:27 am »


               

The models are usually just 1 mesh, though a few times they are made of 2 or 3 pieces. If so, each piece has its own texture.


 


I've noticed some of what you bring up, and good advice probably on the rest, but a bit above my skill level to work with.



               
               

               
            

Legacy_Randomdays

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« Reply #328 on: May 31, 2014, 10:59:40 am »


               

Final three crop types done; No pwks on any of these - thoughts on making them walkable or not?


 


1) Yams - not sure why they used yams, but - 3 different stages with winter variants. Full grown version shown.


 


2) Sugar cane - 3 different stages. Final version shown. May not be usable due to 2 dimensional parts of the trunk, but maybe a second one on top and rotated.


 


3) Rice paddies - currently set at about one tile. Might look better if enlarged a bit - thoughts welcome on that.


 


plants09_zpsb4ed3bd7.jpg


 


plants10_zps8cc8004e.jpg


 


plants11_zps223e3309.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #329 on: June 01, 2014, 10:38:44 am »


               

I think everything for this hak is done except for the E2 trees. Starting next.


 


Kept the original rice paddies but added a double size version as well.


 


plants12_zps968a205c.jpg


 


6 different bush meshes. Each has 4 different textures and each texture has 3 seasonal variants. Total of 72 bushes


 


1st row is the one model with the 4 different textures. 2nd row is the other 5 meshes.


 


plants13_zps1c4291ff.jpg


 


6 different tropical ferns


 


plants14_zpsdfaeca2a.jpg


 


5 different berry bushes


 


plants15_zps97bbf43f.jpg