Author Topic: New Building Placeable Imports  (Read 4700 times)

Legacy_Frush O'Suggill

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New Building Placeable Imports
« Reply #300 on: May 18, 2014, 10:18:51 pm »


               

Thanks for your hard work on this - I especially like the new siege weapons...



               
               

               
            

Legacy_Randomdays

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« Reply #301 on: May 19, 2014, 12:09:26 am »


               

Zwercules, I had simple shadows and basic blocking pwks on the first bushes till I decided they didn't need them. Looking at the trees, I stopped using even simple shadows and just the trunks have a small pwk tube around them.


 


FP, thanks. Scripting season changes is something I had thought about doing one day when I got there. A ready made script will help a lot with that.


 


Counting up, there are about 60 total tree types from E3, not including variants. Some of them aren't familiar to me so I can't verify their accuracy, and not all of them might appear in the hak. The pic below has the next 5 trees; acacia, alder, baobob, buffalo thorn and apricot. I'm not happy with the apricot tree's appearance so it will probably be pulled.


 


plantsC_zpse3efe8b9.jpg


               
               

               
            

Legacy_Randomdays

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« Reply #302 on: May 19, 2014, 04:58:26 am »


               

Next set;


 


4 seasonal variations of basswood


 


plantsD_zpseff40d2f.jpg


 


4 season varieties of birch


 


plantsE_zps57f29088.jpg


 


2 varieties of bamboo and 2 of a banian tree


 


plantsF_zpsa1d32544.jpg



               
               

               
            

Legacy_Mecheon

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« Reply #303 on: May 19, 2014, 10:14:21 am »


               

I am glad to see that they do have baobobs, they were the one tree I was going to ask if they were around



               
               

               
            

Legacy_Randomdays

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« Reply #304 on: May 19, 2014, 08:49:32 pm »


               

Below are 3 more pics of the newest imports, but there's a problem with some of these that means I might pull the last 2 groups. It seems that in some cases the branch areas aren't double thick on the mesh so you can only see the texture from certain directions. To fix this, you'd have to go to each problem area, clone the selected vertices and flip them so that the tree stays the same no matter which way you look. I could probably do that in Blender, but its beyond my skill in Max/ Gmax.


 


So unless someone was willing to take that up, I'll probably pull the one done already and not use any future meshes with the same problem.


 


1st pic below has 4 trees - a canary bush and coconut palm with 2 variations, and two large canopy trees. plantsH_zps9c1314ff.jpg


 


A camilia tree with seasonal variations. Will probably be pulled.


 


plantsG_zps3b2c1357.jpg


 


A camphor tree with seasonal variations. Will probably be pulled. This actually has each tree with two placeables in the same spot for each, rotated 180 degrees from each. It helped a bit with the appearance, but still not enough.


 


plantsI_zps6ff0a33e.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #305 on: May 20, 2014, 10:01:43 am »


               

Just completed what I would consider a successful experiment. The problem with the trees as mentioned above was that the branches were single sided and would vanish and appear as you moved around in game, making them pretty useless. I couldn't figure out how to fix it in NWMax/ Gmax but I have a bit of experience in Blender.


 


Importing the camphor tree into Blender, I selected everything but the trunk, duplicated the vertices and flipped the faces. This made the branches 2 sided but doubled the vertex count. Going back into NWMax with the new model, welding the vertices dropped the count back to where it was but maintained the 2 sided branches.


 


It will mean I'll have to redo most of the trees done already and take a bit longer on new trees, but the results are much better.


 


Compare the last picture above with the new version of the camphor tree below - both with all 4 seasons present.


 


plantsJ_zps6b294a0a.jpg


               
               

               
            

Legacy_Randomdays

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« Reply #306 on: May 20, 2014, 10:17:27 am »


               

Also, for Mecheon and anyone else wondering, both E3 and E2 have a fairly robust variety of trees. No guarantee they'll all be useable, but below is a quick list of the next few that will be attempted to be imported, not including what's already been tried. Some of these I have no idea what they are in the real world.


 


canary palm


catalpa


cactus African hairbrush


cedar


Chinese cherry


cypress lawson


cypress florentian


cypress mediterranean


cypress sawara


desert date


date palm


draceana


daphne


               
               

               
            

Legacy_Tarot Redhand

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« Reply #307 on: May 20, 2014, 12:43:24 pm »


               

You'll find that some of your very earliest buildings had that problem as well. Apparently the NwN graphics engine is one sided in that your textures only show on one side. You can easily check this out with any of my vertical placeables (micro maps, runes etc).


 


TR



               
               

               
            

Legacy_Randomdays

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« Reply #308 on: May 20, 2014, 08:41:17 pm »


               

Thanks TR. From what I've seen its not just NWN but most if not all meshes work that way. If you know which buildings I  can try to revisit those and update them.


 


I know there was a problem on a few that Plush tried to help with that had black areas on them due to a missing alpha layer, but I don't have the skills to fix that.



               
               

               
            

Legacy_Tarot Redhand

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« Reply #309 on: May 20, 2014, 11:53:34 pm »


               

If I can find time and the original hak (no guarantee on that one) I'll let you know. But the ones with that error that I remember seeing were in the very first batch you sent to Rolo to check out. BTW is the missing alpha layer just on a texture?


 


TR



               
               

               
            

Legacy_Randomdays

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« Reply #310 on: May 21, 2014, 02:06:48 am »


               

Yes on the texture. From what I've seen, the alpha layer is a black and white layer. The white part shows solid on an object and the black is transparent and invisible.I think there was a building in the 1st group that had a pot on a tripod with a black area above the pot, a fence that had black areas between the bars,  and another with thatch on the rooftop that showed the black around the edge because there was no alpha layer present. I think an alpha layer on the textures would fix these.


 


A remake of the orginal hak is on the new vault by Killmonger and may have some fixes in.



               
               

               
            

Legacy_Randomdays

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« Reply #311 on: May 21, 2014, 10:26:33 am »


               

These are looking much better now. Improved version of the camillia with season variations


 


plantsK_zps4752818b.jpg


 


Improved alder, coconut palm and acacia


 


plantsL_zps83bfa97d.jpg



               
               

               
            

Legacy_Jedijax

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« Reply #312 on: May 22, 2014, 06:19:44 am »


               

Congratulations. Your effort and detail is admirable. Don't think it goes unnoticed. I am sure there are many, like myself, who don't write much over in the comments section, not because we don't appreciate your work, but because we don't have much to say that's useful to your endeavor.



               
               

               
            

Legacy_Randomdays

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« Reply #313 on: May 22, 2014, 10:40:09 am »


               

Much appreciated JJ. All comments are welcome,


 


Moving along, I think everything done so far will be upgraded by this weekend and I can start adding new items.


 


1st pic is the improved birch with seasonal variations. Not sure if I like it, but since I'm not that familiar with birches, it might be accurate. Still, much improved over the previous try


 


plantsM_zps5bf59baa.jpg


 


 


2nd pic has updated versions of one of the aspens, a buffalo thorn, and 2 variants of a canary bush.


 


plantsN_zps72c27323.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #314 on: May 23, 2014, 10:38:58 am »


               

The Aspens are redone leaving just 2 more before starting on new greenery.


 


1st pic, back row of 2 arctic aspens with summer and winter versions. Front row is sapling versions of the same


 


 


plantsO_zps6483bd6b.jpg


 


2nd pic - seasonal variations of temperate aspen.


 


 


plantsP_zps6be3b10d.jpg